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Health Potion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This tall vial contains a indigo dust with indigo mites, and smells of sentient life.

Drinker regains 4d10 hit points.

100gp Potion

Actual Ether

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This metallic vial contains a black fluid, and tastes of bird poop.

A creature subjected to this poison must succeed on a DC 19 CON Save or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

1,000gp Poison

Pure Malice

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 hour

This tall vial contains a orange fluid with green sparkles, and tastes of bone broth.

A creature subjected to this poison must succeed on a DC 17 CON Save or become poisoned for 1 hour. The poisoned creature is blinded.

1,000gp Poison

X-Ray Gum

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This short vial contains a violet dust with red gel, and tastes of chicken and fresh meat.

If consumed as a potion, you can see into and through solid matter for up to 1 minute, at which point the gum loses its flavor. This vision has a radius equal to your Passive Perception. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. Thicker substances block the vision, as does a thin sheet of lead.

Alternatively, as an action you may smear this potion onto a solid surface, allowing creatures to see through a 6 inch diameter circle on the surface it is stuck to as if they are under the effect of this gum. This transparency is one-way and cannot be seen on the other side.

The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. It does not reveal anything that is invisible, or on a different plane of existence.

2500gp Potion

Oil of Darkness

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Minute

This glass vial contains a green oil with silver floaties, and smells of grapefruit and fish.

Magical Darkness fills a 20ft radius sphere for the duration, as if the spell Darkness was cast at Spell Level 4

500gp Potion

Potion of Resiliance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This round vial contains a yellow fluid with silver light, and smells of urine and vanilla ice cream.

Drinker adds +2 to their AC for 10 minutes.

300gp Potion

Absorb Elements

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This metallic vial contains a green oil with indigo light, and tastes of cranberry.

For 1 minute, the user can cast 'Absorb Elements' as a reaction, gaining resistance to the triggering type and adding 3d6 of that type to their next melee attack.

They may use this reaction a number of times equal to their proficiency bonus.

500gp Potion

Iron Stomach

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This heavy vial contains a metallic oil with orange sheen, and smells of new beginnings.

For the next 8 hours, the drinker does not suffer any ill effects from drinking multiple potions at once.

300gp Potion

Potion of Harm

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This stout vial contains a orange oil with gold charms, and smells of toffee and ketchup.

User rolls all of their HD, taking damage for each.

2,500gp Potion

§ §

Potion of Exhaustion

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a red fluid with green chunks, and smells of fresh meat and onion.

User must make a CON Save. For every 3 points under 20, they gain one level of Exhaustion.

1,000gp Potion

Potion of Speed

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Hour

This round vial contains a orange dust, and tastes of hand lotion.

Drinker adds 20ft to their speed for the duration.

200gp Potion

Torpor

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a red dust with violet charms, and smells of marshmallow and sentient life.

A creature subjected to this poison must succeed on a DC 18 CON Save or become poisoned for 4d6 hours. The poisoned creature is incapacitated.

700gp Poison

Water Breathing

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Hour

This tall vial contains a indigo fluid with indigo bubbles, and tastes of sweeping glory and bone broth.

User gains a swimming speed equal to their walking speed.

1,000gp Potion

Potion of Animal Friendship

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 1 Hour

This tall vial contains a green juice with green ribbons, and tastes of fried cake and all things good.

When you drink this potion, you can cast the animal friendship spell (WIS Save DC 17 ) for 1 hour at will.

500gp Potion

Potion of Resiliance

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This round vial contains a yellow fluid with silver light, and smells of urine and vanilla ice cream.

Drinker adds +2 to their AC for 10 minutes.

300gp Potion

Holy Water

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration 10 Minutes

This heavy vial contains a orange juice with orange chunks, and tastes of dog food and lemon.

When consumed, the user makes a Religion check as they breifliy commune with the diety that cares about them the most, gaining a bonus or penalty to all their attacks and saves

- 5 or less and they subtract 1d8.
- 5-10 they subtract 1d4.
- 10-15, nothing happens.
- 15-20, they gain 1d4.
- 20-25, they gain 1d8.
- 25+, they gain 1d12.

These effects last for the next 10 minutes or until a Remove Curse or Dispel Magic alleviates the condition.

2500gp Potion

Potion of Vitality

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This glass vial contains a red oil, and tastes of cola.

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you.

For the next 24 hours, when rolling dice to restore HP, you instead take the maximum number rolled.

2,500gp Potion

Kandian Kale Light

  • casting time1 Action
  • rangeWithin 5ft.

  • components
  • duration Instant

This round vial contains a yellow fluid with white chunks, and tastes of christmas.

A creature subjected to this poison must roll against three consecutive 17 CON Saves.
Failing the first one inflicts 54 (12d8) Poison Damage.

Failing the second one inflicts the Paralyzed Condition for 8 hours.

Failing the third one inflicts the Silenced Condition for 8 hours.

Failing any save by 4 or more inflicts the Poisoned condition for 16 hours.
Failing any save by 8 or more adds a level of exhaustion prior to making any other saves.

2,800gp Potion