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Name

Name Type, alignment Challenge 0 xp

  • Armor class Armor Class (Armor Type)
  • Hit points Hit Points (Hit Points dice)
  • Speed Speed
  • STRSTR (-5)
  • DEXDEX (-5)
  • CONCON (-5)
  • INTINT (-5)
  • WISWIS (-5)
  • CHACHA (-5)

Save Throws:Save Throws

Skills:Skills

Damage Resistances:Damage resistance

Damage Immunities:Damage imunities

Condition Immunities:Condition immunities

Senses:Senses

Languages:Languages

Challenge:Challenge (0 xp)

Describtion 2

Describtion 1

Actions

Action

Legendary Actions

Legendary Actions

Crocodile

Crocodile Large Beast , Unaligned 1/2 100 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 20 ft., swim 30 ft.
  • STR 15 (+2)
  • DEX 10 (0)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 5 (-3)

Skills: Stealth +2

Senses: Passive Perception 10

Languages: --

Challenge: 1/2 (100 xp)

Hold Breath: The crocodile can hold its breath for 15 minutes.

Actions

Bite: Melee Weapon Attack:+4 to hit, reach 5 ft., one creature.
Hit:7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Giant Octopus

Giant Octopus Large Beast , Unaligned 1 200 xp

  • Armor class 11
  • Hit points 52 (8d10+8)
  • Speed 20 ft., swim 60 ft.
  • STR 17 (+3)
  • DEX 13 (+1)
  • CON 13 (+1)
  • INT 4 (-3)
  • WIS 10 (0)
  • CHA 4 (-3)

Skills: Perception +4, Stealth +5

Senses: Darkvision 60 ft., Passive Perception 14

Languages: --

Challenge: 1 (200 xp)

Hold Breath: While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing: The octopus can breathe only underwater.,

Actions

Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target.
Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest): A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Reef Shark

Reef Shark Medium Beast, Unaligned 1/2 100 xp

  • Armor class 12 (natural armor)
  • Hit points 22 (4d8+4)
  • Speed 0 ft., swim 40 ft.
  • STR 14 (+2)
  • DEX 13 (+1)
  • CON 13 (+1)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 4 (-3)

Skills: Perception +2

Senses: Blindsight 30 ft., Passive Perception 12

Languages: --

Challenge: 1/2 (100 xp)

Pack Tactics: The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing: The shark can breathe only underwater.,

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.

Giant Toad (Kröte)

Giant Toad (Kröte) Large Beast , Unaligned 1 200 xp

  • Armor class 11
  • Hit points 39 (6d10+6)
  • Speed 20 ft., swim 40 ft.
  • STR 15 (+2)
  • DEX 13 (+1)
  • CON 13 (+1)
  • INT 2 (-4)
  • WIS 10 (0)
  • CHA 3 (-4)

Senses: Darkvision 30 ft., Passive Perception 10

Languages: --

Challenge: 1 (200 xp)

Amphibious: The toad can breathe air and water.

Standing Leap: The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.,

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

Swallow: The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Giant Hyena

Giant Hyena Large Beast , Unaligned 1 200 xp

  • Armor class 12
  • Hit points 45 (6d10+12)
  • Speed 50 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3

Senses: Passive Perception 13

Languages: --

Challenge: 1 (200 xp)

,

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage.


Bonus Action Rampage: When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

Cat

Cat Tiny Beast , Unaligned 0 10 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 ft., climb 30 ft.
  • STR 3 (-4)
  • DEX 15 (+2)
  • CON 10 (0)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3, Stealth +4

Senses: Passive Perception 13

Languages: --

Challenge: 0 (10 xp)

Keen Smell: The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws: Melee Weapon Attack:+0 to hit, reach 5 ft., one target.
Hit:1 slashing damage.

Mastiff (Dogge)

Mastiff (Dogge) Medium Beast, Unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 5 (1d8+1)
  • Speed 40 ft.
  • STR 13 (+1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3

Senses: Passive Perception 13

Languages: --

Challenge: 1/8 (25 xp)

Keen Hearing and Smell: The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite: Melee Weapon Attack:+3 to hit, reach 5 ft., one target.
Hit:4 (1d6+1) piercing damage.If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Ape (Affe)

Ape (Affe) Medium Beast, Unaligned 1/2 100 xp

  • Armor class 12
  • Hit points 19 (3d8+6)
  • Speed 30 ft., climb 30 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Athletics +5, Perception +3

Senses: Passive Perception 13

Languages: --

Challenge: 1/2 (100 xp)

Human-Like Hands: Because the Ape has human-like hands, you can likely use weapons.

Actions

Multiattack: The ape makes two fist attacks.

Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) bludgeoning damage.

Rock: Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target.
Hit: 6 (1d6 + 3) bludgeoning damage.

Name

Name Type, alignment Challenge 0 xp

  • Armor class Armor Class (Armor Type)
  • Hit points Hit Points (Hit Points dice)
  • Speed Speed
  • STRSTR (-5)
  • DEXDEX (-5)
  • CONCON (-5)
  • INTINT (-5)
  • WISWIS (-5)
  • CHACHA (-5)

Save Throws:Save Throws

Skills:Skills

Damage Resistances:Damage resistance

Damage Immunities:Damage imunities

Condition Immunities:Condition immunities

Senses:Senses

Languages:Languages

Challenge:Challenge (0 xp)

Describtion 2

Describtion 1

Actions

Action

Legendary Actions

Legendary Actions

Brown Bear

Brown Bear Large beast, unalinged 1 200 xp

  • Armor class 11 (natural armor)
  • Hit points 34 (4d10 + 12)
  • Speed 40ft, climb 30ft
  • STR19 (+4)
  • DEX10 (0)
  • CON16 (+3)
  • INT2 (-4)
  • WIS13 (+1)
  • CHA7 (-2)

Skills: Perception +3

Senses: Passive Perception 13

Languages:-

Challenge:1 (200 xp)

Keen Smell. The bear has advantage on WIS (Perception) checks that rely on smell.,

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 8 (1d8 +4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 11 (2d6 + 4) slashing damage.

Warhorse

Warhorse Large beast, unaligned 1/2 100 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 60 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Senses: Passive Perception 11

Languages:-

Challenge: 1/2 (100 xp)

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.,,

Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Dire Wolf

Dire Wolf Large beast, unaligned 1 200 xp

  • Armor class 14 (natural)
  • Hit points 37 (5d10+10)
  • Speed 50 ft.
  • STR17 (+3)
  • DEX15 (+2)
  • CON15 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +3, Stealth +4

Senses: Passive Perception 13

Languages:-

Challenge:1 (200 xp)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ,,

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Giant Spider

Giant Spider Large beast, unaligned 1 200 xp

  • Armor class 14 (natural Armor)
  • Hit points 26 (4d10+4)
  • Speed 30 ft., climb 30 ft.
  • STR14 (+2)
  • DEX16 (+3)
  • CON12 (+1)
  • INT2 (-4)
  • WIS11 (0)
  • CHA4 (-3)

Skills: Stealth +7

Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10

Languages:

Challenge:1 (200 xp)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.,

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit:7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5-6): Ranged Weapon Attack:+5 to hit, range 30/60 ft., one creature.Hit:The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).

Poisonous Snake

Poisonous Snake Tiny beast, unaligned 1/8 25 xp

  • Armor class 13
  • Hit points 2 (1d4)
  • Speed 30 ft., swim 30 ft.
  • STR2 (-4)
  • DEX16 (+3)
  • CON11 (0)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Senses: Blindsight 10 ft., Passive Perception 10

Languages:-

Challenge: 1/8 (25 xp)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Rat

Rat Tiny beast, unaligned 0 10 xp

  • Armor class 10
  • Hit points 1 (1d4-1)
  • Speed 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON9 (-1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses: Blindsight 30 ft., Passive Perception 10

Languages:-

Challenge:0 (10 xp)

Keen Smell. The rat has advantage on WIS (Perception) checks that rely on smell.,

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Name

Name Type, alignment Challenge 0 xp

  • Armor class Armor Class (Armor Type)
  • Hit points Hit Points (Hit Points dice)
  • Speed Speed
  • STRSTR (-5)
  • DEXDEX (-5)
  • CONCON (-5)
  • INTINT (-5)
  • WISWIS (-5)
  • CHACHA (-5)

Save Throws:Save Throws

Skills:Skills

Damage Resistances:Damage resistance

Damage Immunities:Damage imunities

Condition Immunities:Condition immunities

Senses:Senses

Languages:Languages

Challenge:Challenge (0 xp)

Describtion 2

Describtion 1

Actions

Action

Legendary Actions

Legendary Actions