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Create Water

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Creates 2 gallons/level of pure water. Saving Throw: None Spell Resist: No

Cleric Conjuration

Cure Minor Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 1 point of damage. Target: Creature touched Saving Throw: Will half (harmless), see text Spell Resist: Yes (harmless)

Cleric Conjuration

Detect Magic

  • casting time1 standard action
  • range60 ft.

  • componentsV, S
  • durationConcentration, up to 1 min./level (D)

Detects spells and magic items within 60 ft. Saving Throw: None Spell Resist: No

Cleric Divination

Detect Poison

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Detects poison in one creature or small object. Target: One creature, one object, or a 5-ft. cube Saving Throw: None Spell Resist: No

Cleric Divination

Guidance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 minute or until discharged

+1 on one attack roll, saving throw, or skill check. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes

Cleric Divination

Inflict Minor Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 1 point of damage. Target: Creature touched Saving Throw: Will negates Spell Resist: Yes

Cleric Necromancy

Light

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

Object shines like a torch. Target: Object touched Saving Throw: None Spell Resist: No

Cleric Evocation

Mending

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Makes minor repairs on an object. Target: One object of up to 1 lb. Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)

Cleric Transmutation

Purify Food and Drink

  • casting time1 standard action
  • range10 ft.

  • componentsV, S
  • durationInstantaneous

Purifies 1 cu. ft./level of food or water. Target: 1 cu. ft./level of contaminated food and water Saving Throw: Will negates (object) Spell Resist: Yes (object)

Cleric Transmutation

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Read Magic

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, F
  • duration10 min./level

Read scrolls and spellbooks. Target: You

Cleric Divination

Resistance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 minute

Subject gains +1 on saving throws. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

Virtue

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min.

Subject gains 1 temporary hp. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)

Cleric Transmutation

Bane

  • casting time1 standard action
  • range50 ft.

  • componentsV, S, DF
  • duration1 min./level

Enemies take -1 on attack rolls and saves against fear. Target: All enemies within 50 ft Saving Throw: Will negates Spell Resist: Yes

Cleric Enchantment

Bless

  • casting time1 standard action
  • range50 ft.

  • componentsV, S, DF
  • duration1 min./level

Allies gain +1 on attack rolls and +1 on saves against fear. Saving Throw: None Spell Resist: Yes (harmless)

Cleric Enchantment

Bless Water

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Makes holy water. Target: Flask of water touched Saving Throw: Will negates (object) Spell Resist: Yes (object)

Cleric Transmutation

Cause Fear

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • duration1d4 rounds or 1 round

see text

Cleric Necromancy

Command

  • casting time1 standard action
  • rangeClose

  • componentsV
  • duration1 round

One subject obeys selected command for 1 round. Target: One living creature Saving Throw: Will negates Spell Resist: Yes

Cleric Enchantment

Comprehend Languages

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, M/DF
  • duration10 min./level

You understand all spoken and written languages. Target: You

Cleric Divination

0 0
0 0
0 0
1 1
1 1
1 1
1 1
1 1
1 1

Cure Light Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 1d8 damage +1/level (max +5). Target: Creature touched Saving Throw: Will half (harmless), see text Spell Resist: Yes (harmless)

Cleric Conjuration

Curse Water

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Makes unholy water. Target: Flask of water touched Saving Throw: Will negates (object) Spell Resist: Yes (object)

Cleric Necromancy

Deathwatch

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • duration10 min./level

Reveals how near death subjects within 30 ft. are. Saving Throw: None Spell Resist: No

Cleric Necromancy

Detect Chaos

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment. Saving Throw: None Spell Resist: No

Cleric Divination

Detect Evil

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment. Saving Throw: None Spell Resist: No

Cleric Divination

Detect Good

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment. Saving Throw: None Spell Resist: No

Cleric Divination

Detect Law

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, DF
  • durationConcentration, up to 10 min./level (D)

Reveals creatures, spells, or objects of selected alignment. Saving Throw: None Spell Resist: No

Cleric Divination

Detect Undead

  • casting time1 standard action
  • range60 ft.

  • componentsV, S, M/DF
  • durationConcentration, up to 1 minute/level (D)

Reveals undead within 60 ft. Saving Throw: None Spell Resist: No

Cleric Divination

Divine Favor

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration1 minute

You gain +1 per three levels on attack and damage rolls. Target: You

Cleric Evocation

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Doom

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • duration1 min./level

One subject takes -2 on attack rolls, damage rolls, saves, and checks. Target: One living creature Saving Throw: Will negates Spell Resist: Yes

Cleric Necromancy

Endure Elements

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration24 hours

Exist comfortably in hot or cold environments. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

Entropic Shield

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Ranged attacks against you have 20% miss chance. Target: You

Cleric Abjuration

Hide from Undead

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level (D)

Undead can't perceive one subject/level. Target: One touched creature/level Saving Throw: Will negates (harmless), see text Spell Resist: Yes

Cleric Abjuration

Inflict Light Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 1d8 damage +1/level (max +5). Target: Creature touched Saving Throw: Will half Spell Resist: Yes

Cleric Necromancy

Magic Stone

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration30 minutes or until discharged

Three stones gain +1 on attack rolls, deal 1d6+1 damage. Target: Up to three pebbles touched Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)

Cleric Transmutation

Magic Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Weapon gains +1 bonus. Target: Weapon touched Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)

Cleric Transmutation

Obscuring Mist

  • casting time1 standard action
  • range20 ft.

  • componentsV, S
  • duration1 min./level

Fog surrounds you. Saving Throw: None Spell Resist: No

Cleric Conjuration

Protection from Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Abjuration

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Protection from Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Abjuration

Protection from Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Abjuration

Protection from Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level (D)

+2 to AC and saves, counter mind control, hedge out elementals and outsiders. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Abjuration

Remove Fear

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • duration10 minutes

see text

Cleric Abjuration

Sanctuary

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level

Opponents can't attack you, and you can't attack. Target: Creature touched Saving Throw: Will negates Spell Resist: No

Cleric Abjuration

Shield of Faith

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

Aura grants +2 or higher deflection bonus. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

Summon Monster I

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No

Cleric Conjuration

Aid

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

+1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). Target: Living creature touched Saving Throw: None Spell Resist: Yes (harmless)

Cleric Enchantment

Align Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Weapon becomes good, evil, lawful, or chaotic. Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting) Saving Throw: Will negates (harmless, object) Spell Resist: yes (harmless, object)

Cleric Transmutation

1 1
1 1
1 1
1 1
1 1
1 1
1 1
2 2
2 2

Augury

  • casting time1 minute
  • rangePersonal

  • componentsV, S, M, F
  • durationInstantaneous

Learns whether an action will be good or bad. Target: You

Cleric Divination

Bear's Endurance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Subject gains +4 to Con for 1 min./level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes

Cleric Transmutation

Bull's Strength

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Str for 1 min./level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes

Cleric Transmutation

Calm Emotions

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • durationConcentration, up to 1 round/level (D)

Calms creatures, negating emotion effects. Saving Throw: Will negates Spell Resist: Yes

Cleric Enchantment

Consecrate

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M, DF
  • duration2 hours/level

Fills area with positive energy, making undead weaker. Saving Throw: None Spell Resist: No

Cleric Evocation

Cure Moderate Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 2d8 damage +1/level (max +10). Target: Creature touched Saving Throw: Will half (harmless), see text Spell Resist: Yes (harmless)

Cleric Conjuration

Darkness

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level (D)

20-ft. radius of supernatural shadow. Target: Object touched Saving Throw: None Spell Resist: No

Cleric Evocation

Death Knell

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous/10 minutes per HD of subject

see text

Cleric Necromancy

Delay Poison

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 hour/level

Stops poison from harming subject for 1 hour/level. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)

Cleric Conjuration

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Desecrate

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M, DF
  • duration2 hours/level

Fills area with negative energy, making undead stronger. Saving Throw: None Spell Resist: Yes

Cleric Evocation

Eagle's Splendor

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Cha for 1 min./level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes

Cleric Transmutation

Enthrall

  • casting time1 round
  • rangeMedium

  • componentsV, S
  • duration1 hour or less

Captivates all within 100 ft. + 10 ft./level. Target: Any number of creatures Saving Throw: Will negates, see text Spell Resist: Yes

Cleric Enchantment

Find Traps

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level

Notice traps as a rogue does. Target: You

Cleric Divination

Gentle Repose

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • durationOne day/level

Preserves one corpse. Target: Corpse touched Saving Throw: Will negates (object) Spell Resist: Yes (object)

Cleric Necromancy

Hold Person

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, F/DF
  • duration1 round/level (D)

see text

Cleric Enchantment

Inflict Moderate Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 2d8 damage +1/level (max +10). Target: Creature touched Saving Throw: Will half Spell Resist: Yes

Cleric Necromancy

Make Whole

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Repairs an object. Target: One object of up to 10 cu. ft./level Saving Throw: Will negates (harmless, object) Spell Resist: yes (harmless, object)

Cleric Transmutation

Owl's Wisdom

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration1 min./level

Subject gains +4 to Wis for 1 min./level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes

Cleric Transmutation

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Remove Paralysis

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Frees one or more creatures from paralysis or slow effect. Target: Up to four creatures, no two of which can be more than 30 ft. apart Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Conjuration

Resist Energy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level

Ignores first 10 (or more) points of damage/attack from specified energy type. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

Restoration, Lesser

  • casting time3 rounds
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Dispels magical ability penalty or repairs 1d4 ability damage. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Conjuration

Shatter

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M/DF
  • durationInstantaneous

Sonic vibration damages objects or crystalline creatures. Target: 5-ft. -radius spread, or one solid object or one crystalline creature Saving Throw: Will negates (object), Will negates (object) or Fortitude half Spell Resist: Yes (object)

Cleric Evocation

Shield Other

  • casting time1 standard action
  • rangeClose

  • componentsV, S, F
  • duration1 hour/level (D)

You take half of subject's damage. Target: One creature Saving Throw: Will negates (harmless) Spell Resist: yes (harmless)

Cleric Abjuration

Silence

  • casting time1 standard action
  • rangeLong

  • componentsV, S
  • duration1 min./level (D)

Negates sound in 20-ft. radius. Saving Throw: Will negates, see text or none (object) Spell Resist: Yes or No (object)

Cleric Illusion

Sound Burst

  • casting time1 standard action
  • rangeClose

  • componentsV, S, F/DF
  • durationInstantaneous

Deals 1d8 sonic damage to subjects, may stun them. Saving Throw: Fortitude partial Spell Resist: Yes

Cleric Evocation

Spiritual Weapon

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • duration1 round/level (D)

Magical weapon attacks on its own. Saving Throw: None Spell Resist: Yes

Cleric Evocation

Status

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 hour/level

Monitors condition, position of allies. Target: One living creature touched per three levels Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Divination

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Summon Monster II

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No

Cleric Conjuration

Undetectable Alignment

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • duration24 hours

Conceals alignment for 24 hours. Target: One creature or object Saving Throw: Will negates (object) Spell Resist: Yes (object)

Cleric Abjuration

Zone of Truth

  • casting time1 standard action
  • rangeClose

  • componentsV, S, DF
  • duration1 min./level

Subjects within range cannot lie. Saving Throw: Will negates Spell Resist: Yes

Cleric Enchantment

Animate Dead

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Creates undead skeletons and zombies. Target: One or more corpses touched Saving Throw: None Spell Resist: No

Cleric Necromancy

Bestow Curse

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationPermanent

-6 to an ability score, -4 on attack rolls, saves, and checks, or 50% chance of losing each action. Target: Creature touched Saving Throw: Will negates Spell Resist: Yes

Cleric Necromancy

Blindness/Deafness

  • casting time1 standard action
  • rangeMedium

  • componentsV
  • durationPermanent (D)

Makes subject blinded or deafened. Target: One living creature Saving Throw: Fortitude negates Spell Resist: Yes

Cleric Necromancy

Contagion

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Infects subject with chosen disease. Target: Living creature touched Saving Throw: Fortitude negates Spell Resist: Yes

Cleric Necromancy

Continual Flame

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • durationPermanent

Makes a permanent, heatless torch. Target: Object touched Saving Throw: None Spell Resist: No

Cleric Evocation

Create Food and Water

  • casting time10 minutes
  • rangeClose

  • componentsV, S
  • duration24 hours

see text

Cleric Conjuration

2 2
2 2
2 2
3 3
3 3
3 3
3 3
3 3
3 3

Cure Serious Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 3d8 damage +1/level (max +15). Target: Creature touched Saving Throw: Will half (harmless), see text Spell Resist: Yes (harmless)

Cleric Conjuration

Daylight

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration10 min./level (D)

60-ft. radius of bright light. Target: Object touched Saving Throw: None Spell Resist: No

Cleric Evocation

Deeper Darkness

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • durationOne day/level (D)

Object sheds supernatural shadow in 60-ft. radius. Target: Object touched Saving Throw: None Spell Resist: No

Cleric Evocation

Dispel Magic

  • casting time1 standard action
  • rangeMedium

  • componentsV, S
  • durationInstantaneous

Cancels magical spells and effects. Target: One spellcaster, creature, or object, or 20-ft. -radius burst Saving Throw: None Spell Resist: No

Cleric Abjuration

Glyph of Warding

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, M
  • durationPermanent until discharged (D)

Inscription harms those who pass it. Target: Object touched or up to 5 sq. ft./level Saving Throw: See text Spell Resist: No (object) or Yes

Cleric Abjuration

Helping Hand

  • casting time1 standard action
  • range5 miles

  • componentsV, S, DF
  • duration1 hour/level

Ghostly hand leads subject to you. Saving Throw: None Spell Resist: No

Cleric Evocation

Inflict Serious Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 3d8 damage +1/level (max +15). Target: Creature touched Saving Throw: Will half Spell Resist: Yes

Cleric Necromancy

Invisibility Purge

  • casting time1 standard action
  • rangePersonal

  • componentsV, S
  • duration1 min./level (D)

Dispels invisibility within 5 ft./level. Target: You

Cleric Evocation

Locate Object

  • casting time1 standard action
  • rangeLong

  • componentsV, S, F/DF
  • duration1 min./level

Senses direction toward object (specific or type). Saving Throw: None Spell Resist: No

Cleric Divination

3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3

Magic Circle Against Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level. Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Abjuration

Magic Circle Against Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level. Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Abjuration

Magic Circle Against Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level. Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Abjuration

Magic Circle Against Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

As protection spells, but 10-ft. radius and 10 min./level. Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Abjuration

Magic Vestment

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 hour/level

Armor or shield gains +1 enhancement per four levels. Target: Armor or shield touched Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)

Cleric Transmutation

Meld into Stone

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration10 min./level

You and your gear merge with stone. Target: You

Cleric Transmutation

Obscure Object

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration8 hours (D)

Masks object against scrying. Target: One object touched of up to 100 lb./level Saving Throw: Will negates (object) Spell Resist: Yes (object)

Cleric Abjuration

Prayer

  • casting time1 standard action
  • range40 ft.

  • componentsV, S, DF
  • duration1 round/level

Allies +1 bonus on most rolls, enemies -1 penalty. Saving Throw: None Spell Resist: Yes

Cleric Enchantment

Protection from Energy

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level or until discharged

Absorb 12 points/level of damage from one kind of energy. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3

Remove Blindness/Deafness

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures normal or magical conditions. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)

Cleric Conjuration

Remove Curse

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Frees object or person from curse. Target: Creature or item touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

Remove Disease

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures all diseases affecting subject. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)

Cleric Conjuration

Searing Light

  • casting time1 standard action
  • rangeMedium

  • componentsV, S
  • durationInstantaneous

Ray deals 1d8/two levels, more against undead. Saving Throw: None Spell Resist: Yes

Cleric Evocation

Speak with Dead

  • casting time10 minutes
  • range10 ft.

  • componentsV, S, DF
  • duration1 min./level

Corpse answers one question/two levels. Target: One dead creature Saving Throw: Will negates, see text Spell Resist: No

Cleric Necromancy

Stone Shape

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • durationInstantaneous

Sculpts stone into any shape. Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level Saving Throw: None Spell Resist: No

Cleric Transmutation

Summon Monster III

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No

Cleric Conjuration

Telepathic Bond, Lesser

  • casting time1 standard action
  • range30 ft.

  • componentsV, S
  • duration10 min./level

As telepathic bond, but you and one other creature. Target: You and one willing creature within 30 ft. Saving Throw: None Spell Resist: No

Cleric Divination

Water Breathing

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration2 hours/level

see text

Cleric Transmutation

3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3

Water Walk

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level (D)

Subject treads on water as if solid. Target: One touched creature/level Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Transmutation

Wind Wall

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, M/DF
  • duration1 round/level

Deflects arrows, smaller creatures, and gases. Saving Throw: None, see text Spell Resist: Yes

Cleric Evocation

Air Walk

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level

Subject treads on air as if solid (climb at 45-degree angle). Target: Creature (Gargantuan or smaller) touched Saving Throw: None Spell Resist: Yes (harmless)

Cleric Transmutation

Control Water

  • casting time1 standard action
  • rangeLong

  • componentsV, S, M/DF
  • duration10 min./level (D)

Raises or lowers bodies of water. Saving Throw: None Spell Resist: No

Cleric Transmutation

Cure Critical Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Cures 4d8 damage +1/level (max +20). Target: Creature touched Saving Throw: Will half (harmless) Spell Resist: Yes (harmless)

Cleric Conjuration

Death Ward

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Grants immunity to death spells and negative energy effects. Target: Living creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Necromancy

Dimensional Anchor

  • casting time1 standard action
  • rangeMedium

  • componentsV, S
  • duration1 min./level

Bars extradimensional movement. Saving Throw: None Spell Resist: Yes (object)

Cleric Abjuration

Discern Lies

  • casting time1 standard action
  • rangeClose

  • componentsV, S, DF
  • durationConcentration, up to 1 round/level

Reveals deliberate falsehoods. Target: One creature/level, no two of which can be more than 30 ft. apart Saving Throw: Will negates Spell Resist: No

Cleric Divination

Dismissal

  • casting time1 standard action
  • rangeClose

  • componentsV, S, DF
  • durationInstantaneous

Forces a creature to return to native plane. Target: One extraplanar creature Saving Throw: Will negates, see text Spell Resist: Yes

Cleric Abjuration

3 3
3 3
4 4
4 4
4 4
4 4
4 4
4 4
4 4

Divination

  • casting time10 minutes
  • rangePersonal

  • componentsV, S, M
  • durationInstantaneous

Provides useful advice for specific proposed actions. Target: You

Cleric Divination

Divine Power

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration1 round/level

You gain attack bonus, +6 to Str, and 1 hp/level. Target: You

Cleric Evocation

Dweomer of Transference

  • casting time1 minute
  • rangeClose

  • componentsV, S
  • duration1 round/level

Convert spellcasting into psionic power points. Target: One willing psionic creature Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Evocation

Freedom of Movement

  • casting time1 standard action
  • rangePersonal or touch

  • componentsV, S, M, DF
  • duration10 min./level

Subject moves normally despite impediments. Target: You or creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

Giant Vermin

  • casting time1 standard action
  • rangeClose

  • componentsV, S, DF
  • duration1 min./level

Turns centipedes, scorpions, or spiders into giant vermin. Target: Up to three vermin, no two of which can be more than 30 ft. apart Saving Throw: None Spell Resist: Yes

Cleric Transmutation

Imbue with Spell Ability

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, DF
  • durationPermanent until discharged (D)

Transfer spells to subject. Target: Creature touched, see text Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Evocation

Inflict Critical Wounds

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack, 4d8 damage +1/level (max +20). Target: Creature touched Saving Throw: Will half Spell Resist: Yes

Cleric Necromancy

Magic Weapon, Greater

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M/DF
  • duration1 hour/level

+1/four levels (max +5). Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting) Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)

Cleric Transmutation

Neutralize Poison

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M/DF
  • duration10 min./level

Immunizes subject against poison, detoxifies venom in or on subject. Target: Creature or object of up to 1 cu. ft./level touched Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)

Cleric Conjuration

4 4
4 4
4 4
4 4
4 4
4 4
4 4
4 4
4 4

Planar Ally, Lesser

  • casting time10 minutes
  • rangeClose

  • componentsV, S, DF, XP
  • durationInstantaneous

Exchange services with a 6 HD extraplanar creature. Saving Throw: None Spell Resist: No

Cleric Conjuration

Poison

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • durationInstantaneous

see text

Cleric Necromancy

Repel Vermin

  • casting time1 standard action
  • range10 ft.

  • componentsV, S, DF
  • duration10 min./level (D)

Insects, spiders, and other vermin stay 10 ft. away. Saving Throw: None or Will negates Spell Resist: Yes

Cleric Abjuration

Restoration

  • casting time3 rounds
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Restores level and ability score drains. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Conjuration

Sending

  • casting time10 minutes
  • rangeSee text

  • componentsV, S, M/DF
  • duration1 round

see text

Cleric Evocation

Spell Immunity

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration10 min./level

Subject is immune to one spell per four levels. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

Summon Monster IV

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No

Cleric Conjuration

Tongues

  • casting time1 standard action
  • rangeTouch

  • componentsV, M/DF
  • duration10 min./level

Speak any language. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No

Cleric Divination

Atonement

  • casting time1 hour
  • rangeTouch

  • componentsV, S, M, F, DF, XP
  • durationInstantaneous

Removes burden of misdeeds from subject. Target: Living creature touched Saving Throw: None Spell Resist: Yes

Cleric Abjuration

4 4
4 4
4 4
4 4
4 4
4 4
4 4
4 4
5 5

Break Enchantment

  • casting time1 minute
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Frees subjects from enchantments, alterations, curses, and petrification. Target: Up to one creature per level, all within 30 ft. of each other Saving Throw: See text Spell Resist: No

Cleric Abjuration

Command, Greater

  • casting time1 standard action
  • rangeClose

  • componentsV
  • duration1 round/level

As command, but affects one subject/level. Target: One creature/level, no two of which can be more than 30 ft. apart Saving Throw: Will negates Spell Resist: Yes

Cleric Enchantment

Commune

  • casting time10 minutes
  • rangePersonal

  • componentsV, S, M, DF, XP
  • duration1 round/level

Deity answers one yes-or-no question/level. Target: You

Cleric Divination

Cure Light Wounds, Mass

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Cures 1d8 damage +1/level for many creatures. Target: One creature/level, no two of which can be more than 30 ft. apart Saving Throw: Will half (harmless) or Will half, see text Spell Resist: Yes (harmless) or Yes

Cleric Conjuration

Dispel Chaos

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level or until discharged, whichever comes first

+4 bonus against attacks by chaotic creatures. Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Saving Throw: See text Spell Resist: Depends

Cleric Abjuration

Dispel Evil

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level or until discharged, whichever comes first

+4 bonus against attacks by evil creatures. Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Saving Throw: See text Spell Resist: Depends

Cleric Abjuration

Dispel Good

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level or until discharged, whichever comes first

+4 bonus against attacks by good creatures. Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Saving Throw: See text Spell Resist: Depends

Cleric Abjuration

Dispel Law

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 round/level or until discharged, whichever comes first

+4 bonus against attacks by lawful creatures. Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Saving Throw: See text Spell Resist: Depends

Cleric Abjuration

Disrupting Weapon

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • duration1 round/level

Melee weapon destroys undead. Target: One melee weapon Saving Throw: Will negates (harmless, object), see text Spell Resist: Yes (harmless, object)

Cleric Transmutation

5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5

Flame Strike

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, DF
  • durationInstantaneous

Smite foes with divine fire (1d6/level damage). Saving Throw: Reflex half Spell Resist: Yes

Cleric Evocation

Hallow

  • casting time24 hours
  • rangeTouch

  • componentsV, S, M, DF
  • durationInstantaneous

Designates location as holy. Saving Throw: See text Spell Resist: Depends

Cleric Evocation

Inflict Light Wounds, Mass

  • casting time1 standard action
  • rangeClose

  • componentsV, S
  • durationInstantaneous

Deals 1d8 damage +1/level to any creatures. Target: One creature/level, no two of which can be more than 30 ft. apart Saving Throw: Will half Spell Resist: Yes

Cleric Necromancy

Insect Plague

  • casting time1 round
  • rangeLong

  • componentsV, S, DF
  • duration1 min./level

Locust swarms attack creatures. Saving Throw: None Spell Resist: No

Cleric Conjuration

Mark of Justice

  • casting time10 minutes
  • rangeTouch

  • componentsV, S, DF
  • durationPermanent

see text

Cleric Necromancy

Plane Shift

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, F
  • durationInstantaneous

As many as eight subjects travel to another plane. Target: Creature touched, or up to eight willing creatures joining hands Saving Throw: Will negates Spell Resist: Yes

Cleric Conjuration

Psychic Turmoil

  • casting time1 standard action
  • rangeClose

  • componentsV, S, M
  • duration1 round/level

Invisible field leeches psionic power points away. Saving Throw: Will partial, see text Spell Resist: Yes

Cleric Abjuration

Raise Dead

  • casting time1 minute
  • rangeTouch

  • componentsV, S, M, DF
  • durationInstantaneous

Restores life to subject who died as long as one day/level ago. Target: Dead creature touched Saving Throw: None, see text Spell Resist: Yes (harmless)

Cleric Conjuration

Righteous Might

  • casting time1 standard action
  • rangePersonal

  • componentsV, S, DF
  • duration1 round/level (D)

Your size increases, and you gain combat bonuses. Target: You

Cleric Transmutation

5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5

Scrying

  • casting time1 hour
  • rangeSee text

  • componentsV, S, M/DF, F
  • duration1 min./level

Spies on subject from a distance. Saving Throw: Will negates Spell Resist: Yes

Cleric Divination

Slay Living

  • casting time1 standard action
  • rangeTouch

  • componentsV, S
  • durationInstantaneous

Touch attack kills subject. Target: Living creature touched Saving Throw: Fortitude partial Spell Resist: Yes

Cleric Necromancy

Spell Resistance

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, DF
  • duration1 min./level

Subject gains spell resistance 12 + level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Abjuration

Summon Monster V

  • casting time1 round
  • rangeClose

  • componentsV, S, F/DF
  • duration1 round/level (D)

Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No

Cleric Conjuration

Symbol of Pain

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

Cleric Necromancy

Symbol of Sleep

  • casting time10 minutes
  • range0 ft.

  • components see text
  • durationV, S, M

See text

Cleric Enchantment

True Seeing

  • casting time1 standard action
  • rangeTouch

  • componentsV, S, M
  • duration1 min./level

Lets you see all things as they really are. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)

Cleric Divination

Unhallow

  • casting time24 hours
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

Designates location as unholy. Saving Throw: See text Spell Resist: Depends

Cleric Evocation

Wall of Stone

  • casting time1 standard action
  • rangeMedium

  • componentsV, S, M/DF
  • durationInstantaneous

Creates a stone wall that can be shaped. Saving Throw: See text Spell Resist: No

Cleric Conjuration

5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5