You touch a willing creature restoring hit points equal to 1d6 + your Wisdom modifier. You can use this feature a number of times equal to your Wisdom modifier. You regain all expended uses when you complete a long rest.
• Tier 2 - The healing increases to 1d8
You create and fire a magical shard of ice at a creature within range. This ability requires verbal and somatic components. You use your action to attack a creature within a range of 120 feet. Make a ranged spell attack roll against the target. On a hit it takes 1d8 cold damage and suffers an additional affect determined by the type of ice shard used.
• Distracting - on a hit the creature has disadvantage on their next attack.
• Freezing - the creature must succeed on a Strength saving throw or be restrained by growing ice. They can repeat the save at the end of each of turn.
1 minute
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
• You instantaneously move or otherwise change the flow of the water as you direct
Instantaneous
1 round
M
Instantaneous