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Thunderous Reprisal

  • casting time 1 reaction
  • range Self (30-foot radius)

  • components V, S
  • duration Concentration, up to 10 minutes

You blast your enemies away in a wave of thunder and destruction. Each creature within 30 feet of you must make a Dexterity saving throw. On a failed save, a creature takes 4d8 thunder damage, or half as much damage on a successful save. In addition, creatures that fail their saving throw are pushed 10 feet away from you and become deafened until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the thunder damage increases by 1d8 for each slot level above 4th.

Ordem do Terror

  • casting time 1 action
  • range Self (60 feet)

  • components V, S
  • duration Concentration, up to 1 minute

You call forth a portal to a shadowy plane that influences the world within range, crafting the umbral power into a new landscape of your choosing. The terrain you create can be opaque, but is only half-formed and thus only creates difficult terrain rather than true walls or surfaces. At the start of each of your turns while you maintain concentration on this spell, you can use an action to create one of the following effects:

Tendrils. Dark coils of shadow form and attempt to grasp one creature that you can see within range. The target must make a Strength saving throw. If they fail, they are restrained until the start of your next turn.
Spikes. Dangerous needles of shadow skewer forth from the ground, stabbing at up to three creatures you can see within range. Each must make a Dexterity saving throw. If they fail, they take 4d10 piercing damage.

Nightmares. Horrible visages form around you and rush outward. All creatures within range that can see you must make a Wisdom saving throw. If they fail, they are frightened of you until the start of your next turn.

Wizard 5th-level conjuration

Partitura da loucura

  • casting time 1 action
  • range 30ft

  • components V, S, M
  • duration Instantaneous

Sinfonia das Artes

Ao entrar em contato com a partitura de Israfil e tocar a sinfonia você manifesta no plano material o som do ensinamento, o som que ensina homens sãos o segredo da loucura. todos no seu campo de visão dentro do range da magia que conseguirem escutar o som devem ser bem sucedidos em um teste de sabedoria ou tomam 2d12 de dano psiquico. Ao Manifestar o som de Israfil todos sofrem com as piores visões e som que qualquer alma pode presenciar. Aqueles que falharem por de maneira critica devem usar sua reação para se afastar do conjurador.

Em níveis mais altos. O dano deste feitiço aumenta em 1d12 quando você atinge o 5º nível (3d12), 11º nível (4d12) e 17º nível (4d12).

Wizard Evocation Cantrip

Partitura da loucura (Ato do Desespero)

  • casting time 1 ação bonus
  • range 60 ft

  • components S
  • duration Instantaneous

Ao tocar o segundo ato da partitura da loucura e manifestar o som de Israfil no plano material todos que conseguirem ouvir a musica dentro do range da magia devem ser bem sucedidos em um teste de sabedoria ou sofrerem 6d12 de dano psiquico. ou metade em um sucesso. aqueles que falharem de forma critica tem que se afastar o mais rapido possivel do conjurador. mas ainda sim tem direito a sua jogada de ataque antes de o fazer. (a magia só afeta alvos que foram previamente afetados pelo ato inicial).

Uma criatura que falhe por 5 ou mais sofre o efeito de DESESPERO: rola 1d6 e subtrai esse valor de jogada de ataques e de jogadas de salvaguarda. durante 1 minuto.

Santo Enchantment

Ordem de Silencio

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Concentration, up to 1 hour

You draw all the air out of a creature within range. The target must make a Constitution saving throw. On a failed save, it takes 8d6 bludgeoning damage and begins suffocating. On a successful one, it takes half as much damage and does not begin suffocating.

The target can repeat the saving throw at the end of each of its turns, ending the spell on a success.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.

- 5th-level conjuration.

Ordem de Covardia

  • casting time 1 action
  • range 150 feet

  • components V, S, M
  • duration Concentration, up to 1 minute

a drop of acid

() You unleash a storm of swirling acid in a cylinder 20-foot wide and 30-foot high centered on a point you can see. The area is heavily obscured by driving rainfall. A creature that starts its turn in or enters the area for the first time must make a Dexterity saving throw. On a failed save, the creature takes 6d6 acid damage, or half as much damage on a successful one. When a creature leaves the area, it takes 3d6 acid damage at the start of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the initial damage increases by 2d6, and the secondary damage increases by 1d6 for every two slot levels above 5th.

5th-level conjuration

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