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Magnetize [1/2]

  • casting time 1 action
  • range 60 feet

  • components VSM
  • duration Concentration, Up to 1 minute

Iron worth 2sp which you consume

You magnetize your hands, enabling you to manipulate metal.
When you cast this spell, you can decide whether you want to push or pull a metal object.

After choosing a target you can activate the effect again as a bonus action, and can change the target as an action.


Push: You raise your right hand and emit a wave of repelling energy towards a metal object within range.
You and the target are repelled 20 ft from each other, and the amount of feet each of you are pushed is determined by the size difference.
If the object is being held by a creature it must succeed a strength saving throw against your spell DC or drop the object as it is thrusted away from them.
If the creature is wearing the object or it cannot be dropped, it succeeds the throw automatically.
On a successful save the creature is affected with the object.



After choosing a target you can activate the effect again as a bonus action, and can change the target as an action.



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Wizard 2nd level transmutation

Magnetize [2/2]

  • casting time 1 action
  • range 60 feet

  • components VSM
  • duration Concentration, Up to 1 minute

Iron worth 2sp which you consume

Pull: You raise your left hand and emit a wave of attracting energy towards a metal object within range.
You and the target are attracted 20 ft from each other, and the amount of feet each of you are pulled is determined by the size difference.
If the object is being held by a creature it must succeed a strength saving throw against your spell DC or drop the object as it is thrusted away from them.
If the creature is wearing the object or it cannot be dropped, it succeeds the throw automatically.
On a successful save the creature is affected with the object.



At Higher Levels:When you cast this spell using a spell slot of 3rd level or higher, the range and effect are increased by 10 ft for every odd level above 2nd, and for every even level you can choose one additional target.

Wizard 2nd level transmutation

Magnetize [1/2]

  • casting time 1 action
  • range 60 feet

  • components VSM
  • duration Concentration, Up to 1 minute

Iron worth 2sp which you consume

You magnetize your hands, enabling you to manipulate metal.
When you cast this spell, you can decide whether you want to push or pull a metal object.


After choosing a target you can activate the effect again as a bonus action, and can change the target as an action.


Push: You raise your right hand and emit a wave of repelling energy towards a metal object within range.
You and the target are repelled 20 ft from each other, and the amount of feet each of you are pushed is determined by the size difference.
If the object is being held by a creature it must succeed a strength saving throw against your spell DC or drop the object as it is thrusted away from them.
If the creature is wearing the object or it cannot be dropped, it succeeds the throw automatically.
On a successful save the creature is affected with the object.



After choosing a target you can activate the effect again as a bonus action, and can change the target as an action.



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Wizard 2nd level transmutation

Magnetize [2/2]

  • casting time 1 action
  • range 60 feet

  • components VSM
  • duration Concentration, Up to 1 minute

Iron worth 2sp which you consume

Pull: You raise your left hand and emit a wave of attracting energy towards a metal object within range.
You and the target are attracted 20 ft from each other, and the amount of feet each of you are pulled is determined by the size difference.
If the object is being held by a creature it must succeed a strength saving throw against your spell DC or drop the object as it is thrusted away from them.
If the creature is wearing the object or it cannot be dropped, it succeeds the throw automatically.
On a successful save the creature is affected with the object.



At Higher Levels:When you cast this spell using a spell slot of 3rd level or higher, the range and effect are increased by 10 ft for every odd level above 2nd, and for every even level you can choose one additional target.

Wizard 2nd level transmutation

Magnetize [1/2]

  • casting time 1 action
  • range 60 feet

  • components VSM
  • duration Concentration, Up to 1 minute

Iron worth 2sp which you consume

You magnetize your hands, enabling you to manipulate metal.
When you cast this spell, you can decide whether you want to push or pull a metal object.


After choosing a target you can activate the effect again as a bonus action, and can change the target as an action.



Push: You raise your right hand and emit a wave of repelling energy towards a metal object within range.
You and the target are repelled 20 ft from each other, and the amount of feet each of you are pushed is determined by the size difference.
If the object is being held by a creature it must succeed a strength saving throw against your spell DC or drop the object as it is thrusted away from them.
If the creature is wearing the object or it cannot be dropped, it succeeds the throw automatically.
On a successful save the creature is affected with the object.



After choosing a target you can activate the effect again as a bonus action, and can change the target as an action.



hjhjk vn cbc cb cb

Wizard 2nd level transmutation

Magnetize [2/2]

  • casting time 1 action
  • range 60 feet

  • components VSM
  • duration Concentration, Up to 1 minute

Iron worth 2sp which you consume

Pull: You raise your left hand and emit a wave of attracting energy towards a metal object within range.
You and the target are attracted 20 ft from each other, and the amount of feet each of you are pulled is determined by the size difference.
If the object is being held by a creature it must succeed a strength saving throw against your spell DC or drop the object as it is thrusted away from them.
If the creature is wearing the object or it cannot be dropped, it succeeds the throw automatically.
On a successful save the creature is affected with the object.



At Higher Levels:When you cast this spell using a spell slot of 3rd level or higher, the range and effect are increased by 10 ft for every odd level above 2nd, and for every even level you can choose one additional target.

Wizard 2nd level transmutation

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