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Mercenary Lancer, CR 4

Mercenary Lancer, CR 4 Large Human & Horse , Loot Value 1,000, Unaligned CR 4 1,100 xp

  • Armor class 17 (Chain Shirt, Shield)
  • Hit points 84 (8d10+40)
  • Speed Ride 60 ft., Walk 30ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +6,

Skills:Athletics + 8, Acrobatics + 4, Intimidation + 2,

Senses:Psv Per 10, Bluff DC 10, Bribe DC 14, 4,000 gp, Carry 540lbs., Push 1,080lbs.

Languages:Common, Horse

Challenge:CR 4 (1,100 xp)


Actions

2x Longsword Multiattack Weapon Attack: +6 to hit.
Hit. 9 (1d8 + 4) slashing damage.

Lance. Weapon Attack: +6 to hit, 5-10 ft.
Hit. 17 (2d12 + 4) piercing damage.

Javelin (Recharge 5-6). +6 to hit. Range 30ft.
Hit. 13 (2d6 + 6) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 11 (2d6+4) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 14 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer, CR 3

Horse Archer, CR 3 Large Human & Horse , Loot Value 700, Unaligned CR 3 700 xp

  • Armor class 13 (Studded Leather)
  • Hit points 74 (7d10+35)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX16 (+3)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +2,

Skills:Acrobatics + 5, Perception + 5, Intimidation + 4,

Senses:Psv Per 15, Bluff DC 11, Bribe DC 15, 2,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 3 (700 xp)


Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

2x LongbowMultiattack Weapon Attack: +5 to hit.
Hit. 17 (3d8 + 3) Piercing damage.

Scimitar. Weapon Attack: +5 to hit.
Hit. 24 (3d6 + 3) Slashing damage.

Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 26 (6d6 + 2) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.