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Hell Hound

Hell Hound Medium fiend, lawful evil 3 700 xp

  • Armor class 15 (natural armor)
  • Hit points 45 (7d8 + 14)
  • Speed 50 ft.
  • STR 17 (+3)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 13 (+1)
  • CHA 6 (-2)

Skills: Perception +5

Damage Immunities: fire

Senses: darkvision 60 ft., passive Perception 15

Languages: understands Infernal but can't speak it

Challenge: 3 (700 xp)

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell
.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.