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Hill Giant

Hill Giant huge giant, Chaotic evil 5 1,800 xp

  • Armor class 13 (natural armor)
  • Hit points 150 (10d12+40)
  • Speed 40
  • STR21 (+5)
  • DEX8 (-1)
  • CON19 (+4)
  • INT5 (-3)
  • WIS9 (-1)
  • CHA6 (-2)

Skills: Perception +2

Languages: Giant

Challenge:5 (1,800 xp)

Save DC = 16

Actions

Multiattack.The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 15 ft., one target.
Hit:18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.
Hit:21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 1d6 bludgeoning damage for every 10 feet it was thrown.

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Stone Giant

Stone Giant huge giant, Neutral 7 0 xp

  • Armor class 17 (natural armor)
  • Hit points 123 (11d12+55)
  • Speed 40
  • STR23 (+6)
  • DEX15 (+2)
  • CON20 (+5)
  • INT10 (0)
  • WIS12 (+1)
  • CHA9 (-1)

Save Throws: Dex +5, Con +8, Wis +4

Skills: Athletics +12, Perception +4

Senses: Darkvision 60ftm passive Perception 14

Languages: Giant

Challenge:7 (0 xp)

Actions

Multiattack.The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Hit:19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.
Hit:28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 1d8 bludgeoning damage for every 10 feet it was thrown.

Reaction
Rock Catching.If a rock or similar object is hurled at the giant the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.