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Fey Spirit

Fey Spirit Small fey, 0 xp

  • Armor class 12 + SL (natural armor)
  • Hit points 30 + 10 *SL>3
  • Speed 40 ft.
  • STR13 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT14 (+2)
  • WIS11 (0)
  • CHA16 (+3)

Condition Immunities:charmed

Senses: darkvision 60 ft., passive Perception 10

Languages:Sylvan, understands the language you speak

Challenge: (0 xp)


Multiattack. The The fey makes a number of attacks equal to half this slepp's level (rounded down).

Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target.
Hit: 1d6 + 3 + the spell's level piercing damage + 1d6 force damage.

Bonus Actions:
Fey Step. The fey magically teleports up to 30 feet to an unoccupied spate it can see. Then one of the following effects occurs, based on the fey's chosen mood:
Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.
Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
Tricksy. The fey can fill a 5 foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.

Legendary Actions