Innate Spellcasting: The guardian's innate spellcasting ability is Wisdom (Spell DC 15, +7 to hit will spell attacks). The guardian can innately cast the following spells, requiring no material components:
At will: Druidcraft, Thorn whip (11th Level)
3/day each: Spike Growth, Silence
1/day each: Conjure Animals, Plant Growth
Keen Hearing and Smell: The guardian has Advantage on Perception checks that rely on hearing and smell.
Speak with Beasts and Plants: The guardian can communicate with beasts and plants as if they shared a language.
Tree Stride: Once on its turn, the guardian can use 10 ft. of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 ft of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.
MULTIATTACK:
The guardian makes two BITE attacks.
BITE:
Melee Weapon Attack:
+6 to Hit, reach 5 ft., one creature
Hit: (2d6 + 3) 10 avg. piercing damage.
If the target is a creature, it must succeed in a
DC 13 Strength Saving Throw or be knocked prone.