Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 5ft.
Longsword. Melee Weapon Attack. +5 to hit.
Hit. 5 (1d8+6) Slashing damage.
Radiant Lure. Spell Attack, Range 25ft., Creature must make a DC 13 STR save or be pulled 15ft. closer to the paladin and take 6 (1d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +5 to hit.
Hit. 11 (1d8+6) Slashing Plus 8 (3d4) Radiant damage.
Creatures hit by this attack must make a DC 13 CON Save or be ignited, taking 8 (3d4) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 5ft.
Longsword. Melee Weapon Attack. +5 to hit.
Hit. 9 (2d8+6) Slashing damage.
Radiant Lure. Spell Attack, Range 25ft., Creature must make a DC 13 STR save or be pulled 15ft. closer to the paladin and take 11 (2d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +5 to hit.
Hit. 15 (2d8+6) Slashing Plus 8 (3d4) Radiant damage.
Creatures hit by this attack must make a DC 13 CON Save or be ignited, taking 8 (3d4) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.
2x Longsword Multiattack.
Longsword +1. Melee Weapon Attack. +7 to hit.
Hit. 6 (1d8+7) Slashing damage.
Radiant Lure. Spell Attack, Range 30ft., Creature must make a DC 14 STR save or be pulled 15ft. closer to the paladin and take 11 (2d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +7 to hit.
Hit. 16 (2d8+7) Slashing Plus 10 (4d4) Radiant damage.
Creatures hit by this attack must make a DC 14 CON Save or be ignited, taking 11 (3d4) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.
2x Longsword Multiattack.
Longsword +1. Melee Weapon Attack. +8 to hit.
Hit. 6 (1d8+8) Slashing damage.
Radiant Lure. Spell Attack, Range 30ft., Creature must make a DC 15 STR save or be pulled 15ft. closer to the paladin and take 11 (2d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +8 to hit.
Hit. 17 (2d8+8) Slashing Plus 10 (4d4) Radiant damage.
Creatures hit by this attack must make a DC 14 CON Save or be ignited, taking 11 (3d4) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.
2x Longsword Multiattack.
Longsword +1. Melee Weapon Attack. +8 to hit.
Hit. 10 (2d8+8) Slashing damage.
Radiant Lure. Spell Attack, Range 30ft., Creature must make a DC 15 STR save or be pulled 15ft. closer to the paladin and take 22 (4d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +8 to hit.
Hit. 26 (4d8+8) Slashing Plus 14 (4d6) Radiant damage.
Creatures hit by this attack must make a DC 14 CON Save or be ignited, taking 11 (3d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.
2x Longsword Multiattack.
Longsword +2. Melee Weapon Attack. +10 to hit.
Hit. 11 (2d8+9) Slashing damage.
Radiant Lure. Spell Attack, Range 35ft., Creature must make a DC 16 STR save or be pulled 15ft. closer to the paladin and take 22 (4d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +10 to hit.
Hit. 27 (4d8+9) Slashing Plus 18 (5d6) Radiant damage.
Creatures hit by this attack must make a DC 15 CON Save or be ignited, taking 11 (3d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +3 bonus to the saving throws of all allies within 10ft.
Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
2x Longsword Multiattack.
Longsword +2. Melee Weapon Attack. +10 to hit.
Hit. 11 (2d8+9) Radiant damage.
Radiant Lure. Spell Attack, Range 35ft., Creature must make a DC 16 STR save or be pulled 15ft. closer to the paladin and take 22 (4d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +10 to hit.
Hit. 27 (4d8+9) Slashing Plus 18 (5d6) Radiant damage.
Creatures hit by this attack must make a DC 15 CON Save or be ignited, taking 14 (3d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 10ft.
2x Longsword Multiattack.
Longsword +2. Melee Weapon Attack. +11 to hit.
Hit. 16 (3d8+11) Radiant damage.
Radiant Lure. Spell Attack, Range 40ft., Creature must make a DC 17 STR save or be pulled 20ft. closer to the paladin and take 33 (6d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +11 to hit.
Hit. 38 (6d8+11) Slashing Plus 21 (6d6) Radiant damage.
Creatures hit by this attack must make a DC 16 CON Save or be ignited, taking 18 (4d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 10ft.
2x Longsword Multiattack.
Longsword +2. Melee Weapon Attack. +11 to hit.
Hit. 20 (4d8+11) Radiant damage.
Radiant Lure. Spell Attack, Range 40ft., Creature must make a DC 17 STR save or be pulled 20ft. closer to the paladin and take 44 (8d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +11 to hit.
Hit. 47 (8d8+11) Slashing Plus 21 (6d6) Radiant damage.
Creatures hit by this attack must make a DC 16 CON Save or be ignited, taking 18 (4d6) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 15ft.
2x Longsword Multiattack.
Longsword +3. Melee Weapon Attack. +13 to hit.
Hit. 17 (3d8+12) Radiant damage.
Radiant Lure. Spell Attack, Range 45ft., Creature must make a DC 18 STR save or be pulled 20ft. closer to the paladin and take 33 (6d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +13 to hit.
Hit. 39 (6d8+12) Slashing Plus 32 (7d8) Radiant damage.
Creatures hit by this attack must make a DC 17 CON Save or be ignited, taking 22 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Hate & Protection. The Paladin grants a +4 bonus to the saving throws , Attack, and Damage of all allies within 15ft.
Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
2x Longsword Multiattack.
Longsword +3. Melee Weapon Attack. +17 to hit.
Hit. 16 (2d8+16) Radiant damage.
Radiant Lure. Spell Attack, Range 45ft., Creature must make a DC 18 STR save or be pulled 20ft. closer to the paladin and take 26 (4d10+4) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +17 to hit.
Hit. 34 (4d8+16) Slashing Plus 36 (7d8) Radiant damage.
Creatures hit by this attack must make a DC 17 CON Save or be ignited, taking 22 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 15ft.
2x Longsword Multiattack.
Longsword +3. Melee Weapon Attack. +13 to hit.
Hit. 26 (5d8+12) Radiant damage.
Radiant Lure. Spell Attack, Range 45ft., Creature must make a DC 18 STR save or be pulled 20ft. closer to the paladin and take 55 (10d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +13 to hit.
Hit. 57 (10d8+12) Slashing Plus 32 (7d8) Radiant damage.
Creatures hit by this attack must make a DC 17 CON Save or be ignited, taking 22 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 15ft.
2x Longsword Multiattack.
Longsword +3. Melee Weapon Attack. +13 to hit.
Hit. 30 (6d8+12) Radiant damage.
Radiant Lure. Spell Attack, Range 45ft., Creature must make a DC 18 STR save or be pulled 20ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +13 to hit.
Hit. 66 (12d8+12) Slashing Plus 32 (7d8) Radiant damage.
Creatures hit by this attack must make a DC 17 CON Save or be ignited, taking 22 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +4 bonus to the saving throws of all allies within 15ft.
2x Longsword Multiattack.
Longsword +4. Melee Weapon Attack. +15 to hit.
Hit. 31 (6d8+13) Radiant damage.
Radiant Lure. Spell Attack, Range 50ft., Creature must make a DC 19 STR save or be pulled 20ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +15 to hit.
Hit. 67 (12d8+13) Slashing Plus 36 (8d8) Radiant damage.
Creatures hit by this attack must make a DC 18 CON Save or be ignited, taking 26 (4d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Aura of Protection. The Paladin grants a +5 bonus to the saving throws of all allies within 15ft.
2x Longsword Multiattack.
Longsword +4. Melee Weapon Attack. +15 to hit.
Hit. 31 (6d8+14) Radiant damage.
Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +15 to hit.
Hit. 68 (12d8+14) Slashing Plus 41 (9d8) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d8) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.
Aura of Protection. The Paladin grants a +5 bonus to the saving throws of all allies within 15ft.
3x Longsword Multiattack.
Longsword +4. Melee Weapon Attack. +15 to hit.
Hit. 22 (4d8+14) Radiant damage.
Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +15 to hit.
Hit. 68 (12d8+14) Slashing Plus 50 (9d10) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d10) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Legendary Resistance (OOOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.
Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.
Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
2x Longsword Multiattack.
Longsword +5. Melee Weapon Attack. +22 to hit.
Hit. 24 (3d8+20) Radiant damage.
Radiant Lure. Spell Attack, Range 60ft., Creature must make a DC 20 STR save or be pulled 25ft. closer to the paladin and take 38 (6d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +22 to hit.
Hit. 47 (6d8+20) Slashing Plus 60 (10d10) Radiant damage.
Creatures hit by this attack must make a DC 20 CON Save or be ignited, taking 33 (5d10) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Legendary Resistance (OOOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.
Aura of Protection. The Paladin grants a +5 bonus to the saving throws of all allies within 15ft.
Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Longsword Multiattack.
Longsword +5. Melee Weapon Attack. +17 to hit.
Hit. 23 (4d8+15) Radiant damage.
Radiant Lure. Spell Attack, Range 60ft., Creature must make a DC 20 STR save or be pulled 25ft. closer to the paladin and take 66 (12d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +17 to hit.
Hit. 69 (12d8+15) Slashing Plus 55 (10d10) Radiant damage.
Creatures hit by this attack must make a DC 20 CON Save or be ignited, taking 33 (5d10) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.
Aura of Protection. The Paladin grants a +5 bonus to the saving throws of all allies within 15ft.
3x Longsword Multiattack.
Longsword +4. Melee Weapon Attack. +15 to hit.
Hit. 27 (5d8+14) Radiant damage.
Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 83 (15d10+0) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +15 to hit.
Hit. 82 (15d8+14) Slashing Plus 50 (9d10) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d10) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.
Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.
Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Longsword Multiattack.
Longsword +4. Melee Weapon Attack. +20 to hit.
Hit. 27 (4d8+19) Radiant damage.
Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 71 (12d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +20 to hit.
Hit. 73 (12d8+19) Slashing Plus 64 (9d12) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d12) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.
Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.
Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Longsword Multiattack.
Longsword +4. Melee Weapon Attack. +20 to hit.
Hit. 32 (5d8+19) Radiant damage.
Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 88 (15d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +20 to hit.
Hit. 87 (15d8+19) Slashing Plus 64 (9d12) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d12) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.
Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.
Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Longsword Multiattack.
Longsword +4. Melee Weapon Attack. +20 to hit.
Hit. 32 (5d8+19) Radiant damage.
Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 88 (15d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +20 to hit.
Hit. 87 (15d8+19) Slashing Plus 64 (9d12) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d12) Fire damage at the start of each turn until someone uses an action to extinguish the fire.
Legendary Resistance (OOOO/day). When the Paladin fails a saving throw, it may choose to succeed instead.
Aura of Hate & Protection. The Paladin grants a +5 bonus to the saving throws , Attack, and Damage of all allies within 15ft.
Greatsword Master The Knight can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
3x Longsword Multiattack.
Longsword +4. Melee Weapon Attack. +20 to hit.
Hit. 32 (5d8+19) Radiant damage.
Radiant Lure. Spell Attack, Range 55ft., Creature must make a DC 19 STR save or be pulled 25ft. closer to the paladin and take 88 (15d10+5) Radiant damage. A successful save halves the damage and the creature is not pulled.
Wrathful Smite (Recharge 5-6). Melee Attack. +20 to hit.
Hit. 87 (15d8+19) Slashing Plus 64 (9d12) Radiant damage.
Creatures hit by this attack must make a DC 19 CON Save or be ignited, taking 33 (5d12) Fire damage at the start of each turn until someone uses an action to extinguish the fire.