You touch a willing creature restoring hit points equal to 1d6 + your Wisdom modifier. You can use this feature a number of times equal to your Wisdom modifier. You regain all expended uses when you complete a long rest.
• Tier 2 - The healing increases to 1d8.
• Tier 3 - You gain an additional use (Wis mod +1)
• Tier 4 - The healing increases to 1d10.
• Tier 5 - The healing increases to 2d6 and you gain an additional use (Wis mod +2).
You create and fire a magical shard of ice at a creature within range. This ability requires verbal and somatic components. You use your action to attack a creature within a range of 120 feet. Make a ranged spell attack roll against the target. On a hit
Properties -
1. Deadly - your ice shard deals 1d10 cold damage instead of 1d8. This benefits from the damage increase as well (2d10