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, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3jDay). If the dragon fails a saving
throw, it can choose to succeed instead.


Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1min. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Actions

Adult Black Dragon

Adult Black Dragon Huge dragon, chaotic evil 14 11,500 xp

  • Armor class 19 (natural armor)
  • Hit points 195 (17d12+85)
  • Speed 40ft., fly 80 ft., swim 40ft.
  • STR 23 (+6)
  • DEX 14 (+2)
  • CON 21 (+5)
  • INT 14 (+2)
  • WIS 13 (+1)
  • CHA 17 (+3)

Save Throws: Dex +7, Con + 10, Wis +6, Cha +8

Skills: Perception + 11, Stealth +7

Damage Immunities: acid

Senses: blindsight 60ft., darkvision 120ft., passive Perception 21

Languages: Common, Draconic

Challenge: 14 (11,500 xp)

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1min. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3jDay). If the dragon fails a saving
throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack:+ 11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Acid Breath (Recharge 5-6). The dragon exbales acid in a
60-foot line that is 5 feet wide. Each creature in that line
must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legend ary actions, choosing from the options below. Only one legend ary action option can be used at a time and only at the end of another creature's turn.
The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet ofthe dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.