This potion sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this potion can affect. Creatures within 20 feet of the point at which the potion shatters are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this potion falls unconscious until the effect ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this potion.
At Higher Levels. When you cast this potion using a potion slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
A fragile vial of almost gaseous liquid that is pea green in color.
The creature affected is covered in acid for the potion's duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 3d4 acid damage at start of each of its turns.
At Higher Levels. When you make this potion using a potion slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.
A wide bottled potion containing steaming liquid that is green in color.
When thrown slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
You gather together random ingredients from your bag, rapidly mix them, and form a potion with an unknown effect.
The DM rolls from a table to determine the effects of the potion.
The potion’s red liquid glimmers when agitated. The user of this potion regains 2d4 + 2 hit points.
Mom's favorite potion, morally and historically. Your father finally opened up to her when she gave him a health potion in a dire time of need.
You throw a vial of swirling grey liquid at a target, which explodes into a faintly visible cloud of gas on impact. The target makes a CON saving throw. If they fail, their world becomes disfigured, warping what is fantasy and what is reality. They get disadvantage on all attacks, actions, and saving throws for the duratiovvn.
This potion is nearly solid liquid that is coral in color. Inside is a stimulant that emboldens and strenthens the user. It grants the user 1d6 temporary hitpoints and allows the user to do reckless attack.
Reckless attack: When you make your first Attack on Your Turn, you can decide to Attack recklessly. Doing so gives you advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against you have advantage until your next turn.