Creates 2 gallons/level of pure water. Saving Throw: None Spell Resist: No
Cures 1 point of damage. Target: Creature touched Saving Throw: Will half (harmless), see text Spell Resist: Yes (harmless)
Detects spells and magic items within 60 ft. Saving Throw: None Spell Resist: No
Detects poison in one creature or small object. Target: One creature, one object, or a 5-ft. cube Saving Throw: None Spell Resist: No
+1 on one attack roll, saving throw, or skill check. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes
Touch attack, 1 point of damage. Target: Creature touched Saving Throw: Will negates Spell Resist: Yes
Object shines like a torch. Target: Object touched Saving Throw: None Spell Resist: No
Makes minor repairs on an object. Target: One object of up to 1 lb. Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)
Purifies 1 cu. ft./level of food or water. Target: 1 cu. ft./level of contaminated food and water Saving Throw: Will negates (object) Spell Resist: Yes (object)
Read scrolls and spellbooks. Target: You
Subject gains +1 on saving throws. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Subject gains 1 temporary hp. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)
Enemies take -1 on attack rolls and saves against fear. Target: All enemies within 50 ft Saving Throw: Will negates Spell Resist: Yes
Allies gain +1 on attack rolls and +1 on saves against fear. Saving Throw: None Spell Resist: Yes (harmless)
Makes holy water. Target: Flask of water touched Saving Throw: Will negates (object) Spell Resist: Yes (object)
see text
One subject obeys selected command for 1 round. Target: One living creature Saving Throw: Will negates Spell Resist: Yes
You understand all spoken and written languages. Target: You
Cures 1d8 damage +1/level (max +5). Target: Creature touched Saving Throw: Will half (harmless), see text Spell Resist: Yes (harmless)
Makes unholy water. Target: Flask of water touched Saving Throw: Will negates (object) Spell Resist: Yes (object)
Reveals how near death subjects within 30 ft. are. Saving Throw: None Spell Resist: No
Reveals creatures, spells, or objects of selected alignment. Saving Throw: None Spell Resist: No
Reveals creatures, spells, or objects of selected alignment. Saving Throw: None Spell Resist: No
Reveals creatures, spells, or objects of selected alignment. Saving Throw: None Spell Resist: No
Reveals creatures, spells, or objects of selected alignment. Saving Throw: None Spell Resist: No
Reveals undead within 60 ft. Saving Throw: None Spell Resist: No
You gain +1 per three levels on attack and damage rolls. Target: You
One subject takes -2 on attack rolls, damage rolls, saves, and checks. Target: One living creature Saving Throw: Will negates Spell Resist: Yes
Exist comfortably in hot or cold environments. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Ranged attacks against you have 20% miss chance. Target: You
Undead can't perceive one subject/level. Target: One touched creature/level Saving Throw: Will negates (harmless), see text Spell Resist: Yes
Touch attack, 1d8 damage +1/level (max +5). Target: Creature touched Saving Throw: Will half Spell Resist: Yes
Three stones gain +1 on attack rolls, deal 1d6+1 damage. Target: Up to three pebbles touched Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)
Weapon gains +1 bonus. Target: Weapon touched Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)
Fog surrounds you. Saving Throw: None Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No
see text
Opponents can't attack you, and you can't attack. Target: Creature touched Saving Throw: Will negates Spell Resist: No
Aura grants +2 or higher deflection bonus. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No
+1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). Target: Living creature touched Saving Throw: None Spell Resist: Yes (harmless)
Weapon becomes good, evil, lawful, or chaotic. Target: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting) Saving Throw: Will negates (harmless, object) Spell Resist: yes (harmless, object)
Learns whether an action will be good or bad. Target: You
Subject gains +4 to Con for 1 min./level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes
Subject gains +4 to Str for 1 min./level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes
Calms creatures, negating emotion effects. Saving Throw: Will negates Spell Resist: Yes
Fills area with positive energy, making undead weaker. Saving Throw: None Spell Resist: No
Cures 2d8 damage +1/level (max +10). Target: Creature touched Saving Throw: Will half (harmless), see text Spell Resist: Yes (harmless)
20-ft. radius of supernatural shadow. Target: Object touched Saving Throw: None Spell Resist: No
see text
Stops poison from harming subject for 1 hour/level. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)
Fills area with negative energy, making undead stronger. Saving Throw: None Spell Resist: Yes
Subject gains +4 to Cha for 1 min./level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes
Captivates all within 100 ft. + 10 ft./level. Target: Any number of creatures Saving Throw: Will negates, see text Spell Resist: Yes
Notice traps as a rogue does. Target: You
Preserves one corpse. Target: Corpse touched Saving Throw: Will negates (object) Spell Resist: Yes (object)
see text
Touch attack, 2d8 damage +1/level (max +10). Target: Creature touched Saving Throw: Will half Spell Resist: Yes
Repairs an object. Target: One object of up to 10 cu. ft./level Saving Throw: Will negates (harmless, object) Spell Resist: yes (harmless, object)
Subject gains +4 to Wis for 1 min./level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes
Frees one or more creatures from paralysis or slow effect. Target: Up to four creatures, no two of which can be more than 30 ft. apart Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Ignores first 10 (or more) points of damage/attack from specified energy type. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)
Dispels magical ability penalty or repairs 1d4 ability damage. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Sonic vibration damages objects or crystalline creatures. Target: 5-ft. -radius spread, or one solid object or one crystalline creature Saving Throw: Will negates (object), Will negates (object) or Fortitude half Spell Resist: Yes (object)
You take half of subject's damage. Target: One creature Saving Throw: Will negates (harmless) Spell Resist: yes (harmless)
Negates sound in 20-ft. radius. Saving Throw: Will negates, see text or none (object) Spell Resist: Yes or No (object)
Deals 1d8 sonic damage to subjects, may stun them. Saving Throw: Fortitude partial Spell Resist: Yes
Magical weapon attacks on its own. Saving Throw: None Spell Resist: Yes
Monitors condition, position of allies. Target: One living creature touched per three levels Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No
Conceals alignment for 24 hours. Target: One creature or object Saving Throw: Will negates (object) Spell Resist: Yes (object)
Subjects within range cannot lie. Saving Throw: Will negates Spell Resist: Yes
Creates undead skeletons and zombies. Target: One or more corpses touched Saving Throw: None Spell Resist: No
-6 to an ability score, -4 on attack rolls, saves, and checks, or 50% chance of losing each action. Target: Creature touched Saving Throw: Will negates Spell Resist: Yes
Makes subject blinded or deafened. Target: One living creature Saving Throw: Fortitude negates Spell Resist: Yes
Infects subject with chosen disease. Target: Living creature touched Saving Throw: Fortitude negates Spell Resist: Yes
Makes a permanent, heatless torch. Target: Object touched Saving Throw: None Spell Resist: No
see text
Cures 3d8 damage +1/level (max +15). Target: Creature touched Saving Throw: Will half (harmless), see text Spell Resist: Yes (harmless)
60-ft. radius of bright light. Target: Object touched Saving Throw: None Spell Resist: No
Object sheds supernatural shadow in 60-ft. radius. Target: Object touched Saving Throw: None Spell Resist: No
Cancels magical spells and effects. Target: One spellcaster, creature, or object, or 20-ft. -radius burst Saving Throw: None Spell Resist: No
Inscription harms those who pass it. Target: Object touched or up to 5 sq. ft./level Saving Throw: See text Spell Resist: No (object) or Yes
Ghostly hand leads subject to you. Saving Throw: None Spell Resist: No
Touch attack, 3d8 damage +1/level (max +15). Target: Creature touched Saving Throw: Will half Spell Resist: Yes
Dispels invisibility within 5 ft./level. Target: You
Senses direction toward object (specific or type). Saving Throw: None Spell Resist: No
As protection spells, but 10-ft. radius and 10 min./level. Saving Throw: Will negates (harmless) Spell Resist: No
As protection spells, but 10-ft. radius and 10 min./level. Saving Throw: Will negates (harmless) Spell Resist: No
As protection spells, but 10-ft. radius and 10 min./level. Saving Throw: Will negates (harmless) Spell Resist: No
As protection spells, but 10-ft. radius and 10 min./level. Saving Throw: Will negates (harmless) Spell Resist: No
Armor or shield gains +1 enhancement per four levels. Target: Armor or shield touched Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)
You and your gear merge with stone. Target: You
Masks object against scrying. Target: One object touched of up to 100 lb./level Saving Throw: Will negates (object) Spell Resist: Yes (object)
Allies +1 bonus on most rolls, enemies -1 penalty. Saving Throw: None Spell Resist: Yes
Absorb 12 points/level of damage from one kind of energy. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)
Cures normal or magical conditions. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)
Frees object or person from curse. Target: Creature or item touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Cures all diseases affecting subject. Target: Creature touched Saving Throw: Fortitude negates (harmless) Spell Resist: Yes (harmless)
Ray deals 1d8/two levels, more against undead. Saving Throw: None Spell Resist: Yes
Corpse answers one question/two levels. Target: One dead creature Saving Throw: Will negates, see text Spell Resist: No
Sculpts stone into any shape. Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level Saving Throw: None Spell Resist: No
Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No
As telepathic bond, but you and one other creature. Target: You and one willing creature within 30 ft. Saving Throw: None Spell Resist: No
see text
Subject treads on water as if solid. Target: One touched creature/level Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Deflects arrows, smaller creatures, and gases. Saving Throw: None, see text Spell Resist: Yes
Subject treads on air as if solid (climb at 45-degree angle). Target: Creature (Gargantuan or smaller) touched Saving Throw: None Spell Resist: Yes (harmless)
Raises or lowers bodies of water. Saving Throw: None Spell Resist: No
Cures 4d8 damage +1/level (max +20). Target: Creature touched Saving Throw: Will half (harmless) Spell Resist: Yes (harmless)
Grants immunity to death spells and negative energy effects. Target: Living creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Bars extradimensional movement. Saving Throw: None Spell Resist: Yes (object)
Reveals deliberate falsehoods. Target: One creature/level, no two of which can be more than 30 ft. apart Saving Throw: Will negates Spell Resist: No
Forces a creature to return to native plane. Target: One extraplanar creature Saving Throw: Will negates, see text Spell Resist: Yes
Provides useful advice for specific proposed actions. Target: You
You gain attack bonus, +6 to Str, and 1 hp/level. Target: You
Convert spellcasting into psionic power points. Target: One willing psionic creature Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Subject moves normally despite impediments. Target: You or creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Turns centipedes, scorpions, or spiders into giant vermin. Target: Up to three vermin, no two of which can be more than 30 ft. apart Saving Throw: None Spell Resist: Yes
Transfer spells to subject. Target: Creature touched, see text Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Touch attack, 4d8 damage +1/level (max +20). Target: Creature touched Saving Throw: Will half Spell Resist: Yes
+1/four levels (max +5). Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting) Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)
Immunizes subject against poison, detoxifies venom in or on subject. Target: Creature or object of up to 1 cu. ft./level touched Saving Throw: Will negates (harmless, object) Spell Resist: Yes (harmless, object)
Exchange services with a 6 HD extraplanar creature. Saving Throw: None Spell Resist: No
see text
Insects, spiders, and other vermin stay 10 ft. away. Saving Throw: None or Will negates Spell Resist: Yes
Restores level and ability score drains. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
see text
Subject is immune to one spell per four levels. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No
Speak any language. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: No
Removes burden of misdeeds from subject. Target: Living creature touched Saving Throw: None Spell Resist: Yes
Frees subjects from enchantments, alterations, curses, and petrification. Target: Up to one creature per level, all within 30 ft. of each other Saving Throw: See text Spell Resist: No
As command, but affects one subject/level. Target: One creature/level, no two of which can be more than 30 ft. apart Saving Throw: Will negates Spell Resist: Yes
Deity answers one yes-or-no question/level. Target: You
Cures 1d8 damage +1/level for many creatures. Target: One creature/level, no two of which can be more than 30 ft. apart Saving Throw: Will half (harmless) or Will half, see text Spell Resist: Yes (harmless) or Yes
+4 bonus against attacks by chaotic creatures. Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Saving Throw: See text Spell Resist: Depends
+4 bonus against attacks by evil creatures. Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Saving Throw: See text Spell Resist: Depends
+4 bonus against attacks by good creatures. Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Saving Throw: See text Spell Resist: Depends
+4 bonus against attacks by lawful creatures. Target: You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Saving Throw: See text Spell Resist: Depends
Melee weapon destroys undead. Target: One melee weapon Saving Throw: Will negates (harmless, object), see text Spell Resist: Yes (harmless, object)
Smite foes with divine fire (1d6/level damage). Saving Throw: Reflex half Spell Resist: Yes
Designates location as holy. Saving Throw: See text Spell Resist: Depends
Deals 1d8 damage +1/level to any creatures. Target: One creature/level, no two of which can be more than 30 ft. apart Saving Throw: Will half Spell Resist: Yes
Locust swarms attack creatures. Saving Throw: None Spell Resist: No
see text
As many as eight subjects travel to another plane. Target: Creature touched, or up to eight willing creatures joining hands Saving Throw: Will negates Spell Resist: Yes
Invisible field leeches psionic power points away. Saving Throw: Will partial, see text Spell Resist: Yes
Restores life to subject who died as long as one day/level ago. Target: Dead creature touched Saving Throw: None, see text Spell Resist: Yes (harmless)
Your size increases, and you gain combat bonuses. Target: You
Spies on subject from a distance. Saving Throw: Will negates Spell Resist: Yes
Touch attack kills subject. Target: Living creature touched Saving Throw: Fortitude partial Spell Resist: Yes
Subject gains spell resistance 12 + level. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Calls extraplanar creature to fight for you. Saving Throw: None Spell Resist: No
See text
See text
Lets you see all things as they really are. Target: Creature touched Saving Throw: Will negates (harmless) Spell Resist: Yes (harmless)
Designates location as unholy. Saving Throw: See text Spell Resist: Depends
Creates a stone wall that can be shaped. Saving Throw: See text Spell Resist: No