If consumed as a potion, you can see into and through solid matter for up to 1 minute, at which point the gum loses its flavor. This vision has a radius equal to your Passive Perception. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. Thicker substances block the vision, as does a thin sheet of lead.
Alternatively, as an action you may smear this potion onto a solid surface, allowing creatures to see through a 6 inch diameter circle on the surface it is stuck to as if they are under the effect of this gum. This transparency is one-way and cannot be seen on the other side.
The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. It does not reveal anything that is invisible, or on a different plane of existence.
If consumed as a potion, you can see into and through solid matter for up to 1 minute, at which point the gum loses its flavor. This vision has a radius equal to your Passive Perception. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. Thicker substances block the vision, as does a thin sheet of lead.
Alternatively, as an action you may smear this potion onto a solid surface, allowing creatures to see through a 6 inch diameter circle on the surface it is stuck to as if they are under the effect of this gum. This transparency is one-way and cannot be seen on the other side.
The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. It does not reveal anything that is invisible, or on a different plane of existence.
If consumed as a potion, you can see into and through solid matter for up to 1 minute, at which point the gum loses its flavor. This vision has a radius equal to your Passive Perception. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. Thicker substances block the vision, as does a thin sheet of lead.
Alternatively, as an action you may smear this potion onto a solid surface, allowing creatures to see through a 6 inch diameter circle on the surface it is stuck to as if they are under the effect of this gum. This transparency is one-way and cannot be seen on the other side.
The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. It does not reveal anything that is invisible, or on a different plane of existence.
If consumed as a potion, you can see into and through solid matter for up to 1 minute, at which point the gum loses its flavor. This vision has a radius equal to your Passive Perception. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. Thicker substances block the vision, as does a thin sheet of lead.
Alternatively, as an action you may smear this potion onto a solid surface, allowing creatures to see through a 6 inch diameter circle on the surface it is stuck to as if they are under the effect of this gum. This transparency is one-way and cannot be seen on the other side.
The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. It does not reveal anything that is invisible, or on a different plane of existence.
This poison discretely degrades a creature's soul. At the moment of their death, their soul is lost to the ether forever, and they cannot be resurrected in any way. This poison has no save, and shows no other symptoms, and can only be detected via magical means.
This poison may be removed via any magical ability that removes poisons or curses.
This poison discretely degrades a creature's soul. At the moment of their death, their soul is lost to the ether forever, and they cannot be resurrected in any way. This poison has no save, and shows no other symptoms, and can only be detected via magical means.
This poison may be removed via any magical ability that removes poisons or curses.
This potion may be applied to any object, surface, weapon, or 1d4 tiny objects or ammuntion, adding 150ft of magical, unbreakable rope to one end of it.
If attached to a ranged or thrown weapon that deals Piercing damage, the attack grapples a creature on-hit. The Escape DC for this grapple is equal to the attack roll.
On-hit, the attacker is holding the other end of the rope with a free hand. The rope may be handed to another creature as a Bonus Action or tied to another object within 5ft as an action. Creatures Grappled in this way may still move, but cannot ever move further away from the other end of the rope.
If they are hit by a second similar attack, they are restrained. Creatures grappling a creature in this way may still move at half speed, dragging the victim along with them.
The magical rope dissolves after 1 minute.
This potion may be applied to any object, surface, weapon, or 1d4 tiny objects or ammuntion, adding 150ft of magical, unbreakable rope to one end of it.
If attached to a ranged or thrown weapon that deals Piercing damage, the attack grapples a creature on-hit. The Escape DC for this grapple is equal to the attack roll.
On-hit, the attacker is holding the other end of the rope with a free hand. The rope may be handed to another creature as a Bonus Action or tied to another object within 5ft as an action. Creatures Grappled in this way may still move, but cannot ever move further away from the other end of the rope.
If they are hit by a second similar attack, they are restrained. Creatures grappling a creature in this way may still move at half speed, dragging the victim along with them.
The magical rope dissolves after 1 minute.
Once opened, all creatures that consume this potion (or have it applied to them) within a minute become mystically bonded. All bonded creatures share an HP pool until this bond is dispelled when the HP pool drops to 0hp. Bonded creatures gain nor lose no other defenses or resistances, and existing or future conditions, diseases, poisons, and spells do not transfer through the bond. Healing spells add to the pool as normal. All creatures within this bond feel all damage taken by the others, and those concentrating on spells need to make CON saves as if they had taken the damage themselves.
Unwilling creatures may make a DC 15 CON save, becoming immune to this effect on success.
A creature may be separated from the bond with a Remove Curse spell, in which case, they roll half their Hit Die (adding CON per normal), removing the total from the remaining pool, and adding it to their own current HP.
Once opened, all creatures that consume this potion (or have it applied to them) within a minute become mystically bonded. All bonded creatures share an HP pool until this bond is dispelled when the HP pool drops to 0hp. Bonded creatures gain nor lose no other defenses or resistances, and existing or future conditions, diseases, poisons, and spells do not transfer through the bond. Healing spells add to the pool as normal. All creatures within this bond feel all damage taken by the others, and those concentrating on spells need to make CON saves as if they had taken the damage themselves.
Unwilling creatures may make a DC 15 CON save, becoming immune to this effect on success.
A creature may be separated from the bond with a Remove Curse spell, in which case, they roll half their Hit Die (adding CON per normal), removing the total from the remaining pool, and adding it to their own current HP.