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stopping early if it impacts against a solid surface. If the object would strike a creature

  • casting timethe object strikes the target and stops moving. When the object strikes something
  • rangethe object and what it strikes each take 3d8 bludgeoning damage.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

  • componentsthe maximum weight of objects that you can target with this spell increases by 5 pounds
  • durationand the damage increases by 1d8

for each slot level above 1st.;Sorcerer (XGE)

Sorcerer that creature must make a Dexterity saving throw. On a failed save

S;Instantaneous;You hurl an undulating

  • casting timethe target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type. 1 Acid. 2 Cold. 3 Fire. 4 Force. 5 Lightning. 6 Poison. 7 Psychic. 8 Thunder.
    If you roll the same number on both d8s
  • rangethe chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target

  • componentsand make a new damage roll
  • durationwhich could cause the chaotic energy to leap again.
    A creature can be targeted only once by each casting of this spell.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

each target takes 1d6 extra damage of the type rolled for each slot level above 1st.;Sorcerer (XGE)

Sorcerer warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit

S;Instantaneous;You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit

  • casting timeyou create one additional ray for each slot level above 2nd. ;Sorcerer
  • range

Sorcerer the target takes 2d6 fire damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher

S

  • casting timeyou see invisible creatures and objects as if they were visible
  • rangeand you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.;Sorcerer

Sorcerer M;1 hour;(A pinch of Talc and a small sprinkling of powdered silver)For the duration

1;Catapult;1st level Transmutation;1 action;60 feet;S;Instantaneous;Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground 1;Catapult;1st level Transmutation;1 action;60 feet;S;Instantaneous;Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground
1;Chaos Bolt;1st level Evocation;1 action;120 feet;V 1;Chaos Bolt;1st level Evocation;1 action;120 feet;V
2;Scorching Ray;2nd level Evocation;1 action;120 feet;V 2;Scorching Ray;2nd level Evocation;1 action;120 feet;V
2;See Invisibility;2nd level Divination;1 action;Self;V 2;See Invisibility;2nd level Divination;1 action;Self;V