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Cave Bear

Cave Bear Large beast, unaligned 2 450 xp

  • Armor class 12 (natural armor)
  • Hit points 42 (5d10 + 15)
  • Speed 40 ft., swim 30 ft.
  • STR 20 (+5)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 2 (-4)
  • WIS 13 (+1)
  • CHA 7 (-2)

Skills: Perception +3

Senses: darkvision 60 ft., passive Perception 13

Languages:

Challenge: 2 (450 xp)

Keen Smell: The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Huge Polar Bear

Huge Polar Bear Huge beast, unaligned 2 450 xp

  • Armor class 12 (natural armor)
  • Hit points 65 (5d12 + 15)
  • Speed 40 ft., swim 30 ft.
  • STR 20 (+5)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 2 (-4)
  • WIS 13 (+1)
  • CHA 7 (-2)

Skills: Perception +3

Senses: passive Perception 13

Languages:

Challenge: 2 (450 xp)

Keen Smell: The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Saber-Toothed Tiger

Saber-Toothed Tiger Large beast, unaligned 2 450 xp

  • Armor class 12 (natural)
  • Hit points 52 (7d10 + 14)
  • Speed 40 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 15 (+2)
  • INT 3 (-4)
  • WIS 12 (+1)
  • CHA 8 (-1)

Skills: Perception +3, Stealth +6

Senses: passive Perception 13

Languages:

Challenge: 2 (450 xp)

This great cat is a terrifying apparition of power and violence, muscles rippling beneath its short fur and vicious saber-like teeth extending downward from its upper jaw.

Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Giant Constrictor

Giant Constrictor Huge beast, Huge beast 2 450 xp

  • Armor class 12 (natural armor)
  • Hit points 60 (8d12 + 8)
  • Speed 30 ft., swim 30 ft.
  • STR 19 (+4)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 1 (-5)
  • WIS 10 (0)
  • CHA 3 (-4)

Skills: Perception +2

Senses: blindsight 10 ft., passive Perception 12

Languages: -

Challenge: 2 (450 xp)

An enormous coil of muscle and scales, this giant snake flicks its arm-length tongue in the air as it scans the area for prey.

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.


Constrict: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.