step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
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range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Wizard
Wizard floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S
casting time such as broken chain link
range two halves of a broken key
components a torn clack
duration or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension
you mend it
Wizard M;Instantaneous;(two lodestones)This spell repairs a single break or tear in an object you touch
S;Concentration
casting time you sense the presence of magic within 30 feet of you. If you sense magic in this way
range you can use your action to see a faint aura around any visible creature or object in the area that bears magic
components and you learn its school of magic
duration if any. The spell can penetrate most barriers
but is blocked by 1 foot of stone
1 inch of common metal up to 10 minutes;For the duration
M;1 minute;(a white feather or the heart of a hen)Reaction - When you or a creature within 60 feet of you falls Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends
casting time and the spell ends for that creature.;Wizard
range
1 inch of common metal it takes no falling damage and can land on its feet
S
casting time incense
range and herbs that must be consumed by fire in a brass brazier)You gain the service of a familiar
components a spirit that takes an animal form you choose - bat
duration cat
crab
frog (toad) M;Instantaneous;(10 gp worth of charcoal
S;Instantaneous;Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw
casting time or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that arent being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher
range the damage increases by 1d8 for each slot level above 1st.;Wizard
frog (toad) taking 2d8 cold damage on a failed save
S
casting time each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. ;Wizard
range
frog (toad) M;1 minute;(a bit of pork rind or butter)Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears
S;Instantaneous;You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
frog (toad) the spell creates one more dart for each slot above 1st. ;Wizard
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Wizard
range or a cricket)This spell sends creatures into a magical slumber. Roll 5d8
components the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points
duration each creature affected by this spell falls unconscious until the spell ends