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causing your eyes to turn into pools of darkness and two skeletal

  • casting time flightless wings to sprout from your back. The instant you transform
  • range other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it

  • components once on each of your turns
  • duration you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.Once you use this trait

you can't use it again until you finish a long rest.;Aasimar (Fallen)

Paladin ghostly

you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait

Paladin you can't use it again until you finish a long rest.;Aasimar (Fallen)

M;1 hour;(a firefly or phosphorescent moss)You touch one object that is no larger than 10 feet in any dimension. Until the spell ends

  • casting time that creature must succeed on a Dexterity saving throw to avoid the spell. ;Aasimar (Fallen)
  • range

Paladin the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature

and powerful good rings like heavenly music in your ears. As an action

  • casting time you know the location of any celestial
  • range fiend

  • components or undead within 60 feet of you that is not behind total cover. You know the type (celestial
  • duration fiend

or undead) of any being whose presence you sense

Paladin you can open your awareness to detect such forces. Until the end of your next turn

you can restore a total number of hit points equal to your paladin level × 5. As an action

  • casting time up to the maximum amount remaining in your pool. Alternatively
  • range you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands

  • components expending hit points separately for each one. This feature has no effect on undead and constructs.;Paladin Feature
  • duration

Paladin you can touch a creature and draw power from the pool to restore a number of hit points to that creature

when you hit a creature with a melee weapon attack

  • casting time in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot
  • range plus 1d8 for each spell level higher than 1st

  • components to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend
  • duration to a maximum of 6d8.;Paladin Feature

Paladin you can expend one spell slot to deal radiant damage to the target

S;Instantaneous;You present your holy symbol and speak a prayer of denunciation

  • casting time unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.On a failed save
  • range the creature is frightened for 1 minute or until it takes any damage. While frightened

  • components the creature's speed is 0
  • duration and it can't benefit from any bonus to its speed.On a successful save

the creature's speed is halved for 1 minute or until the creature takes any damage.;Paladin (Vengeance)

Paladin using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw

you can utter a vow of enmity against a creature you can see within 10 feet of you

Paladin using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.;Paladin (Vengeance)

0;Necrotic Shroud;Racial Feature;1 action;10ft;;1 minute;You can use your action to unleash the divine energy within yourself 0;Necrotic Shroud;Racial Feature;1 action;10ft;;1 minute;You can use your action to unleash the divine energy within yourself
0;Healing Hands;Racial Feature;1 action;Touch;;Instantaneous;As an action 0;Healing Hands;Racial Feature;1 action;Touch;;Instantaneous;As an action
0;Light;Evocation cantrip;1 action;Touch;V 0;Light;Evocation cantrip;1 action;Touch;V
0;Divine Sense;Class Feature;1 action;60ft;;Instantaneous;The presence of strong evil registers on your senses like a noxious odor 0;Divine Sense;Class Feature;1 action;60ft;;Instantaneous;The presence of strong evil registers on your senses like a noxious odor
0;Lay on Hands;Class Feature;1 action;Touch;;Instantaneous;Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool 0;Lay on Hands;Class Feature;1 action;Touch;;Instantaneous;Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool
0;Divine Smite;Class Feature;Free action;Melee;;Instantaneous;Starting at 2nd level 0;Divine Smite;Class Feature;Free action;Melee;;Instantaneous;Starting at 2nd level
0;CD: Abjure Enemy;Channel Divinity;1 action;60ft;V 0;CD: Abjure Enemy;Channel Divinity;1 action;60ft;V
0;CD: Vow of Enmity;Channel Dvinity;1 bonus action;10ft;V;1 minute;As a bonus action 0;CD: Vow of Enmity;Channel Dvinity;1 bonus action;10ft;V;1 minute;As a bonus action