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New Life

  • casting time1 Action
  • rangeAction or DC 10 SoH Bonus Action

  • components
  • durationInstant

This short vial contains a blue serum with metallic sheen, and tastes of earthworms and bone broth.

Drinker rolls all of their HD, healing for the sum.

2,500gp Potion

Potion of Speed

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This glass vial contains a yellow serum with indigo ribbons, and tastes of pizza and coffee.

Drinker adds 15ft to their speed for the duration.

300gp Potion

Potion of Resiliance

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a red dust with metallic charms, and tastes of evil incarnate and jasmine.

Drinker adds +2 to their AC for 10 minutes.

300gp Potion

Potion of Boldness

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a green fluid, and smells of ketchup and fresh grass.

Drinker adds 1d4 to all their D20 rolls for 1 minute.

300gp Potion

Fizzy Lifting Drink

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This round vial contains a metallic fluid with orange gems, and smells of all things good and cranberry.

User gains a flight speed equal to their movement speed for 1 hour.

300gp Potion

Literally Poison

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration1 Hour

(This ornate vial contains a indigo serum with yellow chunks, and smells of life and jasmine.) User must make a DC 15 CON Save or be poisoned for 1 hour. They may repeat the save at the end of every hour.

If they fail any save by 5 or more, they are poisoned until their next long rest.

400gp Potion

Hot Cosby

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration1 Hour

(This ornate vial contains a indigo dust with blue oil, and smells of ketchup.) User must make a DC 15 CON Save or be Paralyzed for 1hr. Successful save only puts the user to sleep, and another creature can wake them up as an action.

2,500gp Potion

Rudd's Mudd

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a orange oil with violet stripes, and tastes of spaghetti.

User gains 15 Temp HP.

300gp Potion

Polyjuice Potion

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This ornate vial contains a yellow juice with gold sheen, and smells of jasmine and pear.

User gains the non-damaging benefits of Alter Self & Disguise Self for 1hr. This disguise does not hold up to up-close investigation, but requires a physical touch or an Investigation or Arcana check of DC 15 to spot.

500gp Potion

§ §

Invisibility

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This glass vial contains a green dust with metallic chunks, and smells of pestilence.

User becomes invisible for 1 hour or until they attack or cast a spell.

500gp Potion

Regenerate

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This short vial contains a yellow dust, and tastes of fish and hand lotion.

Each turn for as many HD the user has, they roll an HD and heal for the result.

500gp Potion

Haste

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This ornate vial contains a silver gel with gold oil, and tastes of dirty socks and marshmallow.

For 1 Minute, the user gains +2 AC, doubles their movement speed, can take 1 extra Action per turn, and has Advantage on DEX Saves.

500gp Potion

Enlarge

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a red gel with green sheen, and tastes of peach.

Drinker is now one size larger, weighs 8x more, has Advantage on all STR checks and deal 1d4 extra damage.

500gp Potion

Energy

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This tall vial contains a indigo oil with red charms, and smells of home.

User loses 3 Points of Exahustion, gaining the balance in Energy.

500gp Potion

Fire Shield

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This short vial contains a blue dust, and smells of tomato and green apple.

Flames wreathe the user, granting resistance to cold damage. All melee attackers receive 2d8 of Fire damage.

1,000gp Potion

Anti-Magic Serum

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a red fluid, and smells of pizza.

Any spell or curse of Level 3 or lower ends on the drinker.

500gp Potion

True-Seeing

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This tall vial contains a orange gel with green charms, and smells of sardine.

User has Truesight for 1 Hour.

5,000gp Potion

Ghastly Grease

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • durationInstant

(This metallic vial contains a orange oil with metallic sheen, and smells of sulphur and dog food.) User must make a DC 15 Constitution saving throw.

For every 2 points under 15, they must roll one of their HD and subtract it from their Max HP until they complete their next long rest.

1,300gp Potion


Sugar Rush Glitch

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This wooden vial contains a violet dust with red light, and smells of pickles.

For 1 Minute, the user rolls a d20 at the end of each turn. 11 or higher and they vanish to the etherial plane. At the start of their turn, they return to an unoccupied space within 10ft of where they vanished.

1,000gp Potion

Water Breathing

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This round vial contains a gold dust with black chunks, and smells of guilt and home.

User gains a swimming speed equal to their walking speed.

1,000gp Potion

Medusa's Morning Cream

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This wooden vial contains a gold oil, and tastes of blueberries and cream puffs.

User gains resistance to nonmagical physical damage for 1 hour.

500gp Potion

Morning Glory

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This heavy vial contains a red fluid, and tastes of orange.

Everywhere the potion spreads is now covered in magical Light as if cast at a Spell Level equal to the users Proficiency Bonus.

1,000gp Potion

Absorb Elements

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This heavy vial contains a red juice with green mites, and smells of fried cake and pickles.

For 1 minute, the user can cast 'Absorb Elements' as a reaction, gaining resistance to the triggering type and adding 2d6 of that type to their next melee attack.

They may use this reaction a number of times equal to their proficiency bonus.

500gp Potion

Potion of Catnap

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This short vial contains a white fluid with violet mites, and tastes of dirty socks.

User is instantly incapacitated for 10 minutes. At the end of the 10 minutes, they wake up and gain the benefits of a short rest.

500gp Potion

Jim's Better Truth Serum

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This round vial contains a red fluid with indigo charms, and smells of shame.

All Charisma skill checks cannot roll lower than a 15, and magic cannot detect any lies that are being told.

50,000gp Potion

Time Stop

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This round vial contains a blue fluid, and smells of fresh grass and sweeping glory.

You briefly stop the flow of time for everyone but yourself.

No time passes for other creatures, while you take 1d4+1 turns in a row, during which you can use actions and move as normal.

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you.

In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

250,000gp Potion

Walter's Nut Oil

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This round vial contains a blue dust with indigo floaties, and tastes of you and cotton candy.

For 1 minute, the drinker can spend 5ft of movement to enter one tree and exit another within 500ft.

2,500gp Potion


Disco Stu's Stew

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 WIS
  • duration1 Minute

(This glass vial contains a violet oil with indigo bubbles, and tastes of mashed potatoes and poison.) User must make a DC 15 WIS Save.

On failed save, user is Charmed and must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls, and other creatures have advantage on their attack rolls against it.

10,000gp Potion

Grasshopper Oil

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a green fluid, and tastes of cotton candy.

User's jump distance is tripled for 1 minute.

1,000gp Potion

Agatha's Refreshment

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This short vial contains a red fluid with metallic sheen, and smells of bone broth.

User gains 15 in temp HP. Until this HP is expended, any melee attackers take the same in cold damage.

1,000gp Potion

Hellen Keller's Speaking Serum

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a blue juice, and smells of sweeping glory.

User's voice is now uncontrollably 3x as loud, and they gain the other benefits of Thaumaturgy.

1,000gp Potion

Legolas Sauce

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a violet fluid with bronze sheen, and tastes of green apple.

User gains Advantage on their first attack every round for 1 minute.

2,500gp Potion

Spare the Dying

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a white oil with violet charms, and tastes of chicken.

Stabilizes any creature administered the potion.

1,000gp Potion

Arcane Energy

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This ornate vial contains a indigo fluid with gold charms, and smells of cotton candy and chocolate cake.

Drinker regains all expended spell slots.

1,300gp Potion

Death Ward

  • casting time1 Action
  • rangeSelf

  • components
  • duration8 Hours

This round vial contains a gold fluid with green mites, and tastes of earthworms.

If drinker falls below 1hp within 8hrs, they instead have 1hp.

1,000gp Potion

Bear's Fortitude

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This tall vial contains a black juice, and smells of chicken.

For 1 Hour, the User has advantage on Constitution skill checks and saving throws.

They also gain 2d6 temporary hit points, which are lost when the spell ends.

300gp Potion


Bull's Strength

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This ornate vial contains a yellow fluid with white mites, and tastes of broccoli and orange.

For 1 Hour, the user has advantage on Strength skill checks and saving throws.

Their carrying capacity doubles as well.

300gp Potion

Cat's Agility

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This tall vial contains a black oil, and smells of chili powder and feet.

For 1 Hour, the user has advantage on Dexterity skills checks and saving throws.

It also does not take damage from falling a height less than 10x their Proficiency Bonus if it is not incapacitated.

300gp Potion

Eagle's Splendor

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This glass vial contains a blue fluid with red light, and smells of christmas.

For 1 Hour, the user has advantage on Charisma skill checks and saving throws.

They can also change their appearance as a bonus action on their turn with illusory magic. DC 15 to spot.

300gp Potion

Fox's Cunning

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This glass vial contains a indigo fluid with bronze mites, and tastes of fried cake and life.

For 1 Hour, the user has advantage on Intelligence skill checks and saving throws.

They may also use their reaction to add their Intelligence modifier to any roll they can see.

300gp Potion

Owl's Wisdom

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This glass vial contains a red dust, and smells of cinnamon and pestilence.

For 1 Hour, the target has advantage on Wisdom checks.

300gp Potion

Chaotic Resistance

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This tall vial contains a orange serum, and smells of fish.

When struck by Acid, Cold, Fire, Lightning, Thunder, Necrotic, Radiant, or Poison damage roll a 1d8. On a 1, you are resistant to that damage type for the duration.

1,000gp Potion

Potion of Invulnerability

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This short vial contains a green fluid with orange stripes, and tastes of fresh meat.

Resistant to all types of damage for 1 Minute

2,500gp Potion

Otherwordly Formula

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a red oil with red light, and tastes of life and lemon.

Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell ends:

• Spectral wings appear on your back, giving you a flying speed of 40 feet.
• You have a +2 bonus to AC.
• All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.
• You can attack twice, when you take the Attack action on your turn.

Lower Planes.
Immune to Fire, Radiant, Poison, and Necrotic Damage, and the Poisoned & Charmed Conditions.

2,500gp Potion

Potion of Heroism

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This tall vial contains a red oil with silver gel, and tastes of magic and sentient life.

For 1 hour, gain 10 Temp HP and add 1d4 to all d20 rolls.

500gp Potion


General Antidote

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This ornate vial contains a white juice with blue floaties, and tastes of magic and spaghetti.

Immediately ends all poison or curse effects.

500gp Potion

Gaseous Form

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This tall vial contains a black dust with silver floaties, and tastes of rotten egg and orange.

Become a gaseous cloud, gaining a flying speed of 10ft, and the ability to enter and occupy the space of another creature. You are resistant to nonmagical damage and have advantage on Strength, Dexterity, and Constitution Saving Throws.

You can pass through small holes, narrow openings, and even cracks, although you treat liquids as solid surfaces.

You cannot fall, and remain hovering in the air when stunned or incapacitated.

You cannot talk or manipulate objects, and any objects you were carrying or holding cannot be dropped, used, or otherwise interacted with.

You cannot attack or cast spells.

1,000gp Potion

Greater Restoration

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a red oil with orange oil, and tastes of farm dirt and rotten meat.

You remove one level of exhaustion, or a Charmed, Petrified, Curse, or any reduction to Ability scores or HP Maximum

2,500gp Potion

Wild Magic Surge

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a red fluid, and tastes of pear.

Roll a d100 on the Wild Magic Table.

500gp Potion

Potion of Harm

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This short vial contains a indigo dust, and tastes of christmas and gravy.

User rolls all of their HD, taking damage for each.

2,500gp Potion

Potion of Sloth

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This ornate vial contains a orange fluid with yellow gel, and tastes of blackberry.

User loses half their total movement speed.

1,000gp Potion

Potion of Frailty

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This tall vial contains a yellow fluid with indigo stripes, and smells of buttered popcorn.

Drinker Subtracts 3 from their AC

1,000gp Potion

Witchbane

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a white dust with blue oil, and smells of buttered popcorn and troll snot.

Drinker subtracts 1d4 from their D20 rolls.

1,000gp Potion

Kenku Kurse

  • casting time1 Action
  • rangeSelf

  • components
  • durationUntil Dispelled

This glass vial contains a silver fluid with bronze mites, and smells of innocence and rotten meat.

Potion is just a cursed fluid. Drinker is cursed to be earthbound, and will spend up to 100% of their movement going towards the ground at the beginning of their turn.

If user is being carried by any creature or vehicle that is airborne, the vehicle will lose it's flying speed until the cursed creature is off of the ship.

Lasts until dispelled as if it were a 5th level Spell.

2,500gp Potion


Trelawney's Tea

  • casting time1 Action
  • rangeSelf

  • components
  • durationUntil Dispelled

This short vial contains a indigo oil with silver bubbles, and smells of phlegm and watermelon.

Drinker stunned for 1 round, gains a Portent.

300gp Potion

Focus Juice

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a gold fluid, and tastes of horseradish and mashed potatoes.

For 10 Minutes, the user can Concentrate on up to 2 spells.

While doing so, the DC for their Concentration checks are made vs the full damage taken per-hit, instead of the usual half damage.

10,000gp Potion

Sanctuary Oils

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 WIS
  • duration1 Minute

(This glass vial contains a white fluid, and tastes of dirty socks.) Until the drinker takes a hostile action, any creature making a hostile action must make a DC 15 WIS save.

500gp Potion

Potion of Polymorph

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This glass vial contains a white fluid with orange mites, and smells of cherry and lemon.

User is fully transformed into a creature of the DM's choice.

1,000gp Potion

Greater Invisibility

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a bronze serum, and tastes of broccoli and earthworms.

User is invisible for 1 Minute or until dispelled. They can take actions and cast spells as normal.

1,000gp Potion

Degeneration Serum

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This short vial contains a red gel with yellow sheen, and tastes of belly button lint.

Each turn for as many HD the user has, they roll an HD and take the result in damage.

1,000gp Potion

Potion of Slow

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a red juice with white light, and smells of innocence.

User's speed is halves, and they take a -3 Penalty on AC and DEX saves, and cannot use reactions.

On their turn they can use either an action or bonus action.

At the end of each turn the creature can make a DC 15 WIS save to end the spell. Failing any save by 5 or more and the potion lasts for the duration.

1,000gp Potion

Minny Mouse Elixir

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a violet fluid, and tastes of tears.

Drinker is now one size smaller, weighs 8x less, has disadvantage on all STR checks and deals 1d4 less damage.

500gp Potion

Potion of Exhaustion

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This tall vial contains a orange fluid with green floaties, and smells of all things good and marshmallow.

User must make a Constitution Saving throw. For every 3 points under 20, they gain one level of Exhaustion.

1,000gp Potion


Cold Shield

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a indigo fluid with black chunks, and smells of chicken.

For 1 Minute, Icy mist wreathes the user, granting resistance to fire damage. All melee attackers receive 3d8 of Cold damage.

1,000gp Potion

Fuzzy Mind Juice

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration1 hour

(This glass vial contains a black serum, and tastes of cream puffs and onion.) Drinker must make a DC 15 CON Save or suffer disadvantage on all Intelligence, Wisdom, and Charisma Saving Throws for 1 hour.

1,000gp Potion

Hellen Keller's H2O

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration1 Hour

(This glass vial contains a red oil with orange mites, and tastes of ham and blood.) User must make two DC 15 Constitution Saving throws. If the first fails, they are Blinded. If the second fails, they are Deafened. If both fail, they are also Silenced.

1,000gp Potion

Dr. Mal's Mix'em Up

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a violet fluid with bronze charms, and smells of pear.

User is now under the spell Blur. All attacks requiring sight have disadvantage.

1,000gp Potion

Health Potion

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This short vial contains a orange oil, and smells of all things good.

Drinker regains 3d6 of HP.

100gp Potion

Sneaky Pete

  • casting time1 Action
  • rangeSelf

  • componentsSave DC & WIS
  • duration1 Hour

(This tall vial contains a gold fluid with metallic ribbons, and smells of christmas and cranberry.) User gains avantage on Stealth checks, but cannot speak or provide the verbal components to spells for 1 hour without making a DC &D5&WIS Save.

500gp Potion

Poison of Vulnerability

  • casting time1 Action
  • rangeSelf

  • components
  • durationUntil Cured

This ornate vial contains a orange juice with gold ribbons, and tastes of tears and sentient life.

User must make a Constitution Saving throw.

If they roll higher than 20, they suffer no ill effects. If they roll lower than 20, they are vulnerable to all Bludgeoning, Piercing, and Slashing damage.

If they roll lower than 15, they are also vulnerable to Fire, Cold, Acid, and Poison damage.

Less than 12 and they are vulnerable to all damage.

Victim may repeat the save once per hour, accepting the new results until they successfully complete a long rest or make their save.

1,000gp Potion

Oil of Darkness

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a red oil with silver floaties, and smells of apple.

Magical Darkness fills a 15ft radius sphere for the duration, as if the spell Darkness was cast at Spell Level 3

500gp Potion

Potion of Etherealness

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a orange fluid with orange floaties, and smells of dirt.

For 1 minute, user becomes as solid as a ghost and is immune to all nonmagical damage, and can pass through a gap 1 wide as if they were air.

12,500gp Potion


Potion of Confusion

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration1 Minute

(This short vial contains a orange oil with green chunks, and tastes of lobster.) Drinker must make a DC 15 CON Save at the end of each of it's turns until it has three consecutive successes.

On a failed save, the victim cannot take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

1: The creature uses all its movement in a random direction and does not take an action this turn.

2-6: The creature does not move or take actions this turn.

7-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach.
If there is no creature within its reach, the creature does nothing this turn.

9-10: The creature can act and move normally.

1,000gp Potion

Jim's Truth Serum

  • casting time1 Action
  • rangeSelf

  • components
  • duration24 Hours

This glass vial contains a blue oil, and smells of peach and you.

Drinker takes 1 Hit Die of damage every time they tell a lie.

500gp Potion

Brain Juice

  • casting time1 Action
  • rangeSelf

  • components
  • duration24 Hours

This glass vial contains a gold dust, and tastes of envelope glue.

You have a Mage Hand with a lifting capacity of 50lbs.

500gp Potion

Big Brain Energy

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This ornate vial contains a bronze oil with red mites, and tastes of cherry and chili powder.

Spell and Ability save DC's are increased by user's Proficiency Bonus for 10 minutes.

500gp Potion

Radiant Light

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • durationInstant

(This heavy vial contains a green fluid with metallic light, and tastes of blueberries and dragon farts.) You exude radiant light in a 30ft radius. Each creature in the area that can see you must succeed a DC 15 CON save or become blinded for 1 minute.

This light penetrates magical darkness up to 3rd level.

1,000gp Potion

Chaosbane

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 DEX
  • durationUntil Dispelled

(This wooden vial contains a white fluid with yellow light, and smells of almond.) Should the drinker drop to 0hp before successfully completing their next long rest, their body will explode on death, dealing all of their hit die in Fire damage to all creatures within 30 ft or half as much with a successful DC 15 DEX Save.

The exploded creature's body is completely disintegrated.

2,500gp Potion

Troll Spit

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a violet fluid, and tastes of rotten egg.

As Bonus Action, user can spit a blob of acid at a target within 20 feet, dealing 3d6 Acid damage if it fails a DC 15 DEX Save.

500gp Potion

Dragon's Breath

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 DEX
  • duration1 Hour

(This glass vial contains a red juice with blue ribbons, and smells of innocence and tutti frutti.) After drinking this potion, you can use a bonus action to exhale elemental energy at a target in a 30ft line or 15ft cone. All creatures must make a DC 15 DEX Save, taking 6d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.

500gp Potion

Bear Balls

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This short vial contains a violet dust, and tastes of evil incarnate and sentient life.

User gains resistance to all damage except Psychic.

300gp Potion


Dr. J's Wake'mup Juice

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a yellow dust with yellow mites, and tastes of toffee.

Revives any creature that has died within the last minute.

300gp Potion

Arcane Drain

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a red dust with green gel, and smells of chili powder.

Victim must make a DC 20 CON save, losing 1 level's worth of spell slots for every point below the save.

Spell levels are cummulativive, so if a victim must lose 8 spell slots, they may lose (2) Level 3 slots and (1) Level 2 Spell Slot.

If the victim does not have any spell slots remaining, they take 1d6 Force damage per spell slot remaining.

2,800gp Potion

Audience with Death

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • durationInstant

(This glass vial contains a indigo fluid with red light, and tastes of chocolate cake.) Drinker immediately drops to 0hp, and begins making death saves with advantage.

Each save, they can ask death a Yes/No/Unknown question that will be answered faithfully, using the knowledge of all those who have died.

If they recover, they can make a DC 15 CON save to come back at their former HP.

2,500gp Potion

Bear Mace

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration8 Hours

(This glass vial contains a blue serum with orange chunks, and tastes of feet and jasmine.) Victim must make two DC 15 Constitution Saving throws.

For every point below 15, the creature's max HP is lowered by 1 unmoidified roll of their hit die.

The second failure gives the victim disadvantage on Constitution Skill Checks and Saving Throws.

Failing either by 5 or more causes the victim to suffer both effects.

These effects last until the poison is cured or the victim completes their next long rest.

1,000gp Potion

Rotten Bull Balls

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration8 Hours

(This tall vial contains a red serum with blue mites, and tastes of shame.) Victim must make two DC 15 Constitution Saving throws.

The first failure causes the victim to lose half their maximum carrying capacity, and they may no longer jump.

The second failure gives the victim disadvantage on Strength Attacks, Skill Checks, and Saving Throws.

Failing either by 5 or more causes the victim to suffer both effects.
This poison remains in effect until it is cured or they complete their next long rest.

1,000gp Potion

Cat Hair

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration8 Hours

(This glass vial contains a orange oil with orange chunks, and smells of orange and ketchup.) Victim must make two DC 15 Constitution Saving throws.

The first failure causes the victim to take doubled falling damage and must make Acrobatics checks to clear any obstacle 1ft or taller.

The second failure gives the victim disadvantage on Dexterity-based Attacks, Skill Checks, and Saving Throws.

Failing either by 5 or more causes the victim to suffer both effects.
This poison remains in effect until it is cured or they complete their next long rest.

1,000gp Potion

Bald Eagle Serum

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration8 Hours

(This glass vial contains a blue fluid, and tastes of belly button lint.) Victim must make two DC 15 Constitution Saving throws.

The first failure causes the victim to lose all ability to speak or cast the verbal components of spells, and may no longer apply their Charisma bonus to their Spell Save DC (if applicable).

The second failure gives the victim disadvantage on Charisma-based Attacks, Skill Checks, and Saving Throws.

Failing either by 5 or more causes the victim to suffer both effects.
This poison remains in effect until it is cured or until they successfully complete their next long rest.

1,000gp Potion

Lazy Fox Sauce

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration8 Hours

(This tall vial contains a orange serum with white ribbons, and smells of sardine and vanilla ice cream.) Victim must make two DC 15 Constitution Saving throws.

The first failure causes the victim to lose all ability to Read or cast the Somatic components of their spells, and may no longer apply their Intelligence bonus to their Spell Save DC (if applicable).

The second failure gives the victim disadvantage on Intelligence-based Attacks, Skill Checks, and Saving Throws.

Failing either by 5 or more causes the victim to suffer both effects.
This poison remains in effect until it is cured or until they successfully complete their next long rest.

1,000gp Potion

Tootsie Tongue

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration8 Hours

(This glass vial contains a red oil with black stripes, and tastes of honey and blueberries.) Victim must make two DC 15 Constitution Saving throws.

The first failure causes the victim to become blinded beyond 30ft, lose the ability to provide the Material components of any spells, and may no longer apply their Wisdom bonus to their Spell Save DC (if applicable). They also take a -5 penalty to their Passive Perception & Insight scores.

The second failure gives the victim disadvantage on Wisdom-based Attacks, Skill Checks, and Saving Throws. They also take a -5 penalty to their Passive Perception & Insight scores.

Failing either by 5 or more causes the victim to suffer both effects.
This poison remains in effect until it is cured or until they successfully complete their next long rest.

1,000gp Potion


True Finding

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This short vial contains a gold serum with violet floaties, and tastes of mashed potatoes and all things good.

When consumed, the user will be granted a 6 second vision of that which their heart desires most. By the end of the 6 seconds, they will know where it is within a 1 mile radius if it exists on the same plane.

2,500gp Potion

Chaotic Vulnerability

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 CON
  • duration1 Hour

(This glass vial contains a yellow dust with gold gel, and smells of sweeping glory.) For 1 hour, the victim must make a DC 15 CON Save when struck by Acid, Cold, Fire, Lightning, Thunder, Necrotic, Radiant, or Poison damage. On failure, they are vulnerable to that damage for 1 round.

1,000gp Potion

Potion of Vitality

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This round vial contains a orange oil, and tastes of peach.

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you.

For the next 24 hours, when rolling dice to restore HP, you instead take the maximum number rolled.

2,500gp Potion

Elixir of Health

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a silver fluid with red oil, and smells of bird poop and life.

When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions.

1,000gp Potion

Potion of Animal Friendship

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 WIS
  • duration1 Hour

(This heavy vial contains a blue fluid with orange oil, and smells of irish spring and peach.) When you drink this potion, you can cast the animal friendship spell (WIS Save DC 15 ) for 1 hour at will.

500gp Potion

Oil of Slipperiness

  • casting time1 Action
  • rangeSelf

  • componentsSave DC of DEX
  • duration8 Hours

(This round vial contains a black juice with violet oil, and tastes of lemon and cinnamon.) This oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell with a Save DC of 15 in that area for 8 hours.

2,500gp Potion

Hulkamania Oil

  • casting time1 Action
  • rangeSelf

  • components
  • duration8 Hours

This tall vial contains a red dust with yellow ribbons, and smells of blood.

The weapon's next 3 hits will deal 3d8 Radiant damage. If consumed, the regains 9d8 HP.

2,500gp Potion

Oil of Sharpness

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Hour

This glass vial contains a green dust with red sparkles, and smells of home and jasmine.

This oil can coat one slashing or piercing weapon or up to 10 pieces of tiny slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

1,000gp Potion

Cheney's Little Helper

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a red serum, and tastes of spaghetti and tutti frutti.

Until the potion ends, you read the thoughts of creatures within 30 feet of you. You initially learn the surface thoughts of the creature - what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind.

If you focus your mind on any one creature and probe deeper, the target must make a DC 15 . If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends.

Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check, ending the spell on success.

1,000gp Potion


Jar of Mist

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a yellow fluid with green gems, and smells of mashed potatoes and jewelry.

Upon inhaling this potion, you can cast Misty Step as a Bonus Action for the next 10 minutes.

When cast, you are briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

2,500gp Potion

Roid Rage

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This heavy vial contains a red oil, and tastes of tutti frutti.

For 2 Minutes, you enter a rage similar to that of a Barbarian.

- You have advantage on Strength checks and Strength saving throws.
- You add your proficiency bonus to the damage roll of all weapon attacks.
- You have resistance to all physical damage.
- If you cannot cast or concentrate on spells.
- This rage cannot be ended early unless you are knocked unconscious.

If you drop to 0 hit points while raging and don’t die, you can make a DC 10 CON Save. On success, you drop to 1 hit point instead. The DC increases by 5 each time you use this after the first.

2,500gp Potion

Lightning Crap

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 DEX
  • duration1 Minute

(This tall vial contains a indigo serum with green sheen, and smells of marmalade.) For 1 minute, you can crap lightning as a bonus action.

A creature of your choice within 20ft takes 17 (3d10) lightning damage, or make a DC 15 DEX Save for half.

300gp Potion

Spicy Chili

  • casting time1 Action
  • rangeSelf

  • componentsSave DC D DEX
  • duration1 Minute

(This short vial contains a yellow oil with red chunks, and smells of cranberry.) For 1 minute, you can crap fire as a bonus action.

A creature of your choice within 20ft takes 83 (15d10) Fire damage, or make a DC DEX Save for half.

300gp Potion

Nip of the Ex

  • casting time1 Action
  • rangeSelf

  • componentsSave DC C CON
  • duration1 Minute

(This round vial contains a orange gel with green charms, and tastes of watermelon.) For 1 minute, you can give an icy cold stare as a bonus action.

A creature of your choice within 20ft takes 0 (d10) Cold damage, or make a DC CON Save for half.

300gp Potion

Shit Brix

  • casting time1 Action
  • rangeSelf

  • componentsSave DC D DEX
  • duration1 Minute

(This metallic vial contains a indigo fluid with violet chunks, and smells of spaghetti.) For 1 minute, you can drop bricks as a bonus action.

A creature of your choice within 20ft takes 0 (d10) Bludgeoning damage, or make a DC DEX Save for half.

300gp Potion

Carrot Juice

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a yellow fluid, and smells of farm dirt and onion.

For 10 minutes, you gain darkvision with a range of 120ft that can even pierce magical darkness.

300gp Potion

Pure Wild Magic

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This short vial contains a yellow dust, and smells of fish and jasmine.

For 1 minute, roll on the Wild Magic table at the beginning of every turn.

If you do not select a target, it will default to yourself and your immediate proximity.

10,000gp Potion

Crit Sauce

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This short vial contains a orange fluid with violet bubbles, and smells of tomato.

For 1 minute, your critical hit range expands by 1 on all attacks, saves, and skill checks.

2,500gp Potion


Inspiring Water

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This short vial contains a green fluid, and smells of cola and spaghetti.

For the next 10 minutes, you can add 1d8 to any two rolls or 2d6 to any single roll.

1,000gp Potion

Champion's Aura

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a black dust with red light, and smells of toffee pudding.

For the next 10 minutes, creatures of your choice within 15 ft can add +3 to their saving throws.

2,000gp Potion

Haterade

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a red serum with silver stripes, and smells of mashed potatoes.

For 1 minute, creatures of your choice within 10 ft take an additional +3 damage from attacks.

500gp Potion

Devotional Water

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a indigo fluid with white bubbles, and smells of jasmine and christmas.

For the next 10 minutes, creatures of your choice within 15 ft cannot be charmed while you are conscious.

1,000gp Potion

Blood of the Diviner

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a yellow oil with indigo mites, and tastes of musty caves and mashed potatoes.

You gain 20 portents that must be used on the next 20 d20 rolls you or an ally you can see makes until you have used each number once. You choose which number to use when.

1____2____3____4____5

6____7____8____9____10

11____12____13____14____15

16____17____18____19____20

These portents affect what the die reads, and any of the creature's bonuses still apply.

50,000gp Potion

Eldritch Bane

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a orange serum with white oil, and tastes of elderberries and sulphur.

For the next 10 minutes, creatures of your choice within 15 ft gain resistance to damage from all spells.

1,000gp Potion

Divine Backwash

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a blue gel, and tastes of innocence and blood.

This potion must be consumed within the same round by up to 3 creatures.

All who use consume it can use their reaction to redirect the damage to anyone else that consumed this potion with them.

1,000gp Potion

Mortal Resiliance

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This ornate vial contains a gold fluid with indigo mites, and tastes of evil incarnate and urine.

For the next 10 minutes, you have advantage on death saving throws, and can come back at 1hp on a 19 or 20.

2,000gp Potion

Bottle of Feathers

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This round vial contains a black dust with white bubbles, and tastes of sweeping glory and ham.

For the next 10 minutes, you take no falling damage, and instead fall at your walking speed until you hit solid ground.

2,000gp Potion


Jesus Juice

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This short vial contains a indigo fluid with blue stripes, and tastes of bubble gum.

For the next 10 minutes, you can walk on water.

1,000gp Potion

Spider Sauce

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a indigo fluid with white gems, and smells of musty caves and sulphur.

For the next 10 minutes, you gain a climbing speed equal to your walking speed.

300gp Potion

Mom Voice

  • casting time1 Action
  • rangeSelf

  • componentsSave DC 15 WIS
  • durationInstant

(This round vial contains a bronze dust, and tastes of bubble gum and buttered popcorn.) For 1 Hour, you can rebuke those who use violence up to 3 times.

Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a DC 15 WIS Save.

On a failed save, the attacker takes radiant damage equal to the damage it just dealt.
On a successful save, it takes half as much damage.

2,000gp Potion

Savage Oil

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This glass vial contains a red juice, and tastes of aspen mist.

Apply to a weapon. For the next 10 minutes, add 1d6 to the weapon's damage.

300gp Potion

Pine Tar Bomb

  • casting time1 Action
  • rangeSelf

This glass vial contains a green serum with bronze light, and smells of dirt.

This bomb detonates in 1d4 rounds, or can be triggered to detonate on impact. Once detonated, everything within a 10ft radius is covered in sticky black tar.

Creatures must make a DC 15 Strength Saving Throw or be forced to use 4 feet of movement for every 1.

300gp Potion

Pat on the Back

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 hour

This ornate vial contains a white serum, and smells of steak.

For 1 hour, you can expend a hit die as a bonus action, adding it to any die roll.

1,000gp Potion

Vampiric Longevity

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This wooden vial contains a indigo oil with silver light, and tastes of bird poop and spaghetti.

Each creature within 30ft of you must succeed on a 15 CON save or take 1d12 Necrotic damage. Successful saves negate any damage.

You gain temporary HP equal to the total amount lost by those creatures.

2,000gp Potion

Mother's Milk

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This glass vial contains a orange serum with metallic gems, and smells of honey.

For 1 minute, whenever a creature hits you with an attack roll, that creature takes your Proficiency Bonus in Force damage as magic lashes out in retribution.

1,000gp Potion

Fertility Serum

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This tall vial contains a red serum, and smells of mashed potatoes.

For 1 minute, flowers and vines grow around you.

The ground wihtin 15ft of you is difficult terrain for your enemies.

1,000gp Potion


Assassin’s blood

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This tall vial contains a white gel with orange sheen, and tastes of cream puffs.

A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 7 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.

500gp Potion

Burnt othur fumes

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a violet dust with violet charms, and tastes of pear.

A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 11 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 4 (1d6) poison damage. After three successful saves, the poison ends.

500gp Potion

Carrion crawler mucus

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This round vial contains a red fluid with blue oil, and smells of troll snot.

This poison must be harvested from a dead or incapacitated carrion crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

500gp Potion

Drow poison

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 hour

This glass vial contains a green fluid with silver floaties, and smells of dirt.

This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

500gp Potion

Essence of ether

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This stout vial contains a green dust, and smells of ham.

A creature subjected to this poison must succeed on a &D5&Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

500gp Potion

Malice

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 hour

This tall vial contains a violet fluid with indigo chunks, and smells of rotten meat.

A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.

500gp Potion

Midnight Tears

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a orange fluid with bronze charms, and smells of life.

A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 32 (9d6) poison damage on a failed save, or half as much damage on a successful one.

1,400gp Potion

Oil of Taggit

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This tall vial contains a red gel with indigo sparkles, and tastes of horseradish and honey.

A creature subjected to this poison must succeed on a &D5&Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.

500gp Potion

Pale Tincture

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a red dust with violet charms, and tastes of aspen mist and aspen mist.

A creature subjected to this poison must succeed on a DC 14 Constitution saving throw or take 4 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 4 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.

500gp Potion


Purple worm poison

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This metallic vial contains a silver juice with yellow gel, and smells of cream puffs and tears.

This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 20 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

2,000gp Potion

Serpent venom

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This ornate vial contains a indigo dust, and tastes of elderberries.

This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 11 (3d6) poison damage on a failed save, or half as much damage on a successful one.

500gp Potion

Torpor

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a blue serum with orange gel, and tastes of apple and marmalade.

A creature subjected to this poison must succeed on a DC 18 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.

700gp Potion

Kandian Kale Light

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a yellow dust, and tastes of magic.

A creature subjected to this poison must roll against three consecutive &D5&Constitution Saves.
Failing the first one inflicts 28 (8d6) Poison Damage.

Failing the second one inflicts the Paralyzed Condition for 8 hours.

Failing the third one inflicts the Silenced Condition for 8 hours.

Failing any save by 5 or more inflicts the Poisoned condition for 8 hours.

1,300gp Potion

Truth Serum

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 hour

This glass vial contains a gold gel with green charms, and tastes of farm dirt.

A creature subjected to this poison must succeed on a DC 12 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can’t knowingly speak a lie, as if under the effect of a zone of truth spell.

500gp Potion

Wyvern Poison

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a silver fluid, and tastes of bannana.

This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 18 Constitution saving throw, taking 25 (7d6) poison damage on a failed save, or half as much damage on a successful one.

1,300gp Potion

Assassin’s Lifeblood

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This ornate vial contains a violet oil, and tastes of jewelry.

A creature subjected to this poison must make a DC 14 Constitution saving throw. On a failed save, it takes 13 (2d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.

1,000gp Potion

Unburnt Othur Fumes

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a white oil with green floaties, and smells of blackberry and green apple.

A creature subjected to this poison must succeed on a DC 17 Constitution saving throw or take 21 (6d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 7 (2d6) poison damage. After three successful saves, the poison ends.

1,800gp Potion

Fermented Mucus

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This tall vial contains a silver gel, and tastes of spaghetti and home.

This poison must be harvested from a dead or incapacitated carrion crawler. A creature subjected to this poison must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

1,000gp Potion


Improved Drow Poison

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 hour

This glass vial contains a white dust with metallic gel, and smells of gravy and bubble gum.

This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 17 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

1,000gp Potion

Actual Ether

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This ornate vial contains a indigo fluid with metallic sparkles, and tastes of pestilence.

A creature subjected to this poison must succeed on a DC 19 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

1,000gp Potion

Pure Malice

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 hour

This glass vial contains a red fluid with silver ribbons, and tastes of sweeping glory and cream puffs.

A creature subjected to this poison must succeed on a DC 17 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.

1,000gp Potion

Midnight Weeping

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This ornate vial contains a indigo fluid, and tastes of grape flavoring.

A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 21 Constitution saving throw, taking 63 (18d6) poison damage on a failed save, or half as much damage on a successful one.

3,700gp Potion

Synthetic Oil of Taggit

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This heavy vial contains a white fluid with red mites, and smells of dirt and urine.

A creature subjected to this poison must succeed on a DC 19 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.

1,000gp Potion

Conspicuous Tincture

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a blue dust with metallic bubbles, and smells of cranberry.

A creature subjected to this poison must succeed on a DC 18 Constitution saving throw or take 7 (2d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 7 (2d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.

1,000gp Potion

Royal Worm Poison

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This ornate vial contains a blue fluid, and tastes of lobster.

This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 24 Constitution saving throw, taking 84 (24d6) poison damage on a failed save, or half as much damage on a successful one.

6,100gp Potion

Adder Venom

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a orange fluid, and smells of marshmallow and pickles.

This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a &D5&Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

1,000gp Potion

Estivation

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This tall vial contains a black juice with yellow mites, and tastes of dragon farts.

A creature subjected to this poison must succeed on a DC 22 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.

1,100gp Potion


Kandian Kale

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This long vial contains a blue serum with silver ribbons, and tastes of fish.

A creature subjected to this poison must roll against three consecutive DC 19 Constitution Saves.
Failing the first one inflicts 56 (16d6) Poison Damage.

Failing the second one inflicts the Paralyzed Condition for 16 hours.

Failing the third one inflicts the Silenced Condition for 16 hours.

Failing any save by 5 or more inflicts the Poisoned condition for 16 hours.

3,200gp Potion

Sodium Pentathol

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 hour

This metallic vial contains a red dust with orange ribbons, and tastes of watermelon and sulphur.

A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can’t knowingly speak a lie, as if under the effect of a zone of truth spell.

1,000gp Potion

Young Wyvern Poison

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This wooden vial contains a blue serum, and tastes of pear and irish spring.

This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 22 Constitution saving throw, taking 49 (14d6) poison damage on a failed save, or half as much damage on a successful one.

3,200gp Potion

Flippity Floppity

  • casting time1 Action
  • rangeSelf

  • components
  • duration1 Minute

This heavy vial contains a blue fluid, and smells of christmas and pestilence.

For the next minute, the affected creature may swap places with any willing creature within 60ft as a bonus action.

500gp Potion

Iron Stomach

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a silver dust with metallic floaties, and smells of home.

For the next 8 hours, the drinker does not suffer any ill effects from drinking multiple potions at once.

300gp Potion

Acid Bomb

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This tall vial contains a yellow dust with blue floaties, and tastes of almond and farm dirt.

Once activated, this bomb detonates in 1d4 rounds on initiative zero, or detonates immediately on impact. Once detonated, creatures in a 20ft radius are covered in sticky acid dealing 3d4 acid damage at the start of each of it's turns until they (or another creature) use an action to wash the acid off.

500gp Potion

Potion of Permenance

  • casting time1 Action
  • rangeSelf

  • components
  • duration10 Minutes

This heavy vial contains a red fluid with black bubbles, and smells of urine.

If the user consumes a potion within the next 10 minutes, the effects become permenant.

50000gp Potion

Wild Magic Infusion

  • casting time1 Action
  • rangeSelf

  • components
  • durationInstant

This glass vial contains a red oil with indigo gel, and tastes of rotten egg and broccoli.

Whenever the user casts a spell that is not a cantrip, they risk triggering a Wild Magic surge.
Immediately after casting the spell, they must roll 1d20. If the result is lower than the level of the spell cast, they must roll on the Wild Magic table.

If a wild magic surge is not triggered, they add the level of the spell cast to their next Wild Magic Surge chance.

Example: User casts a 3rd level spell. The spell goes into effect, then they roll 17 on 1d20. They cast a 2nd level spell on their next turn. The spell goes into effect, and they roll 1d20 to check for a surge. On a 5 or lower, they trigger a surge.

This potion lasts until the user completes a long rest. It can only be ended prematurely through a Wish or Greater Restoration spell.

25000gp Potion