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Healing Waters

  • casting time1 action
  • rangeTouch

  • components
  • durationInstantaneous

You touch a willing creature restoring hit points equal to 1d6 + your Wisdom modifier. You can use this feature a number of times equal to your Wisdom modifier. You regain all expended uses when you complete a long rest.

• Tier 2 - The healing increases to 1d8

Wizard 1st level Water

Ice Shard

  • casting time1 action
  • range120 feet

  • components
  • durationInstantaneous

You create and fire a magical shard of ice at a creature within range. This ability requires verbal and somatic components. You use your action to attack a creature within a range of 120 feet. Make a ranged spell attack roll against the target. On a hit it takes 1d8 cold damage and suffers an additional affect determined by the type of ice shard used.

• Distracting - on a hit the creature has disadvantage on their next attack.
• Freezing - the creature must succeed on a Strength saving throw or be restrained by growing ice. They can repeat the save at the end of each of turn.

Wizard 1st level Water

Minor Illusion

  • casting time1 action
  • range30 feet

  • componentsS. M
  • duration1 minute

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound

Wizard Illusion cantrip

Shape Water

  • casting time1 action
  • range30 feet

  • componentsS
  • durationInstantaneous or 1 hour (see below)

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
• You instantaneously move or otherwise change the flow of the water as you direct

Wizard Transmutation cantrip

Spare the Dying

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

Instantaneous

Wizard Necromancy cantrip

Shield

  • casting time1 reaction
  • rangeSelf

  • componentsV
  • duration S

1 round

Wizard 1st level Abjuration

Mage Armor

  • casting time1 action
  • rangeTouch

  • componentsV
  • duration S

M

8 hours 1st level Abjuration

Magic Missile

  • casting time1 action
  • range120 feet

  • componentsV
  • duration S

Instantaneous

8 hours 1st level Evocation

8 hours

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