Name,Source,Level,Casting Time,Duration,School,Range,Components,Classes,Text,At Higher Levels
Conjure Animals,PHB,3rd,Action,Concentration, up to 1 hour,Conjuration,60 feet,V, S,Druid, Ranger,You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:One beast of challenge rating 2 or lowerTwo beasts of challenge rating 1 or lowerFour beasts of challenge rating 1/2 or lowerEight beasts of challenge rating 1/4 or lowerEach beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.The DM has the creatures' statistics.,At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
Create Bonfire,XGE,Cantrip,Action,Concentration, up to 1 minute,Conjuration,60 feet,V, S,Artificer, Artificer (Revisited), Druid, Sorcerer, Warlock, Wizard,You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.The bonfire ignites flammable objects in its area that aren't being worn or carried.The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).,
Cure Wounds,PHB,1st,Action,Instantaneous,Evocation,Touch,V, S,Artificer, Artificer, Artificer (Revisited), Bard, Cleric, Druid, Paladin, Ranger,A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.,At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Goodberry,PHB,1st,Action,Instantaneous,Transmutation,Touch,V, S, M (a sprig of mistletoe),Druid, Ranger,Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.,
Guidance,PHB,Cantrip,Action,Concentration, up to 1 minute,Divination,Touch,V, S,Artificer, Artificer (Revisited), Cleric, Druid,You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.,
Guiding Bolt,PHB,1st,Action,1 round,Evocation,120 feet,V, S,Cleric,A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.,At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Healing Spirit,XGE,2nd,Bonus acn.,Concentration, up to 1 minute,Conjuration,60 feet,V, S,Druid, Ranger,You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.,At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
Healing Word,PHB,1st,Bonus acn.,Instantaneous,Evocation,60 feet,V,Bard, Cleric, Druid,A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.,At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Infestation,XGE,Cantrip,Action,Instantaneous,Conjuration,30 feet,V, S, M (a living flea),Druid, Sorcerer, Warlock, Wizard,You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north
Name,Source,Level,Casting Time,Duration,School,Range,Components,Classes,Text,At Higher Levels
Conjure Animals,PHB,3rd,Action,Concentration, up to 1 hour,Conjuration,60 feet,V, S,Druid, Ranger,You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:One beast of challenge rating 2 or lowerTwo beasts of challenge rating 1 or lowerFour beasts of challenge rating 1/2 or lowerEight beasts of challenge rating 1/4 or lowerEach beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.The DM has the creatures' statistics.,At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
Create Bonfire,XGE,Cantrip,Action,Concentration, up to 1 minute,Conjuration,60 feet,V, S,Artificer, Artificer (Revisited), Druid, Sorcerer, Warlock, Wizard,You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.The bonfire ignites flammable objects in its area that aren't being worn or carried.The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).,
Cure Wounds,PHB,1st,Action,Instantaneous,Evocation,Touch,V, S,Artificer, Artificer, Artificer (Revisited), Bard, Cleric, Druid, Paladin, Ranger,A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.,At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Goodberry,PHB,1st,Action,Instantaneous,Transmutation,Touch,V, S, M (a sprig of mistletoe),Druid, Ranger,Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.,
Guidance,PHB,Cantrip,Action,Concentration, up to 1 minute,Divination,Touch,V, S,Artificer, Artificer (Revisited), Cleric, Druid,You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.,
Guiding Bolt,PHB,1st,Action,1 round,Evocation,120 feet,V, S,Cleric,A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.,At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Healing Spirit,XGE,2nd,Bonus acn.,Concentration, up to 1 minute,Conjuration,60 feet,V, S,Druid, Ranger,You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.,At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
Healing Word,PHB,1st,Bonus acn.,Instantaneous,Evocation,60 feet,V,Bard, Cleric, Druid,A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.,At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Infestation,XGE,Cantrip,Action,Instantaneous,Conjuration,30 feet,V, S, M (a living flea),Druid, Sorcerer, Warlock, Wizard,You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north