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the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Warlock

keep track of both until the target collects three of a kind.

Warlock

if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

Warlock

if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.

Warlock

keep track of both until the target collects three of a kind.,Bard

Warlock

keep track of both until the target collects three of a kind.,Bard

Warlock

1,Color Spray,1st level Illusion,1 action,Self (15-foot cone),V, S, M,1 round,A dazzling array of flashing, colored light springs from your hand. Roll 6d10 1,Color Spray,1st level Illusion,1 action,Self (15-foot cone),V, S, M,1 round,A dazzling array of flashing, colored light springs from your hand. Roll 6d10
6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive 6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like
7,Symbol,7th level Abjuration,1 minute,Touch,V, S, M,Until dispelled or triggered,When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place 7,Symbol,7th level Abjuration,1 minute,Touch,V, S, M,Until dispelled or triggered,When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
8,Power Word Stun,8th level Enchantment ,1 action,60 feet,V,Instantaneous,6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive 8,Power Word Stun,8th level Enchantment ,1 action,60 feet,V,Instantaneous,6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive
9,Foresight,9th level Divination,1 minute,Touch,V, S, M,8 hours,6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive 9,Foresight,9th level Divination,1 minute,Touch,V, S, M,8 hours,6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive