step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
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up to 1 minute;The next time you hit a creature with a weapon attack before this spell ends
casting time and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save
range the vines shrivel away. While restrained by this spell
components the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success
duration the target is freed. At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
the damage increases by 1d6 for each slot level above 1st. ;Ranger
Sorcerer a writhing mass of thorny vines appears at the point of impact
up to 1 minute;The next time you hit a creature with a ranged weapon attack before the spell ends
casting time the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save
range or half as much damage on a successful one. At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
components the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10). ;Ranger
duration
Sorcerer this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack
S;10 minutes;You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence
casting time beasts can give you information about nearby locations and monsters
range including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you
components at the DM's discretion.;Ranger
duration
Sorcerer but at minimum
S;Instantaneous;You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit
casting time 11th level (3d10)
range and 17th level (4d10). ;Sorcerer
Sorcerer the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10)
S;Instantaneous;As you hold your hands with thumbs touching and fingers spread
casting time or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
range the damage increases by 1d6 for each slot level above 1st. ;Sorcerer
Sorcerer a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save
S;Instantaneous;Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit
casting time and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8)