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Annihilate Soul [1/2]

  • casting time 1 Action
  • range 30 ft

  • components V, S, M
  • duration Instantaneous

a glass figurine worth 1,000 gp, which is consumed by the spell

() This spell unleashes magic that rips the soul from a living creature you can see.

The target takes 8d6 + 50 necrotic damage, or half damage if it makes a successful Constitution saving throw.

If the creature is reduced to 0 hit points after failing the saving throw against this spell, it dies and its soul shatters into 2d6 spirit shards that take up residence in random life forms in a 10-mile radius. The spirit shards prefer intelligent creatures over unintelligent ones.

The creatures that become hosts to these shards are unaware of their presence, but they can start having strange dreams and displaying odd habits picked up from the soul shard. Each shardbearer also gains proficiency in one random skill possessed by the original creature, if they already are proficient in the skill, they become expert in the skill, and if already expert, they gain advantage on all uses of that skill.

A wish spell can't restore the soul, but the spell reveals the location of the creatures that hold the spirit

Cleric 9th-level necromancy

Annihilate Soul [2/2]

  • casting time 1 Action
  • range 30 ft

  • components V, S, M
  • duration Instantaneous

a glass figurine worth 1,000 gp, which is consumed by the spell

shards.

The original creature can’t be resurrected unless all bearers of shards are gathered into the same area before the resurrection magic is used, shard-bearers lose all benefits gained from the spirit shards at that time. If a shard-bearer dies, the spirit shard transfers to another creature within 10 miles.

Cleric 9th-level necromancy

Orion spark of grace 3/3

  • casting time 1 action
  • range sight

  • components V, S
  • duration 1 Hour

Orion's Arrow
When you cast a spell of 1st level or higher you can roll a d20. If the roll passes a DC of 10 + the level of the spell, you cast the spell without expending a spell slot.
Your spell attack rolls and spell DC both increase by 2.
You gain advantage on CON saves to maintain concentration.

Luna's Love
Healing spells you cast heal the targets for the maximum amount instead of rolling the die.
You recover 2d10 HP at the start of each of your turns till the spell ends, not exceeding your max HP.
You gain advantage on all of your saving throws.

Cleric 9th-level evocation

orion spark of grace 2/3

  • casting time 1 Action
  • range Sight

  • components V, S
  • duration 1 Hour

All affected members Instantly heals 5d10 + your wisdom modifier upon the initial casting of the spell.
Gain a flying speed that is double your current walking speed.

The spell lasts for an hour and can only be dispelled by a Wish spell.

Apollo's Sword
Adds 2d10 radiant damage per weapon attack.
Gain advantage on all weapon attacks.
Increases any melee weapon range by 5 ft. and ignores half cover on ranged weapon attacks.

Gaea's Shield
Gain resistance to fire, cold, lightning, thunder, poison, radiant, and necrotic damage for the duration of the spell.
Gain 100 temporary hit points that persists after the spell ends.
Increases your AC by 5 for the duration of the spell.

Cleric 9th-level evocation

orion spark of grace 1/2

  • casting time 1 Action
  • range Sight

  • components V, S
  • duration 1 Hour

You and 5 other creatures in sight of your choosing are overcome with a wave of Astral energy. You and the affected creatures glow in an aura of the Celestial path representing the boon each targeted creature chooses. Apollo's Sword (Sun) gives its chooser a fiery Aura, causing their weapon to be enveloped by a radiant aura lengthening the weapon and causing it to be more true in its aiming. Gaea's Shield (Planets) envelopes the user in a shield like barrier aura with all the colors of the horizon, bolstering their stability and constitution. Orion's Arrow (Stars) gives the weary a golden aura that portrays a visage of constellations, refining their spellcasting abilities along with their mind. Luna's Love (Moon) grants the user a shimmering light eclipsing aura the color of a full moon, bestowing upon the user enhanced regenerative abilities that extends to their own healing spells. Along with their respective selected boons, the chosen creatures of the spell also receives these benefits :

Cleric 9th-level evocation

ASMODEUS’ ETERNAL SUFFERING

  • casting time 1 action
  • range 666 feet

  • components V
  • duration Special

You call upon the Supreme Master of the Nine Hells to mark an unfortunate soul for unending torment. Make a ranged spell against a target you can see within range. On a hit, the target takes 12d8 fire damage and the symbol of Asmodeus is branded into their forehead for 1 minute. The creature takes 6d8 fire damage each time takes an action while it is branded in this manner.

If a creature is killed while under the effects of this spell, its soul becomes eternally damned. At the start of your next turn, the creature’s soul rises as a shadow demon that is under your control for 24 hours, after which it stops obeying any command you’ve given it.

Any creature who is killed by this spell can be restored to life only by means of a wish spell if the shadow demon has been slain.

Cleric 9th-level evocation

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