Any creature you dictate within range can hear you thoughts. When using Epitaph or Obvious Weakness, you can let anyone within range gain the same knowledge.
You use mind-reading abilites to predict the enemy's strike and dodge at the right time. The enemy gains diadvantage on their attack roll. If they have multiattack, all attacks have disadvantage.
You read an enemy's mind to find their weak spot. You and any broadcasted allies gain advantage on attack the enemy.
You roll 2 d20s. These are recorded and can be used to replace any roll, ally or enemy. As long as you can see the target, you can use your psychic powers to subtly manipulate the world is helping you. Any attack roll, saving throw, or skill check can be replaced with one of these rolls.
You know fears of those around you.
The target is forced to see their worst fears in action. As long as you remain concentrated, the target must make a Wisdom saving throw equal to your spell save DC each turn. If the target has their sanity reduced to 5, they are considered frightened and prone as they curl up into a fetal position. If the target is immune to being frightened,
You create an area around you and one target within a 20ft radius of you. If the target fails a WIS save, you gain active control of everything they experience within the area. You may envelope moving floors, lying mirrors, living creatures, voices, fire, etc. Anything that could potentially harm your target deals 1d8 psychic damage. This damage is doubled if they have a fear of it. Every minute they may re-roll the save, or after the target takes damage.
This power summons the fear of the target into reality. The fear has the same stats if it is a creature. If the summon is an object, it deals 3d8 damage per hit and can be controlled.
Each creature within range gets a weird feeling in their head. Spending 1 minute within this field grants the same effects as the confusion spell.
You can create an illusory copy of yourself for 2 stamina, and create more for additional stamina. These clones have 1 hp, and it is impossible to tell the difference between the real and fake versions. The clones can't attack, and disappear when the make contact. When the fake is killed, they disapate. If they are dismissed, you get back 1 stamina.