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CRYOGENIC BLAST

  • casting time 1 action
  • range 60 ft

  • components
  • duration instantaneous

You release a shard of cryogenic energy at one creature within range. Make a ranged tech attack against the target. On a hit, the target takes 1d10 kinetic damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

ON/OFF

  • casting time 1 action
  • range 60 ft

  • components
  • duration instantaneous

This power allows you to activate or deactivate any electronic device within range, as long as the device is not being wielded by a creature, and has a clearly dened on or o function that can be easily accessed from the outside of the device. Any device that requires a software-based shutdown sequence to activate or deactivate cannot be aected by on/o.

PARALYZE HUMANOID

  • casting time 1 action
  • range 60 ft

  • components
  • duration concentration, 1min

You emit a paralyzing dart at a humanoid that you can see within range. The target must succeed on a Constitution saving throw or be poisoned for the duration. While poisoned in this way, the target is paralyzed. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the power ends on the target.
Overcharge Tech. When you cast this power using a tech slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

TRUTH SERUM

  • casting time 1 action
  • range touch

  • components
  • duration 10 min

You administer a poison to a creature you touched that prevents it from telling lies. The creature touched must make a Constitution saving throw. On a success, nothing happens. On a failure, the creature can't speak a deliberate lie until the power ends.
An aected creature is aware of the power and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth

CHILD OF MANDALORE

  • casting time
  • range

  • components
  • duration

Other Mandalorians know, and will look out for you. If you're ever in need of a place to stay, or a meal to eat, other Mandalorians will help you as long as your clans aren't feuding. This could be in the form of shelters, meals, even healing. If the Mandalorians are of your clan or a clan friendly to you, they may be willing to help you even at cost to themselves

SHARPSHOOTING

  • casting time
  • range

  • components
  • duration

You are skilled with blaster weapons and can make shots that others nd dicult. While you are wielding a blaster weapon with which you are procient, gain a +2 bonus to ranged weapon attacks


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