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Two-Weapon Fighting

  • casting time Bonus Action
  • range Range of Weapon

  • components 2 Light Weapons
  • duration Bonus Action

You may attack with a different light weapon from the one you just used. But on hit, you don't add anything to the damage dice you roll.

I.E. When you take the Attack Action and Attack with a light melee weapon that you’re holding in one hand, you can use a Bonus Action to Attack with a different light weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus Attack, unless that modifier is negative.

Rogue Bonus Attack

Cunning Action

  • casting time Bonus Action
  • range n/a

  • components n/a
  • duration Instant

On each of your turns in combat, you can now take these 3 Actions as Bonus Actions:

1. Dash - On your turn move additional distance up to your character's movement speed.

2. Disengage - For the rest of your turn, your movement close to enemies does NOT provoke opportunity attacks.

3. Hide - On your turn, you may find cover to break line-of-sight and attempt a Dexterity (Stealth) check to hide from enemies on the battlefield. Granting Advantage on your next attack.

Rogue Class Feature

Sneak Attack

  • casting time Free Action
  • range Same as Attack

  • components Req. Finesse/Ranged Weaponeapon
  • duration Once Per (Anyone's) Turn

On hit, deal an extra (n)d6 where n=Rouge Level/2 rounding up.






After you hit with an Attack, you can deal an extra (n)d6 of damage. To use SA, it requires either:

1. Advantage on the attack roll (from flanking, being hidden, surprise round, ect.) or

2. The creature has another enemy of the target within 5 ft. of it.

You cannot deal this damage on an attack roll that was taken with Disadvantage. The amount of additional damage you deal increases as you gain levels.

Rogue Class Feature

Shortsword

  • casting time Action
  • range 5 ft.

  • components n/a
  • duration Action

Attack Bonus = (DEX + PROF)

DEX PROF =





On Hit, deals damage =(1d6+ DEX)

DEX PROF=

Rogue Melee Attack

Short Bow

  • casting time Action
  • range 80/320

  • components 1 Arrow
  • duration Action

Attack Bonus = (DEX + PROF)

DEX PROF =






On Hit, deals piercing damage =(1d6+ DEX)

DEX PROF =

Rogue Ranged Attack

Whipsers of the dead

  • casting time Sh. & Lg. Rest
  • range n/a

  • components n/a
  • duration Until Next Rest

Echoes of those who have died cling to you.

Whenever you finish a short or long rest, you can gain one skill or tool proficiency of your choice, as a ghostly presence shares its knowledge with you.

You lose this proficiency when you use this feature to choose a different proficiency that you lack.

Phantom Non-Combat Sub-Class Feature

Wails from the Grave

  • casting time After Sneak Attack
  • range 30 ft.

  • components n/a
  • duration Instant

As you nudge someone closer to the grave, you can channel the power of death to harm someone else as well.

Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a 2nd creature that you can see within range of the first creature.

Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll’s total, as wails of the dead sound around them for a moment.

You can use this feature a number of times =PROF.





Regain all expended uses when you finish a long rest.

Phantom Sub-Class Feature

X X
2 2
1 1
X X
X X
3 3
0 0