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Vassermiller's Invisible Touch

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Concentration, up to 10 minutes

Shadowy beam of necrotic energy shoots from your outstretched fingers while you hold your arm pointing at a creature within range. Make a ranged spell attack against the creature to drain life energy from it. On a hit, the target takes 3d10 necrotic damage and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
At higher levels: When you cast this spell using the spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

Wizard 5th level Necromancy

Speak with Dead

  • casting time1 action
  • range10 feet

  • componentsV, S, M
  • duration10 minutes

burning incense

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.
Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

Wizard 4th level Necromancy

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