Creates 2 gallons/level of pure water.
Saving Throw: None
Spell Resist: No
Cures 1 point of damage.
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)
Detects spells and magic items within 60 ft.
Saving Throw: None
Spell Resist: No
Detects poison in one creature or small object.
Target: One creature, one object, or a 5-ft. cube
Saving Throw: None
Spell Resist: No
+1 on one attack roll, saving throw, or skill check.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes
Touch attack, 1 point of damage.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: Yes
Object shines like a torch.
Target: Object touched
Saving Throw: None
Spell Resist: No
Makes minor repairs on an object.
Target: One object of up to 1 lb.
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Purifies 1 cu. ft./level of food or water.
Target: 1 cu. ft./level of contaminated food and water
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
Read scrolls and spellbooks.
Target: You
Subject gains +1 on saving throws.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Subject gains 1 temporary hp.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)
Enemies take -1 on attack rolls and saves against fear.
Target: All enemies within 50 ft
Saving Throw: Will negates
Spell Resist: Yes
Allies gain +1 on attack rolls and +1 on saves against fear.
Saving Throw: None
Spell Resist: Yes (harmless)
Makes holy water.
Target: Flask of water touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
see text
One subject obeys selected command for 1 round.
Target: One living creature
Saving Throw: Will negates
Spell Resist: Yes
You understand all spoken and written languages.
Target: You
Cures 1d8 damage +1/level (max +5).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)
Makes unholy water.
Target: Flask of water touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
Reveals how near death subjects within 30 ft. are.
Saving Throw: None
Spell Resist: No
Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No
Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No
Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No
Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No
Reveals undead within 60 ft.
Saving Throw: None
Spell Resist: No
You gain +1 per three levels on attack and damage rolls.
Target: You
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Target: One living creature
Saving Throw: Will negates
Spell Resist: Yes
Exist comfortably in hot or cold environments.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Ranged attacks against you have 20% miss chance.
Target: You
Undead can't perceive one subject/level.
Target: One touched creature/level
Saving Throw: Will negates (harmless)
Spell Resist: Yes
Touch attack, 1d8 damage +1/level (max +5).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Target: Up to three pebbles touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Weapon gains +1 bonus.
Target: Weapon touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Fog surrounds you.
Saving Throw: None
Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
see text
Opponents can't attack you, and you can't attack.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: No
Aura grants +2 or higher deflection bonus.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No