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CREMATE

  • casting time 1 action
  • range 5 feet

  • components V, S
  • duration 1 Minute

(a corpse) You reach out and focus on the corpse of a creature. The intended corpse starts to smoulder.

Over the next minute, the corpse begins to rapidly burn away, singing orange, yellow and red flames as it begins to degrade into charcoal followed by ash.
An odd-coloured flame might also flicker during this time.

Applicable requirements for resurrection are unaffected by this cremation.

Warlock Necromancy cantrip

By Popular Demand

  • casting time Background Ability
  • range Self

  • components -
  • duration Constant

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Entertainer Base

Healing Hands

  • casting time Action
  • range Touch

  • components -
  • duration Instantaneous

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Aasimar Base

Celestial Resistance

  • casting time Racial Ability
  • range Self

  • components -
  • duration Constant

You have resistance to necrotic damage and radiant damage.

Aasimar Base

Darkvision

  • casting time Racial Ability
  • range Self

  • components -
  • duration Constant

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Aasimar Base

Radiant Consumption

  • casting time Action
  • range Self

  • components -
  • duration 1 minute

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Aasimar Scourge

Fighting Style: Protection

  • casting time Reaction
  • range 5 feet

  • components -
  • duration Instantaneous

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.

Fighter Base

Second Wind

  • casting time Bonus Action
  • range Self

  • components -
  • duration Instantaneous

You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level.

Once you use this feature, you must finish a short or Long Rest before you can use it again.

Fighter Base

Healing Light

  • casting time Bonus Action
  • range 60 feet

  • components -
  • duration Instantaneous

At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.

Warlock Celestial

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Fire Damage Reduction

  • casting time Personal Trait
  • range Self

  • components -
  • duration Constant

You have -1 damage reduction to fire damage.

Background Personal

BLACK-FLAME BLADE

  • casting time 1 action
  • range 5 feet

  • components V, M
  • duration 1 round

a weapon

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails.

On a hit, the target suffers the attack's normal effects, and black and white fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.

Warlock (SCAG) Evocation cantrip

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