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Create Water

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Creates 2 gallons/level of pure water.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Cure Minor Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 1 point of damage.
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Detect Magic

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationConcentration, up to 1 min./level (D)

Detects spells and magic items within 60 ft.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Poison

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Detects poison in one creature or small object.
Target: One creature, one object, or a 5-ft. cube
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Guidance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 minute or until discharged

+1 on one attack roll, saving throw, or skill check.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes

Cleric 3.5 Divination

Inflict Minor Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 1 point of damage.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Necromancy

Light

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

Object shines like a torch.
Target: Object touched
Saving Throw: None
Spell Resist: No

Cleric 3.5 Evocation

Mending

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Makes minor repairs on an object.
Target: One object of up to 1 lb.
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

Purify Food and Drink

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Purifies 1 cu. ft./level of food or water.
Target: 1 cu. ft./level of contaminated food and water
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Transmutation

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Read Magic

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, F
  • duration10 min./level

Read scrolls and spellbooks.
Target: You

Cleric 3.5 Divination

Resistance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 minute

Subject gains +1 on saving throws.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Virtue

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min.

Subject gains 1 temporary hp.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Transmutation

Bane

  • casting time1 standard action
  • range50 ft.

  • componentsV, S, DF
  • duration1 min./level

Enemies take -1 on attack rolls and saves against fear.
Target: All enemies within 50 ft
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Enchantment

Bless

  • casting time1 standard action
  • range50 ft.

  • componentsV, S, DF
  • duration1 min./level

Allies gain +1 on attack rolls and +1 on saves against fear.
Saving Throw: None
Spell Resist: Yes (harmless)

Cleric 3.5 Enchantment

Bless Water

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Makes holy water.
Target: Flask of water touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Transmutation

Cause Fear

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • duration1d4 rounds or 1 round

see text

Cleric 3.5 Necromancy

Command

  • casting time1 standard action
  • rangeClose

  • componentsV
  • duration1 round

One subject obeys selected command for 1 round.
Target: One living creature
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Enchantment

Comprehend Languages

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration10 min./level

You understand all spoken and written languages.
Target: You

Cleric 3.5 Divination

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Cure Light Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 1d8 damage +1/level (max +5).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Curse Water

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Makes unholy water.
Target: Flask of water touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Necromancy

Deathwatch

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • duration10 min./level

Reveals how near death subjects within 30 ft. are.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Necromancy

Detect Chaos

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Evil

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Good

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Law

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Detect Undead

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, M/DF
  • durationConcentration, up to 1 minute/level (D)

Reveals undead within 60 ft.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Divine Favor

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration1 minute

You gain +1 per three levels on attack and damage rolls.
Target: You

Cleric 3.5 Evocation

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Doom

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • duration1 min./level

One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Target: One living creature
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Necromancy

Endure Elements

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration24 hours

Exist comfortably in hot or cold environments.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Entropic Shield

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Ranged attacks against you have 20% miss chance.
Target: You

Cleric 3.5 Abjuration

Hide from Undead

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level (D)

Undead can't perceive one subject/level.
Target: One touched creature/level
Saving Throw: Will negates (harmless)
Spell Resist: Yes

Cleric 3.5 Abjuration

Inflict Light Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 1d8 damage +1/level (max +5).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes

Cleric 3.5 Necromancy

Magic Stone

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration30 minutes or until discharged

Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Target: Up to three pebbles touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

Magic Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Weapon gains +1 bonus.
Target: Weapon touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

Obscuring Mist

  • casting time1 standard action
  • range20 ft.

  • componentsV, S
  • duration1 min./level

Fog surrounds you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Protection from Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

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Protection from Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Protection from Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Protection from Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Remove Fear

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • duration10 minutes

see text

Cleric 3.5 Abjuration

Sanctuary

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level

Opponents can't attack you, and you can't attack.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: No

Cleric 3.5 Abjuration

Shield of Faith

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

Aura grants +2 or higher deflection bonus.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Summon Monster I

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Aid

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

+1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
Target: Living creature touched
Saving Throw: None
Spell Resist: Yes (harmless)

Cleric 3.5 Enchantment

Align Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Weapon becomes good, evil, lawful, or chaotic.
Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
Saving Throw: Will negates (harmless, object)
Spell Resist: yes (harmless, object)

Cleric 3.5 Transmutation

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Augury

  • casting time1 minute
  • rangePersonal

  • componentsV, S, M, F
  • durationInstantaneous

Learns whether an action will be good or bad.
Target: You

Cleric 3.5 Divination

Bear's Endurance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Subject gains +4 to Con for 1 min./level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes

Cleric 3.5 Transmutation

Bull's Strength

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Str for 1 min./level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes

Cleric 3.5 Transmutation

Calm Emotions

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • durationConcentration, up to 1 round/level (D)

Calms creatures, negating emotion effects.
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Enchantment

Consecrate

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M, DF
  • duration2 hours/level

Fills area with positive energy, making undead weaker.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Evocation

Cure Moderate Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 2d8 damage +1/level (max +10).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Darkness

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

20-ft. radius of supernatural shadow.
Target: Object touched
Saving Throw: None
Spell Resist: No

Cleric 3.5 Evocation

Death Knell

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous/10 minutes per HD of subject

see text

Cleric 3.5 Necromancy

Delay Poison

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 hour/level

Stops poison from harming subject for 1 hour/level.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

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Desecrate

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M, DF
  • duration2 hours/level

Fills area with negative energy, making undead stronger.
Saving Throw: None
Spell Resist: Yes

Cleric 3.5 Evocation

Eagle's Splendor

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Cha for 1 min./level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes

Cleric 3.5 Transmutation

Enthrall

  • casting time1 round
  • rangeMedium

  • componentsV, S
  • duration1 hour or less

Captivates all within 100 ft. + 10 ft./level.
Target: Any number of creatures
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Enchantment

Find Traps

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level

Notice traps as a rogue does.
Target: You

Cleric 3.5 Divination

Gentle Repose

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • durationOne day/level

Preserves one corpse.
Target: Corpse touched
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Necromancy

Hold Person

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, F/DF
  • duration1 round/level (D)

see text

Cleric 3.5 Enchantment

Inflict Moderate Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 2d8 damage +1/level (max +10).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes

Cleric 3.5 Necromancy

Make Whole

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Repairs an object.
Target: One object of up to 10 cu. ft./level
Saving Throw: Will negates (harmless, object)
Spell Resist: yes (harmless, object)

Cleric 3.5 Transmutation

Owl's Wisdom

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Wis for 1 min./level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes

Cleric 3.5 Transmutation

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Remove Paralysis

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Frees one or more creatures from paralysis or slow effect.
Target: Up to four creatures, no two of which can be more than 30 ft. apart
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Resist Energy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level

Ignores first 10 (or more) points of damage/attack from specified energy type.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Restoration, Lesser

  • casting time3 rounds
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Dispels magical ability penalty or repairs 1d4 ability damage.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Shatter

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M/DF
  • durationInstantaneous

Sonic vibration damages objects or crystalline creatures.
Target: 5-ft. -radius spread, or one solid object or one crystalline creature
Saving Throw: Will negates (object), Will negates (object) or Fortitude half
Spell Resist: Yes (object)

Cleric 3.5 Evocation

Shield Other

  • casting time1 standard action
  • rangeClose

  • componentsV, S, F
  • duration1 hour/level (D)

You take half of subject's damage.
Target: One creature
Saving Throw: Will negates (harmless)
Spell Resist: yes (harmless)

Cleric 3.5 Abjuration

Silence

  • casting time1 standard action
  • rangeLong

  • componentsV, S
  • duration1 min./level (D)

Negates sound in 20-ft. radius.
Saving Throw: Will negates or none (object)
Spell Resist: Yes or No (object)

Cleric 3.5 Illusion

Sound Burst

  • casting time1 standard action
  • rangeClose

  • componentsV, S, F/DF
  • durationInstantaneous

Deals 1d8 sonic damage to subjects, may stun them.
Saving Throw: Fortitude partial
Spell Resist: Yes

Cleric 3.5 Evocation

Spiritual Weapon

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • duration1 round/level (D)

Magical weapon attacks on its own.
Saving Throw: None
Spell Resist: Yes

Cleric 3.5 Evocation

Status

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 hour/level

Monitors condition, position of allies.
Target: One living creature touched per three levels
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Divination

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Summon Monster II

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Undetectable Alignment

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • duration24 hours

Conceals alignment for 24 hours.
Target: One creature or object
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Abjuration

Zone of Truth

  • casting time1 standard action
  • rangeClose

  • componentsV, S, DF
  • duration1 min./level

Subjects within range cannot lie.
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Enchantment

Animate Dead

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Creates undead skeletons and zombies.
Target: One or more corpses touched
Saving Throw: None
Spell Resist: No

Cleric 3.5 Necromancy

Bestow Curse

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationPermanent

-6 to an ability score, -4 on attack rolls, saves, and checks, or 50% chance of losing each action.
Target: Creature touched
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Necromancy

Blindness/Deafness

  • casting time1 standard action
  • rangeMedium

  • componentsV
  • durationPermanent (D)

Makes subject blinded or deafened.
Target: One living creature
Saving Throw: Fortitude negates
Spell Resist: Yes

Cleric 3.5 Necromancy

Contagion

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Infects subject with chosen disease.
Target: Living creature touched
Saving Throw: Fortitude negates
Spell Resist: Yes

Cleric 3.5 Necromancy

Continual Flame

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Makes a permanent, heatless torch.
Target: Object touched
Saving Throw: None
Spell Resist: No

Cleric 3.5 Evocation

Create Food and Water

  • casting time10 minutes
  • rangeClose

  • componentsV, S
  • duration24 hours

see text

Cleric 3.5 Conjuration

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Cure Serious Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 3d8 damage +1/level (max +15).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Daylight

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration10 min./level (D)

60-ft. radius of bright light.
Target: Object touched
Saving Throw: None
Spell Resist: No

Cleric 3.5 Evocation

Deeper Darkness

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • durationOne day/level (D)

Object sheds supernatural shadow in 60-ft. radius.
Target: Object touched
Saving Throw: None
Spell Resist: No

Cleric 3.5 Evocation

Dispel Magic

  • casting time1 standard action
  • rangeMedium

  • componentsV, S
  • durationInstantaneous

Cancels magical spells and effects.
Target: One spellcaster, creature, or object, or 20-ft. -radius burst
Saving Throw: None
Spell Resist: No

Cleric 3.5 Abjuration

Glyph of Warding

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M
  • durationPermanent until discharged (D)

Inscription harms those who pass it.
Target: Object touched or up to 5 sq. ft./level
Saving Throw: See text
Spell Resist: No (object) or Yes

Cleric 3.5 Abjuration

Helping Hand

  • casting time1 standard action
  • range5 miles

  • componentsV, S, DF
  • duration1 hour/level

Ghostly hand leads subject to you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Evocation

Inflict Serious Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 3d8 damage +1/level (max +15).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes

Cleric 3.5 Necromancy

Invisibility Purge

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Dispels invisibility within 5 ft./level.
Target: You

Cleric 3.5 Evocation

Locate Object

  • casting time1 standard action
  • rangeLong

  • componentsV, S, F/DF
  • duration1 min./level

Senses direction toward object (specific or type).
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3

Magic Circle Against Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Magic Circle Against Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Magic Circle Against Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Magic Circle Against Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level.
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Abjuration

Magic Vestment

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 hour/level

Armor or shield gains +1 enhancement per four levels.
Target: Armor or shield touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

Meld into Stone

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration10 min./level

You and your gear merge with stone.
Target: You

Cleric 3.5 Transmutation

Obscure Object

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration8 hours (D)

Masks object against scrying.
Target: One object touched of up to 100 lb./level
Saving Throw: Will negates (object)
Spell Resist: Yes (object)

Cleric 3.5 Abjuration

Prayer

  • casting time1 standard action
  • range40 ft.

  • componentsV, S, DF
  • duration1 round/level

Allies +1 bonus on most rolls, enemies -1 penalty.
Saving Throw: None
Spell Resist: Yes

Cleric 3.5 Enchantment

Protection from Energy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level or until discharged

Absorb 12 points/level of damage from one kind of energy.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3

Remove Blindness/Deafness

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures normal or magical conditions.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Remove Curse

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Frees object or person from curse.
Target: Creature or item touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Remove Disease

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures all diseases affecting subject.
Target: Creature touched
Saving Throw: Fortitude negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Searing Light

  • casting time1 standard action
  • rangeMedium

  • componentsV, S
  • durationInstantaneous

Ray deals 1d8/two levels, more against undead.
Saving Throw: None
Spell Resist: Yes

Cleric 3.5 Evocation

Speak with Dead

  • casting time10 minutes
  • range10 ft.

  • componentsV, S, DF
  • duration1 min./level

Corpse answers one question/two levels.
Target: One dead creature
Saving Throw: Will negates
Spell Resist: No

Cleric 3.5 Necromancy

Stone Shape

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • durationInstantaneous

Sculpts stone into any shape.
Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
Saving Throw: None
Spell Resist: No

Cleric 3.5 Transmutation

Summon Monster III

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Telepathic Bond, Lesser

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • duration10 min./level

As telepathic bond, but you and one other creature.
Target: You and one willing creature within 30 ft.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Divination

Water Breathing

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration2 hours/level

see text

Cleric 3.5 Transmutation

3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3

Water Walk

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level (D)

Subject treads on water as if solid.
Target: One touched creature/level
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Transmutation

Wind Wall

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, M/DF
  • duration1 round/level

Deflects arrows, smaller creatures, and gases.
Saving Throw: None
Spell Resist: Yes

Cleric 3.5 Evocation

Air Walk

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level

Subject treads on air as if solid (climb at 45-degree angle).
Target: Creature (Gargantuan or smaller) touched
Saving Throw: None
Spell Resist: Yes (harmless)

Cleric 3.5 Transmutation

Control Water

  • casting time1 standard action
  • rangeLong

  • componentsV, S, M/DF
  • duration10 min./level (D)

Raises or lowers bodies of water.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Transmutation

Cure Critical Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 4d8 damage +1/level (max +20).
Target: Creature touched
Saving Throw: Will half (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Death Ward

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Grants immunity to death spells and negative energy effects.
Target: Living creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Necromancy

Dimensional Anchor

  • casting time1 standard action
  • rangeMedium

  • componentsV, S
  • duration1 min./level

Bars extradimensional movement.
Saving Throw: None
Spell Resist: Yes (object)

Cleric 3.5 Abjuration

Discern Lies

  • casting time1 standard action
  • rangeClose

  • componentsV, S, DF
  • durationConcentration, up to 1 round/level

Reveals deliberate falsehoods.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving Throw: Will negates
Spell Resist: No

Cleric 3.5 Divination

Dismissal

  • casting time1 standard action
  • rangeClose

  • componentsV, S, DF
  • durationInstantaneous

Forces a creature to return to native plane.
Target: One extraplanar creature
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Abjuration

3 3
3 3
4 4
4 4
4 4
4 4
4 4
4 4
4 4

Divination

  • casting time10 minutes
  • rangePersonal

  • componentsV, S, M
  • durationInstantaneous

Provides useful advice for specific proposed actions.
Target: You

Cleric 3.5 Divination

Divine Power

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration1 round/level

You gain attack bonus, +6 to Str, and 1 hp/level.
Target: You

Cleric 3.5 Evocation

Dweomer of Transference

  • casting time1 minute
  • rangeClose

  • componentsV, S
  • duration1 round/level

Convert spellcasting into psionic power points.
Target: One willing psionic creature
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Evocation

Freedom of Movement

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S, M, DF
  • duration10 min./level

Subject moves normally despite impediments.
Target: You or creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Giant Vermin

  • casting time1 standard action
  • rangeClose

  • componentsV, S, DF
  • duration1 min./level

Turns centipedes, scorpions, or spiders into giant vermin.
Target: Up to three vermin, no two of which can be more than 30 ft. apart
Saving Throw: None
Spell Resist: Yes

Cleric 3.5 Transmutation

Imbue with Spell Ability

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, DF
  • durationPermanent until discharged (D)

Transfer spells to subject.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Evocation

Inflict Critical Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 4d8 damage +1/level (max +20).
Target: Creature touched
Saving Throw: Will half
Spell Resist: Yes

Cleric 3.5 Necromancy

Magic Weapon, Greater

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M/DF
  • duration1 hour/level

+1/four levels (max +5).
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

Neutralize Poison

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

Immunizes subject against poison, detoxifies venom in or on subject.
Target: Creature or object of up to 1 cu. ft./level touched
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Conjuration

4 4
4 4
4 4
4 4
4 4
4 4
4 4
4 4
4 4

Planar Ally, Lesser

  • casting time10 minutes
  • rangeClose

  • componentsV, S, DF, XP
  • durationInstantaneous

Exchange services with a 6 HD extraplanar creature.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Poison

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • durationInstantaneous

see text

Cleric 3.5 Necromancy

Repel Vermin

  • casting time1 standard action
  • range10 ft.

  • componentsV, S, DF
  • duration10 min./level (D)

Insects, spiders, and other vermin stay 10 ft. away.
Saving Throw: None or Will negates
Spell Resist: Yes

Cleric 3.5 Abjuration

Restoration

  • casting time3 rounds
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Restores level and ability score drains.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Sending

  • casting time10 minutes
  • rangeSee text

  • componentsV, S, M/DF
  • duration1 round

see text

Cleric 3.5 Evocation

Spell Immunity

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level

Subject is immune to one spell per four levels.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Summon Monster IV

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Tongues

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level

Speak any language.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: No

Cleric 3.5 Divination

Atonement

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M, F, DF, XP
  • durationInstantaneous

Removes burden of misdeeds from subject.
Target: Living creature touched
Saving Throw: None
Spell Resist: Yes

Cleric 3.5 Abjuration

4 4
4 4
4 4
4 4
4 4
4 4
4 4
4 4
5 5

Break Enchantment

  • casting time1 minute
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Frees subjects from enchantments, alterations, curses, and petrification.
Target: Up to one creature per level, all within 30 ft. of each other
Saving Throw: See text
Spell Resist: No

Cleric 3.5 Abjuration

Command, Greater

  • casting time1 standard action
  • rangeClose

  • componentsV
  • duration1 round/level

As command, but affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Enchantment

Commune

  • casting time10 minutes
  • rangePersonal

  • componentsV, S, M, DF, XP
  • duration1 round/level

Deity answers one yes-or-no question/level.
Target: You

Cleric 3.5 Divination

Cure Light Wounds, Mass

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Cures 1d8 damage +1/level for many creatures.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving Throw: Will half (harmless) or Will half
Spell Resist: Yes (harmless) or Yes

Cleric 3.5 Conjuration

Dispel Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level or until discharged, whichever comes first

+4 bonus against attacks by chaotic creatures.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Saving Throw: See text
Spell Resist: Depends

Cleric 3.5 Abjuration

Dispel Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level or until discharged, whichever comes first

+4 bonus against attacks by evil creatures.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Saving Throw: See text
Spell Resist: Depends

Cleric 3.5 Abjuration

Dispel Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level or until discharged, whichever comes first

+4 bonus against attacks by good creatures.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Saving Throw: See text
Spell Resist: Depends

Cleric 3.5 Abjuration

Dispel Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level or until discharged, whichever comes first

+4 bonus against attacks by lawful creatures.
Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Saving Throw: See text
Spell Resist: Depends

Cleric 3.5 Abjuration

Disrupting Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 round/level

Melee weapon destroys undead.
Target: One melee weapon
Saving Throw: Will negates (harmless, object)
Spell Resist: Yes (harmless, object)

Cleric 3.5 Transmutation

5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5

Flame Strike

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • durationInstantaneous

Smite foes with divine fire (1d6/level damage).
Saving Throw: Reflex half
Spell Resist: Yes

Cleric 3.5 Evocation

Hallow

  • casting time24 hours
  • rangeTouch

  • componentsV, S, M, DF
  • durationInstantaneous

Designates location as holy.
Saving Throw: See text
Spell Resist: Depends

Cleric 3.5 Evocation

Inflict Light Wounds, Mass

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Deals 1d8 damage +1/level to any creatures.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving Throw: Will half
Spell Resist: Yes

Cleric 3.5 Necromancy

Insect Plague

  • casting time1 round
  • rangeLong

  • componentsV, S, DF
  • duration1 min./level

Locust swarms attack creatures.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Mark of Justice

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, DF
  • durationPermanent

see text

Cleric 3.5 Necromancy

Plane Shift

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • durationInstantaneous

As many as eight subjects travel to another plane.
Target: Creature touched, or up to eight willing creatures joining hands
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Conjuration

Psychic Turmoil

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M
  • duration1 round/level

Invisible field leeches psionic power points away.
Saving Throw: Will partial
Spell Resist: Yes

Cleric 3.5 Abjuration

Raise Dead

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M, DF
  • durationInstantaneous

Restores life to subject who died as long as one day/level ago.
Target: Dead creature touched
Saving Throw: None
Spell Resist: Yes (harmless)

Cleric 3.5 Conjuration

Righteous Might

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration1 round/level (D)

Your size increases, and you gain combat bonuses.
Target: You

Cleric 3.5 Transmutation

5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5

Scrying

  • casting time1 hour
  • rangeSee text

  • componentsV, S, M/DF, F
  • duration1 min./level

Spies on subject from a distance.
Saving Throw: Will negates
Spell Resist: Yes

Cleric 3.5 Divination

Slay Living

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack kills subject.
Target: Living creature touched
Saving Throw: Fortitude partial
Spell Resist: Yes

Cleric 3.5 Necromancy

Spell Resistance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Subject gains spell resistance 12 + level.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Abjuration

Summon Monster V

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you.
Saving Throw: None
Spell Resist: No

Cleric 3.5 Conjuration

Symbol of Pain

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

Cleric 3.5 Necromancy

Symbol of Sleep

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

Cleric 3.5 Enchantment

True Seeing

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

Lets you see all things as they really are.
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resist: Yes (harmless)

Cleric 3.5 Divination

Wall of Stone

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, M/DF
  • durationInstantaneous

Creates a stone wall that can be shaped.
Saving Throw: See text
Spell Resist: No

Cleric 3.5 Conjuration

5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5