Creates 2 gallons/level of pure water.
Saving Throw: None
Spell Resist: No
Cures 1 point of damage.
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)
Detects spells and magic items within 60 ft.
Saving Throw: None
Spell Resist: No
Detects poison in one creature or small object.
Target: One creature, one object, or a 5-ft. cube
Saving Throw: None
Spell Resist: No
+1 on one attack roll, saving throw, or skill check.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes
Touch attack, 1 point of damage.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: Yes
Object shines like a torch.
Target: Object touched
Saving Throw: None
Spell Resist: No
Makes minor repairs on an object.
Target: One object of up to 1 lb.
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Purifies 1 cu. ft./level of food or water.
Target: 1 cu. ft./level of contaminated food and water
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
Read scrolls and spellbooks.
Target: You
Subject gains +1 on saving throws.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Subject gains 1 temporary hp.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)
Enemies take -1 on attack rolls and saves against fear.
Target: All enemies within 50 ft
Saving Throw: Will negates
Spell Resist: Yes
Allies gain +1 on attack rolls and +1 on saves against fear.
Saving Throw: None
Spell Resist: Yes (harmless)
Makes holy water.
Target: Flask of water touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
see text
One subject obeys selected command for 1 round.
Target: One living creature
Saving Throw: Will negates
Spell Resist: Yes
You understand all spoken and written languages.
Target: You
Cures 1d8 damage +1/level (max +5).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)
Makes unholy water.
Target: Flask of water touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
Reveals how near death subjects within 30 ft. are.
Saving Throw: None
Spell Resist: No
Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No
Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No
Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No
Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No
Reveals undead within 60 ft.
Saving Throw: None
Spell Resist: No
You gain +1 per three levels on attack and damage rolls.
Target: You
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Target: One living creature
Saving Throw: Will negates
Spell Resist: Yes
Exist comfortably in hot or cold environments.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Ranged attacks against you have 20% miss chance.
Target: You
Undead can't perceive one subject/level.
Target: One touched creature/level
Saving Throw: Will negates (harmless)
Spell Resist: Yes
Touch attack, 1d8 damage +1/level (max +5).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Target: Up to three pebbles touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Weapon gains +1 bonus.
Target: Weapon touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Fog surrounds you.
Saving Throw: None
Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
see text
Opponents can't attack you, and you can't attack.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: No
Aura grants +2 or higher deflection bonus.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No
+1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
Target: Living creature touched
Saving Throw: None
Spell Resist: Yes (harmless)
Weapon becomes good, evil, lawful, or chaotic.
Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
Saving Throw: Will negates (harmless, object)
Spell Resist: yes (harmless, object)
Learns whether an action will be good or bad.
Target: You
Subject gains +4 to Con for 1 min./level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes
Subject gains +4 to Str for 1 min./level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes
Calms creatures, negating emotion effects.
Saving Throw: Will negates
Spell Resist: Yes
Fills area with positive energy, making undead weaker.
Saving Throw: None
Spell Resist: No
Cures 2d8 damage +1/level (max +10).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)
20-ft. radius of supernatural shadow.
Target: Object touched
Saving Throw: None
Spell Resist: No
see text
Stops poison from harming subject for 1 hour/level.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)
Fills area with negative energy, making undead stronger.
Saving Throw: None
Spell Resist: Yes
Subject gains +4 to Cha for 1 min./level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes
Captivates all within 100 ft. + 10 ft./level.
Target: Any number of creatures
Saving Throw: Will negates
Spell Resist: Yes
Notice traps as a rogue does.
Target: You
Preserves one corpse.
Target: Corpse touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
see text
Touch attack, 2d8 damage +1/level (max +10).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes
Repairs an object.
Target: One object of up to 10 cu. ft./level
Saving Throw: Will negates (harmless, object)
Spell Resist: yes (harmless, object)
Subject gains +4 to Wis for 1 min./level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes
Frees one or more creatures from paralysis or slow effect.
Target: Up to four creatures, no two of which can be more than 30 ft. apart
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Ignores first 10 (or more) points of damage/attack from specified energy type.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)
Dispels magical ability penalty or repairs 1d4 ability damage.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Sonic vibration damages objects or crystalline creatures.
Target: 5-ft. -radius spread, or one solid object or one crystalline creature
Saving Throw: Will negates (object), Will negates (object) or Fortitude half
Spell Resist: Yes (object)
You take half of subject's damage.
Target: One creature
Saving Throw: Will negates (harmless)
Spell Resist: yes (harmless)
Negates sound in 20-ft. radius.
Saving Throw: Will negates or none (object)
Spell Resist: Yes or No (object)
Deals 1d8 sonic damage to subjects, may stun them.
Saving Throw: Fortitude partial
Spell Resist: Yes
Magical weapon attacks on its own.
Saving Throw: None
Spell Resist: Yes
Monitors condition, position of allies.
Target: One living creature touched per three levels
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No
Conceals alignment for 24 hours.
Target: One creature or object
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
Subjects within range cannot lie.
Saving Throw: Will negates
Spell Resist: Yes
Creates undead skeletons and zombies.
Target: One or more corpses touched
Saving Throw: None
Spell Resist: No
-6 to an ability score, -4 on attack rolls, saves, and checks, or 50% chance of losing each action.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: Yes
Makes subject blinded or deafened.
Target: One living creature
Saving Throw: Fortitude negates
Spell Resist: Yes
Infects subject with chosen disease.
Target: Living creature touched
Saving Throw: Fortitude negates
Spell Resist: Yes
Makes a permanent, heatless torch.
Target: Object touched
Saving Throw: None
Spell Resist: No
see text
Cures 3d8 damage +1/level (max +15).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)
60-ft. radius of bright light.
Target: Object touched
Saving Throw: None
Spell Resist: No
Object sheds supernatural shadow in 60-ft. radius.
Target: Object touched
Saving Throw: None
Spell Resist: No
Cancels magical spells and effects.
Target: One spellcaster, creature, or object, or 20-ft. -radius burst
Saving Throw: None
Spell Resist: No
Inscription harms those who pass it.
Target: Object touched or up to 5 sq. ft./level
Saving Throw: See text
Spell Resist: No (object) or Yes
Ghostly hand leads subject to you.
Saving Throw: None
Spell Resist: No
Touch attack, 3d8 damage +1/level (max +15).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes
Dispels invisibility within 5 ft./level.
Target: You
Senses direction toward object (specific or type).
Saving Throw: None
Spell Resist: No
As protection spells, but 10-ft. radius and 10 min./level.
Saving Throw: Will negates (harmless)
Spell Resist: No
As protection spells, but 10-ft. radius and 10 min./level.
Saving Throw: Will negates (harmless)
Spell Resist: No
As protection spells, but 10-ft. radius and 10 min./level.
Saving Throw: Will negates (harmless)
Spell Resist: No
As protection spells, but 10-ft. radius and 10 min./level.
Saving Throw: Will negates (harmless)
Spell Resist: No
Armor or shield gains +1 enhancement per four levels.
Target: Armor or shield touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
You and your gear merge with stone.
Target: You
Masks object against scrying.
Target: One object touched of up to 100 lb./level
Saving Throw: Will negates (object)
Spell Resist: Yes (object)
Allies +1 bonus on most rolls, enemies -1 penalty.
Saving Throw: None
Spell Resist: Yes
Absorb 12 points/level of damage from one kind of energy.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)
Cures normal or magical conditions.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)
Frees object or person from curse.
Target: Creature or item touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Cures all diseases affecting subject.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)
Ray deals 1d8/two levels, more against undead.
Saving Throw: None
Spell Resist: Yes
Corpse answers one question/two levels.
Target: One dead creature
Saving Throw: Will negates
Spell Resist: No
Sculpts stone into any shape.
Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
Saving Throw: None
Spell Resist: No
Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No
As telepathic bond, but you and one other creature.
Target: You and one willing creature within 30 ft.
Saving Throw: None
Spell Resist: No
see text
Subject treads on water as if solid.
Target: One touched creature/level
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Deflects arrows, smaller creatures, and gases.
Saving Throw: None
Spell Resist: Yes
Subject treads on air as if solid (climb at 45-degree angle).
Target: Creature (Gargantuan or smaller) touched
Saving Throw: None
Spell Resist: Yes (harmless)
Raises or lowers bodies of water.
Saving Throw: None
Spell Resist: No
Cures 4d8 damage +1/level (max +20).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)
Grants immunity to death spells and negative energy effects.
Target: Living creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Bars extradimensional movement.
Saving Throw: None
Spell Resist: Yes (object)
Reveals deliberate falsehoods.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving Throw: Will negates
Spell Resist: No
Forces a creature to return to native plane.
Target: One extraplanar creature
Saving Throw: Will negates
Spell Resist: Yes
Provides useful advice for specific proposed actions.
Target: You
You gain attack bonus, +6 to Str, and 1 hp/level.
Target: You
Convert spellcasting into psionic power points.
Target: One willing psionic creature
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Subject moves normally despite impediments.
Target: You or creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Turns centipedes, scorpions, or spiders into giant vermin.
Target: Up to three vermin, no two of which can be more than 30 ft. apart
Saving Throw: None
Spell Resist: Yes
Transfer spells to subject.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Touch attack, 4d8 damage +1/level (max +20).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes
+1/four levels (max +5).
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Immunizes subject against poison, detoxifies venom in or on subject.
Target: Creature or object of up to 1 cu. ft./level touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Exchange services with a 6 HD extraplanar creature.
Saving Throw: None
Spell Resist: No
see text
Insects, spiders, and other vermin stay 10 ft. away.
Saving Throw: None or Will negates
Spell Resist: Yes
Restores level and ability score drains.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
see text
Subject is immune to one spell per four levels.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No
Speak any language.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No
Removes burden of misdeeds from subject.
Target: Living creature touched
Saving Throw: None
Spell Resist: Yes
Frees subjects from enchantments, alterations, curses, and petrification.
Target: Up to one creature per level, all within 30 ft. of each other
Saving Throw: See text
Spell Resist: No
As command, but affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving Throw: Will negates
Spell Resist: Yes
Deity answers one yes-or-no question/level.
Target: You
Cures 1d8 damage +1/level for many creatures.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving Throw: Will half (harmless) or Will half
Spell Resist: Yes (harmless) or Yes
+4 bonus against attacks by chaotic creatures.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Saving Throw: See text
Spell Resist: Depends
+4 bonus against attacks by evil creatures.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Saving Throw: See text
Spell Resist: Depends
+4 bonus against attacks by good creatures.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Saving Throw: See text
Spell Resist: Depends
+4 bonus against attacks by lawful creatures.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Saving Throw: See text
Spell Resist: Depends
Melee weapon destroys undead.
Target: One melee weapon
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)
Smite foes with divine fire (1d6/level damage).
Saving Throw: Reflex half
Spell Resist: Yes
Designates location as holy.
Saving Throw: See text
Spell Resist: Depends
Deals 1d8 damage +1/level to any creatures.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving Throw: Will half
Spell Resist: Yes
Locust swarms attack creatures.
Saving Throw: None
Spell Resist: No
see text
As many as eight subjects travel to another plane.
Target: Creature touched, or up to eight willing creatures joining hands
Saving Throw: Will negates
Spell Resist: Yes
Invisible field leeches psionic power points away.
Saving Throw: Will partial
Spell Resist: Yes
Restores life to subject who died as long as one day/level ago.
Target: Dead creature touched
Saving Throw: None
Spell Resist: Yes (harmless)
Your size increases, and you gain combat bonuses.
Target: You
Spies on subject from a distance.
Saving Throw: Will negates
Spell Resist: Yes
Touch attack kills subject.
Target: Living creature touched
Saving Throw: Fortitude partial
Spell Resist: Yes
Subject gains spell resistance 12 + level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No
See text
See text
Lets you see all things as they really are.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)
Creates a stone wall that can be shaped.
Saving Throw: See text
Spell Resist: No