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Dark Star

  • casting time 1 Action
  • range 150 ft

  • components V, S, M
  • duration Concentration, up to 1 minute

A shard of onyx and a drop of the caster’s blood, both of which the spell consumes

This spell creates a sphere at a point you choose within range, with a radius up to 40 ft, and is filled with magical darkness and crushing gravitational force.
For the duration, the spell’s area is difficult terrain. A creature with darkvision can’t see through the magical darkness, and nonmagical light can’t illuminate it. No sound can be created within or pass through the area. Any creature or object entirely inside the sphere is immune to thunder damage and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible. Any creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Constitution saving throw. The creature takes 8d10 force damage on a failed save or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is disintegrated. A disintegrated creature and everything it's wearing and carrying, except magic items, are reduced to a pile of fine gray dust.

Dunamancy - Graviturgy 8th-Level Evocation

Fortune's Favor

  • casting time 1 minute
  • range 60 ft

  • components V, S, M
  • duration 1 hour

a white pearl worth at least 100 gp, which the spell consumes

You impart latent luck to yourself or one willing creature you can see within range. When the chosen creature makes an attack roll, an ability check, or a saving throw before the spell ends, it can dismiss this spell on itself to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against the chosen creature, it can dismiss this spell on itself to roll a d20 and choose which of the d20s to use, the one it rolled or the one the attacker rolled.

If the original d20 roll has advantage or disadvantage, the creature rolls the additional d20 after advantage or disadvantage has been applied to the original roll.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Dunamancy 2nd-level Divination

Gift of Alacrity

  • casting time 1 Minute
  • range Touch

  • components V, S
  • duration 8 Hours

You touch a willing creature. For the duration,the target can add 1d8 to its initiative rolls.

Dunamancy - Chronurgy Divination 1st Level

Gravity Fissure

  • casting time 1 Action
  • range Self (100 ft line)

  • components V, S, M
  • duration Instantaneous

A fistful of iron filings

You manifest a ravine of gravitational energy in a line originating from you that is 100 feet long and 5 feet wide. Each creature in that line must make a Constitution saving throw, taking 8d8 force damage on a failed save, or half as much damage on a successful one.

Each creature within 10 feet of the line but not in it must succeed on a Constitution saving throw or take 8d8 force damage and be pulled toward the line until the creature is in its area.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.

Dunamancy - Graviturgy 6th-level Evocation

Gravity Sinkhole

  • casting time 1 Action
  • range 120 ft

  • components V, S, M
  • duration Instantaneous

A black marble

A 20-foot-radius sphere of crushing force forms at a point you can see within range and tugs at the creatures there. Each creature in the sphere must make a Constitution saving throw. On a failed save, the creature takes 5d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). On a successful save, the creature takes half as much damage and isn’t pulled.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

Dunamancy - Graviturgy 4th-level evocation

Sapping Sting

  • casting time 1 Action
  • range 30 ft

  • components V,S
  • duration Instantaneous

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.

At higher levels: This spell’s damage increases by 1d4 when you reach 5th level (2d4),11th level (3d4),and 17th level (4d4).

Dunamancy Necromancy Cantrip

8 8
2 2
1 1
6 6
4 4
0 0