Drinker rolls all of their HD, healing for the sum.
Drinker adds 15ft to their speed for the duration.
Drinker adds +2 to their AC for 10 minutes.
Drinker adds 1d4 to all their D20 rolls for 1 minute.
User gains a flight speed equal to their movement speed for 1 hour.
(This round vial contains a white dust, and tastes of onion and green apple.) User must make a DC 15 CON Save or be poisoned for 1 hour. They may repeat the save at the end of every hour.
If they fail any save by 5 or more, they are poisoned until their next long rest.
(This glass vial contains a yellow oil with indigo floaties, and tastes of marshmallow.) User must make a DC 15 CON Save or be Paralyzed for 1hr. Successful save only puts the user to sleep, and another creature can wake them up as an action.
User gains 15 Temp HP.
User gains the non-damaging benefits of Alter Self & Disguise Self for 1hr. This disguise does not hold up to up-close investigation, but requires a physical touch or an Investigation or Arcana check of DC 15 to spot.
User becomes invisible for 1 hour or until they attack or cast a spell.
Each turn for as many HD the user has, they roll an HD and heal for the result.
For 1 Minute, the user gains +2 AC, doubles their movement speed, can take 1 extra Action per turn, and has Advantage on DEX Saves.
Drinker is now one size larger, weighs 8x more, has Advantage on all STR checks and deal 1d4 extra damage.