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Create Water

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Creates 2 gallons/level of pure water.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Cure Minor Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 1 point of damage.
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Detect Magic

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationConcentration, up to 1 min./level (D)

Detects spells and magic items within 60 ft.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Poison

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Detects poison in one creature or small object.
Target: One creature, one object, or a 5-ft. cube
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Guidance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 minute or until discharged

+1 on one attack roll, saving throw, or skill check.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes

Cleric 3.5 Divination

Inflict Minor Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 1 point of damage.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Necromancy

Light

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

Object shines like a torch.
Target: Object touched
Saving Throw: None
Spell Resist: No

Cleric 3.5 Evocation

Mending

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Makes minor repairs on an object.
Target: One object of up to 1 lb.
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

Purify Food and Drink

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Purifies 1 cu. ft./level of food or water.
Target: 1 cu. ft./level of contaminated food and water
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Transmutation

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Read Magic

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, F
  • duration10 min./level

Read scrolls and spellbooks.
Target: You

Cleric 3.5 Divination

Resistance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 minute

Subject gains +1 on saving throws.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Virtue

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min.

Subject gains 1 temporary hp.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Transmutation

Bane

  • casting time1 standard action
  • range50 ft.

  • componentsV, S, DF
  • duration1 min./level

Enemies take -1 on attack rolls and saves against fear.
Target: All enemies within 50 ft
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Enchantment

Bless

  • casting time1 standard action
  • range50 ft.

  • componentsV, S, DF
  • duration1 min./level

Allies gain +1 on attack rolls and +1 on saves against fear.
Saving Throw: None
Spell Resist: Yes (harmless)

Cleric 3.5 Enchantment

Bless Water

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Makes holy water.
Target: Flask of water touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Transmutation

Cause Fear

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • duration1d4 rounds or 1 round

see text

Cleric 3.5 Necromancy

Command

  • casting time1 standard action
  • rangeClose

  • componentsV
  • duration1 round

One subject obeys selected command for 1 round.
Target: One living creature
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Enchantment

Comprehend Languages

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration10 min./level

You understand all spoken and written languages.
Target: You

Cleric 3.5 Divination

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Cure Light Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 1d8 damage +1/level (max +5).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Curse Water

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Makes unholy water.
Target: Flask of water touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Necromancy

Deathwatch

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • duration10 min./level

Reveals how near death subjects within 30 ft. are.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Necromancy

Detect Chaos

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Evil

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Good

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Law

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Undead

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, M/DF
  • durationConcentration, up to 1 minute/level (D)

Reveals undead within 60 ft.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Divine Favor

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration1 minute

You gain +1 per three levels on attack and damage rolls.
Target: You

Cleric 3.5 Evocation

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Doom

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • duration1 min./level

One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Target: One living creature
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Necromancy

Endure Elements

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration24 hours

Exist comfortably in hot or cold environments.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Entropic Shield

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Ranged attacks against you have 20% miss chance.
Target: You

Cleric 3.5 Abjuration

Hide from Undead

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level (D)

Undead can't perceive one subject/level.
Target: One touched creature/level
Saving Throw: Will negates (harmless)
Spell Resist: Yes

Cleric 3.5 Abjuration

Inflict Light Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 1d8 damage +1/level (max +5).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes

Cleric 3.5 Necromancy

Magic Stone

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration30 minutes or until discharged

Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Target: Up to three pebbles touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

Magic Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Weapon gains +1 bonus.
Target: Weapon touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

Obscuring Mist

  • casting time1 standard action
  • range20 ft.

  • componentsV, S
  • duration1 min./level

Fog surrounds you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Protection from Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

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Protection from Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Protection from Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Protection from Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Remove Fear

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • duration10 minutes

see text

Cleric 3.5 Abjuration

Sanctuary

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level

Opponents can't attack you, and you can't attack.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: No

Cleric 3.5 Abjuration

Shield of Faith

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

Aura grants +2 or higher deflection bonus.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Summon Monster I

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

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