Undead Thralls. At 6th level, when you cast animate dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Whenever you create an undead using a necromancy spell, it has additional benefits:
- The creatures hit point maximum is increased by an amount equal to your wizard level.
- The creature adds your proficiency bonus to its weapon damage rolls.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
Swarm Size and Shape. There are 5 creatures in this swarm, and they occupy 4 tiles or 3 hexes contiguously.
This swarm's stats are based on those of a Skeleton Thrall, L10.
Swarm Attacks. Roll each of the attacks with damage separately. The swarm can apply the damage to all or some of the targets with an AC below their attack roll that are within range.
Mulitattack. The swarm can make two attacks if they are above 58 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.
Swarm Attack. +4 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 23 (5d8) damage.
===Individual Attacks===
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.
Swarm Size and Shape. There are 10 creatures in this swarm, and they occupy 9 tiles or 7 hexes contiguously.
This swarm's stats are based on those of a Skeleton Thrall, L10.
Swarm Attacks. Roll each of the attacks with damage separately. The swarm can apply the damage to all or some of the targets with an AC below their attack roll that are within range.
Mulitattack. The swarm can make two attacks if they are above 115 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.
Swarm Attack. +4 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 44 (8d10) damage.
===Individual Attacks===
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.
Swarm Size and Shape. There are 20 creatures in this swarm, and they occupy 16 tiles or 12 hexes contiguously.
This swarm's stats are based on those of a Skeleton Thrall, L10.
Swarm Attacks. Roll each of the attacks with damage separately. The swarm can apply the damage to all or some of the targets with an AC below their attack roll that are within range.
Mulitattack. The swarm can make two attacks if they are above 230 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.
Swarm Attack. +4 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 85 (14d12) damage.
===Individual Attacks===
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.
Swarm Size and Shape. There are 4 creatures in this swarm, and they occupy 4 tiles or 3 hexes contiguously.
This swarm's stats are based on those of a Skeleton Thrall, L10.
Swarm Attacks. Roll each of the attacks with damage separately. The swarm can apply the damage to all or some of the targets with an AC below their attack roll that are within range.
Mulitattack. The swarm can make two attacks if they are above 46 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.
Swarm Attack. +4 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 18 (4d8) damage.
===Individual Attacks===
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.
Swarm Size and Shape. There are 8 creatures in this swarm, and they occupy 9 tiles or 7 hexes contiguously.
This swarm's stats are based on those of a Skeleton Thrall, L10.
Swarm Attacks. Roll each of the attacks with damage separately. The swarm can apply the damage to all or some of the targets with an AC below their attack roll that are within range.
Mulitattack. The swarm can make two attacks if they are above 92 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.
Swarm Attack. +4 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 36 (8d8) damage.
===Individual Attacks===
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.
Swarm Size and Shape. There are 16 creatures in this swarm, and they occupy 16 tiles or 12 hexes contiguously.
This swarm's stats are based on those of a Skeleton Thrall, L10.
Swarm Attacks. Roll each of the attacks with damage separately. The swarm can apply the damage to all or some of the targets with an AC below their attack roll that are within range.
Mulitattack. The swarm can make two attacks if they are above 184 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.
Swarm Attack. +4 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 72 (11d12) damage.
===Individual Attacks===
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.
Swarm Size and Shape. There are 24 creatures in this swarm, and they occupy 16 tiles or 12 hexes contiguously.
This swarm's stats are based on those of a Skeleton Thrall, L10.
Swarm Attacks. Roll each of the attacks with damage separately. The swarm can apply the damage to all or some of the targets with an AC below their attack roll that are within range.
Mulitattack. The swarm can make two attacks if they are above 276 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.
Swarm Attack. +4 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 104 (17d12) damage.
===Individual Attacks===
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.
Swarm Size and Shape. There are 32 creatures in this swarm, and they occupy 16 tiles or 12 hexes contiguously.
This swarm's stats are based on those of a Skeleton Thrall, L10.
Swarm Attacks. Roll each of the attacks with damage separately. The swarm can apply the damage to all or some of the targets with an AC below their attack roll that are within range.
Mulitattack. The swarm can make two attacks if they are above 368 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.
Swarm Attack. +4 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 137 (14d20) damage.
===Individual Attacks===
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft.
Hit. 9 (1d6+6) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, Range 80/320 ft .
Hit. 9 (1d6+6) piercing damage.
To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.