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Coordinated Attack

  • casting time 1 Reaction
  • range 5 ft.

  • components N/A
  • duration N/A

When you use the Attack action on your turn, if your companion can see you, it can use its reaction to make a melee attack.

Companion Feat.

Staff of Defense

  • casting time 1 Action
  • range 5 ft.

  • components Attunement
  • duration

This Staff of Defense is the staff that once belonged to Iarno Albrek, or Glasstaff, a former member of the Lords Alliance. The staff is slender, hollow, and made entirely of glass, yet it is as strong as oak.

This staff provides the following benefits:
AC + 1

The staff contains 10 charges used to fuel the spells within it. While holding the staff, it can be used to cast the following spells:
- Mage Armor (1 Charge)
- Shield (2 charges)

The staff regains 1d6 + 4 charges each day at dawn. If the last charge is expened, roll a d20. On a 1, the staff shatters and is destroyed.

Wizard Armor

Studded Leather

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

Studded Leather armor provides you with an armor boost, while still allowing you to move freely.

Can be equipped to increase your base AC (Armor Class)

AC: 12 + DEX Mod.

Armor

Hew's Battleaxe

  • casting time Action
  • range 5 ft.

  • components N/A
  • duration N/A

Found within the hoard of the young dragon Venomfang, this battleaxe has a magical enchantment that increases any attack and damage rolls. It also deals maximum damage when it hits a plant creature or any wooden object.

If holding two: The first attack uses your action, and you can make another attack with the second on the same round as a bonus action.

Attack Roll: 1d20 + STR + Proficiency Bonus + 1

Damage Roll: 1d8 + STR + 1

Weapon

Extra Attack

  • casting time Free Action
  • range N/A

  • components N/A
  • duration N/A

You can attack twice, instead of once, when using the Attack action.

Ranger Feat.

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