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Inspiration Point

  • casting time -
  • range -

  • components -
  • duration 1-time use

(-) Gaining Inspiration
Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way.
You either have inspiration or you don’t - you can’t stockpile multiple “inspirations” for later use.

Using Inspiration
If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.

Inspiration Point

  • casting time -
  • range -

  • components -
  • duration 1-time use

(-) Gaining Inspiration
Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way.
You either have inspiration or you don’t - you can’t stockpile multiple “inspirations” for later use.

Using Inspiration
If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.

Inspiration Point

  • casting time -
  • range -

  • components -
  • duration 1-time use

(-) Gaining Inspiration
Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way.
You either have inspiration or you don’t - you can’t stockpile multiple “inspirations” for later use.

Using Inspiration
If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.

Inspiration Point

  • casting time -
  • range -

  • components -
  • duration 1-time use

(-) Gaining Inspiration
Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way.
You either have inspiration or you don’t - you can’t stockpile multiple “inspirations” for later use.

Using Inspiration
If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.


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