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Shield Dwarf Knight

Shield Dwarf Knight Medium humanoid (dwarf), lawful good 3 700 xp

  • Armor class 18+2 (plate+shield)
  • Hit points 52 (8d8 + 16)
  • Speed 25 ft.
  • STR 16 (+3)
  • DEX 11 (0)
  • CON 14 (+2)
  • INT 11 (0)
  • WIS 11 (0)
  • CHA 15 (+2)

Save Throws: Con +4, Wis +2

Damage Resistances: poison

Senses: darkvision 60 ft., passive Perception 10

Languages: Common, Dwarvish

Challenge: 3 (700 xp)

Dwarven Resilience. The shield dwarf noble has advantage on saving throws against poison, and has resistance against poison damage.

Brave. The knight has advantage on saving throws against being frightened.


Multiattack. The knight makes two melee attacks.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7/8 (1d8/10 + 3) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.