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Red Dragon, CR 6

Red Dragon, CR 6 Large dragon, Loot Value 30,000, chaotic evil CR 6 2,300 xp

  • Armor class 17 (Natural)
  • Hit points 116 (11d10+55)
  • Speed 40ft, Climb 40ft., Fly 80ft.
  • STR19 (+4)
  • DEX10 (0)
  • CON21 (+5)
  • INT14 (+2)
  • WIS11 (0)
  • CHA19 (+4)

Save Throws:DEX +2, CON +7, WIS +2, CHA +6,

Skills:Stealth +4, Perception +4,

Damage Immunities:Fire

Senses:Blindsight 30 ft. Darkvision 120 ft, Psv Per 14, Bluff DC 14, Bribe DC 18, 10,000 gp, Carry 570lbs., Push 1,140lbs.

Languages:Common Draconic

Challenge:CR 6 (2,300 xp)


Dragon Blood. When below 58hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack take 4 (1d6) Fire Damage as the dragon's blood splashes on them.

Actions

Bite. Melee Attack. +6 to hit, Reach 10ft.
Hit. 10 (1d10+4) piercing damage plus 4 (1d6) Fire damage.

Claw. Melee Attack: +6 to hit, Reach 5 ft.
Hit. 8 (1d6+4) slashing damage.

Tail. Melee Attack. +6 to hit, three targets w/i 5-15ft.
Hit. 8 (1d8+4) Bludgeoning damage. Targets hit by the tail must also make a DC 14 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.

Fireball (Recharge 1). The dragon fills a 10ft area in fire, igniting all objects not worn or carried. Each creature in that area must make a DC 16 DEX Save taking 28 (8d6) Fire damage on a failed save or half as much damage on a successful one.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 10 foot cone. Each creature in that area must make a DC 15 DEX Save taking 35 (10d6) Fire damage on a failed save or half as much damage on a successful one.

Orc Hulkster, CR 4

Orc Hulkster, CR 4 Medium Orc, Loot Value 1,000, Unaligned CR 4 1,100 xp

  • Armor class 17 (Barbarian)
  • Hit points 74 (7d12+28)
  • Speed 30ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON19 (+4)
  • INT5 (-3)
  • WIS7 (-2)
  • CHA7 (-2)

Save Throws:STR +7, CON +7,

Skills:Athletics +7, Acrobatics +5, Intimidation +7,

Damage Resistances:Non Magical Piercing, Bludgeoning and Piercing

Senses:Psv Per 8, Bluff DC 6, Carry 270lbs., Push 540lbs.

Languages:Orc

Challenge:CR 4 (1,100 xp)


Berserker. The orc adds it's proficiency to damage, and has resistance to Non-Magical Damage.

Aggressive. As a Bonus Action, the Orc can move up to its speed towards an enemy it can see or hear.

Actions

2x Battleaxe Multiattack.

Battleaxe:Melee Attack: +7 to hit.
Hit: 12 (1d8+7) slashing damage.

Javelin. (Recharge on 5-6) +8 to hit, Range 40 ft.
Hit: 20 (2d12 +7) piercing damage.

Fearful Gaze. As a reaction, the Orc can frighten the last target that dealt it damage it if they fail a DC 15 WIS Save.

Quickling, CR 4

Quickling, CR 4 Tiny Fey, Loot Value 75, Chaotic Evil CR 4 1,100 xp

  • Armor class 18 (Natural)
  • Hit points 36 (8d4+16)
  • Speed 120ft
  • STR4 (-3)
  • DEX25 (+7)
  • CON15 (+2)
  • INT10 (0)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Acrobatics +9, Sleight of Hand +9, Stealth +9, Perception +5,

Senses:Darkvision 60 ft., Psv Per 15, Bluff DC 9, Bribe DC 13, 300 gp, Carry 15lbs.

Languages:Common, Sylvan

Challenge:CR 4 (1,100 xp)


Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.

Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

3x Dagger Multiattack. Melee or Ranged Weapon Attack. +9 to hit, Range 20/60 ft.
Hit. 15 (3d4 +7) piercing damage.