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Leonardo's Projected Force

  • casting time 1 Action
  • range 120 ft

  • components V, S
  • duration 1 minute

You create four balls of force that circle your person. As a bonus action on each of your turns for the duration, you can hurl one of the balls at a creature or object in range at which point it disappears. Make a ranged spell attack against the target. On a tit, the target takes 2d6+1 damage.
If you are attacked in melee whilst there are balls circling you, the attacker must make a dexterity save or be hit by one of the balls for 2d6+1 damage. The ball then disappears.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create one additional ball for each slot level above 3rd.

3rd Wizard Abjuration

Leonardo's Pulsing Shield

  • casting time 1 Action
  • range Self(15ft sphere)

  • components V,S,M
  • duration Concentration (10 min)

A piece of cured leather

You cause force energy to radiate from yourself, causing you to gain a +2 bonus to AC for the duration. The energy pulsates from you and lashes around. Up to two creatures of your choice within 15ft of you gain +1 bonus to AC while they remain in range. During your turn, you can change which two creatures gain this benefit.

2nd Wizard Abjuration

Arcane Deflection

  • casting time 1 Reaction
  • range 10 ft

  • components V,S
  • duration Instantaneous

With a wave of your hand, you create a barrier of arcane energy to deflect attacks. You impose disadvantage on the attack roll against the target.

Cantrip Wizard Abjuration

3 3
2 2
0 0