Mounted Combatant.The Lancer has advantage on melee attack rolls against any unmounted creature that is smaller than it's mount, and can force attacks targeting their mount to hit them instead.
Mount EvasionAny affect that subjects the Lancer's mount to a DEX save for half only deals half damage on failure, and no damage on success.
Lance:Melee Weapon: +7 to hit, 5-10 ft.
Hit: 11 (1d12 + 8) piercing damage.
Longsword:Melee Weapon: +7 to hit, 5 ft.
Hit: 9 (1d8 + 8) slashing damage.
Javelin:Melee Weapon: +7 to hit, 5 ft.,
Thrown: 30/120 ft.
Hit: 8 (1d6 + 8) piercing damage.
Mounted Combat.
- The lancer must spend half of it's movement to mount or dismount.
- If an effect moves the mount against it's will, the lancer must succeed a DC 10 DEX Save or be knocked off.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
2x LongbowMultiattack Weapon Attack: +5 to hit.
Hit. 17 (3d8 + 3) Piercing damage.
Scimitar. Weapon Attack: +5 to hit.
Hit. 24 (3d6 + 3) Slashing damage.
Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 26 (6d6 + 2) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.