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Crossbow, Light

  • casting time1 action
  • range80ft/320ft

  • componentsPiercing
  • duration1d8+1

+3 HIT/DC

Simple
Ammunition
Loading
Range
Two-Handed

Fighter Ranged Weapon

Glaive

  • casting time1 action
  • range10ft. reach

  • componentsSlashing
  • duration1d10+3

+5 HIT/DC

Martial
Heavy
Reach
Two-Handed

Fighter Melee Weapon

Unarmed Strike

  • casting time1 action
  • range5ft. reach

  • componentsBludgeoning
  • duration4

+5 HIT/DC

Martial
Heavy
Reach
Two-Handed

Fighter Melee Attack

Breath Weapon (Black)

  • casting time1 action
  • range30ft. range

  • componentsAcid
  • duration2d6

12DEX Hit/DC

Once per short rest

Fighter Acid Breath

Second Wind

  • casting time1 bonus action
  • range----

  • components----
  • duration----

Once per short rest, you can use a bonus action to regain 1d10 + 4 HP.

Fighter Bonus Action

Action Surge

  • casting time1 action
  • range----

  • components----
  • duration----

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Fighter Other Action

Great Weapon Fighting

  • casting time----
  • range----

  • components----
  • duration----

You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

Fighter Class Feature

Great Weapon Fighting

  • casting time----
  • range----

  • components----
  • duration----

You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

Fighter Class Feature

A A
A A
A A
A A
BA BA
BA BA
F&T F&T
F&T F&T