-An unconscious creature is incapacitated, can't move or speak, and is unaware of its surroundings.
-The creature drops whatever it's holding and falls prone.
-The creature automatically fails Strength and Dexterity saving throws.
-Attack rolls against the creature have advantage.
-Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
-A stunned creature is incapacitated, can't move, and can speak only falteringly.
-The creature automatically fails Strength and Dexterity saving throws.
-Attack rolls against the creature have advantage.
-A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
-Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
-The creature has disadvantage on Dexterity saving throws.
-A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
-The creature has disadvantage on attack rolls.
-An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
-A poisoned creature has disadvantage on attack rolls and ability checks.
-A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
-The creature is incapacitated, can't move or speak, and is unaware of its surroundings.
-Attack rolls against the creature have advantage.
-The creature automatically fails Strength and Dexterity saving throws.
-The creature has resistance to all damage.
-The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
-A paralyzed creature is incapacitated and can't move or speak.
-The creature automatically fails Strength and Dexterity saving throws.
-Attack rolls against the creature have advantage.
-Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
-An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
-Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
-An incapacitated creature can't take actions or reactions.
-A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
-The condition ends if the grappler is incapacitated.
-The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
-A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
-The creature can't willingly move closer to the source of its fear.
-A deafened creature can't hear and automatically fails any ability check that requires hearing.
-A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
-The charmer has advantage on any ability check to interact socially with the creature.
-A blinded creature can't see and automatically fails any ability check that requires sight.
-Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.