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Shortsword

  • casting time1 action
  • range 5ft. reach

  • componentsPiercing
  • duration 1d6+2

+4 HIT/DC

Martial
Finesse
Light

Monk Melee Weapon

Unarmed Strike

  • casting time1 action
  • range 5ft. reach

  • componentsBludgeoning
  • duration 1d4+2

+4 HIT/DC

Melee Attack
Martial Arts

Monk Melee Attack

Unarmed Strike

  • casting time1 bonus action
  • range 5ft. reach

  • componentsBludgeoning
  • duration 1d4+2

+4 HIT/DC

Melee Attack
Martial Arts

Monk Bonus Action

Flurry of Blows

  • casting time1 bonus action
  • range 5ft. reach

  • componentsBludgeoning
  • duration 1d4+2

+4 HIT/DC

Melee Attack
Martial Arts

Monk Bonus Action

Deflect Missles Attack

  • casting time1 Reaction
  • range 20ft. (60)

  • componentsDEX
  • duration 1d4+2

+4 HIT/DC

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

Monk Ranged Attack

Mask of the Wild

  • casting time1 action
  • range----

  • components----
  • duration----

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Monk Special

Unarmored Defense

  • casting time----
  • range----

  • components----
  • durationBeginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Monk

Monk Class Feature

Martial Arts

  • casting time----
  • range----

  • components----
  • duration----

At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.

Monk Class Feature

Fey Ancestry

  • casting time----
  • range----

  • components----
  • duration----

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Wood Elf Racial Trait

A A
A A
BA BA
BA BA
RE RE
F&T F&T
F&T F&T
F&T F&T
RT RT

Trance

  • casting time----
  • range----

  • components----
  • duration----

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion

Wood Elf Racial Trait

RT RT