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Horse Archer

Horse Archer Large Human & Horse , Loot Value 75, Unaligned CR 1/2 100 xp

  • Armor class 12 (Studded Leather)
  • Hit points 19 (2d10+8)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX14 (+2)
  • CON14 (+2)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +2,

Skills:Acrobatics + 4, Perception + 5, Intimidation + 4,

Senses:Psv Per 15, Bluff DC 11, Bribe DC 15, 100 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 1/2 (100 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

Longbow. Weapon Attack: +4 to hit.
Hit. 7 (1d8 + 2) Piercing damage.

Scimitar. Weapon Attack: +4 to hit.
Hit. 6 (1d6 + 2) Slashing damage.

Heavy Crossbow (Recharge 5-6). +4 to hit. Range 90ft.
Hit. 7 (1d4 + 2) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 12 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 400, Unaligned CR 2 450 xp

  • Armor class 13 (Studded Leather)
  • Hit points 48 (5d10+20)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX16 (+3)
  • CON14 (+2)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +2,

Skills:Acrobatics + 5, Perception + 5, Intimidation + 4,

Senses:Psv Per 15, Bluff DC 11, Bribe DC 15, 750 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 2 (450 xp)

Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

2x LongbowMultiattack Weapon Attack: +5 to hit.
Hit. 8 (1d8 + 3) Piercing damage.

Scimitar. Weapon Attack: +5 to hit.
Hit. 10 (1d6 + 3) Slashing damage.

Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 10 (2d4 + 2) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 200, Unaligned CR 1 200 xp

  • Armor class 13 (Studded Leather)
  • Hit points 63 (6d10+30)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX16 (+3)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +2,

Skills:Acrobatics + 5, Perception + 5, Intimidation + 4,

Senses:Psv Per 15, Bluff DC 11, Bribe DC 15, 100 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 1 (200 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

Longbow. Weapon Attack: +5 to hit.
Hit. 12 (2d8 + 3) Piercing damage.

Scimitar. Weapon Attack: +5 to hit.
Hit. 10 (2d6 + 3) Slashing damage.

Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 10 (2d4 + 2) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 700, Unaligned CR 3 700 xp

  • Armor class 13 (Studded Leather)
  • Hit points 74 (7d10+35)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX16 (+3)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +2,

Skills:Acrobatics + 5, Perception + 5, Intimidation + 4,

Senses:Psv Per 15, Bluff DC 11, Bribe DC 15, 2,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 3 (700 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

2x LongbowMultiattack Weapon Attack: +5 to hit.
Hit. 17 (3d8 + 3) Piercing damage.

Scimitar. Weapon Attack: +5 to hit.
Hit. 24 (3d6 + 3) Slashing damage.

Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 26 (6d6 + 2) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 1,000, Unaligned CR 4 1,100 xp

  • Armor class 14 (Studded Leather)
  • Hit points 84 (8d10+40)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX18 (+4)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +2,

Skills:Acrobatics + 6, Perception + 5, Intimidation + 4,

Senses:Psv Per 15, Bluff DC 11, Bribe DC 15, 4,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 4 (1,100 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

2x LongbowMultiattack Weapon Attack: +6 to hit.
Hit. 9 (1d8 + 4) Piercing damage.

Scimitar. Weapon Attack: +6 to hit.
Hit. 11 (1d6 + 4) Slashing damage.

Heavy Crossbow (Recharge 5-6). +6 to hit. Range 90ft.
Hit. 13 (2d6 + 2) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 14 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 2,000, Unaligned CR 5 1,800 xp

  • Armor class 15 (Studded Leather+1)
  • Hit points 95 (9d10+45)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX18 (+4)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +3, DEX +7,

Skills:Acrobatics + 7, Stealth + 7, Perception + 7, Intimidation + 6,

Senses:Psv Per 17, Bluff DC 11, Bribe DC 17, 7,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 5 (1,800 xp)

Actions

3x LongbowMultiattack Weapon Attack: +7 to hit.
Hit. 9 (1d8 + 4) Piercing damage.

Scimitar. Weapon Attack: +7 to hit.
Hit. 15 (1d6 + 4) Slashing damage.

Heavy Crossbow (Recharge 5-6). +7 to hit. Range 120ft.
Hit. 18 (3d6 + 3) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 3,000, Unaligned CR 6 2,300 xp

  • Armor class 15 (Studded Leather+1)
  • Hit points 116 (11d10+55)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX18 (+4)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +3, DEX +7,

Skills:Acrobatics + 7, Stealth + 7, Perception + 7, Intimidation + 6,

Senses:Psv Per 17, Bluff DC 11, Bribe DC 17, 10,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 6 (2,300 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

3x LongbowMultiattack Weapon Attack: +7 to hit.
Hit. 18 (3d8 + 4) Piercing damage.

Scimitar. Weapon Attack: +7 to hit.
Hit. 36 (3d6 + 4) Slashing damage.

Heavy Crossbow (Recharge 5-6). +7 to hit. Range 120ft.
Hit. 39 (9d6 + 3) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 4,000, Unaligned CR 7 2,900 xp

  • Armor class 16 (Studded Leather+1)
  • Hit points 126 (12d10+60)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX20 (+5)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +3, DEX +8,

Skills:Acrobatics + 8, Stealth + 8, Perception + 7, Intimidation + 6,

Senses:Psv Per 17, Bluff DC 11, Bribe DC 17, 20,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 7 (2,900 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

3x LongbowMultiattack Weapon Attack: +8 to hit.
Hit. 14 (2d8 + 5) Piercing damage.

Scimitar. Weapon Attack: +8 to hit.
Hit. 26 (2d6 + 5) Slashing damage.

Heavy Crossbow (Recharge 5-6). +8 to hit. Range 120ft.
Hit. 29 (6d6 + 3) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 10,000, Unaligned CR 10 5,900 xp

  • Armor class 16 (Studded Leather+1)
  • Hit points 137 (13d10+65)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX20 (+5)
  • CON16 (+3)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +3, DEX +8,

Skills:Acrobatics + 8, Stealth + 8, Perception + 7, Intimidation + 6,

Senses:Psv Per 17, Bluff DC 11, Bribe DC 17, 55,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 10 (5,900 xp)

Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 16 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

3x LongbowMultiattack Weapon Attack: +8 to hit.
Hit. 23 (4d8 + 5) Piercing damage.

Scimitar. Weapon Attack: +8 to hit.
Hit. 47 (4d6 + 5) Slashing damage.

Heavy Crossbow (Recharge 5-6). +8 to hit. Range 120ft.
Hit. 62 (12d8 + 3) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 5,500, Unaligned CR 8 3,900 xp

  • Armor class 16 (Studded Leather+1)
  • Hit points 161 (14d10+84)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX20 (+5)
  • CON18 (+4)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +3, DEX +8,

Skills:Acrobatics + 8, Stealth + 8, Perception + 7, Intimidation + 6,

Senses:Psv Per 17, Bluff DC 11, Bribe DC 17, 30,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 8 (3,900 xp)

Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 16 STR Save or be knocked prone.

Actions

2x LongbowMultiattack Weapon Attack: +8 to hit.
Hit. 14 (2d8 + 5) Piercing damage.

Scimitar. Weapon Attack: +8 to hit.
Hit. 19 (2d6 + 5) Slashing damage.

Heavy Crossbow (Recharge 5-6). +8 to hit. Range 120ft.
Hit. 26 (4d8 + 3) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 7,500, Unaligned CR 9 5,000 xp

  • Armor class 17 (Studded Leather+1)
  • Hit points 173 (15d10+90)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX20 (+5)
  • CON18 (+4)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +3, DEX +8,

Skills:Acrobatics + 8, Stealth + 8, Perception + 7, Intimidation + 6,

Senses:Psv Per 17, Bluff DC 11, Bribe DC 17, 40,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 9 (5,000 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

3x LongbowMultiattack Weapon Attack: +8 to hit.
Hit. 23 (4d8 + 5) Piercing damage.

Scimitar. Weapon Attack: +8 to hit.
Hit. 47 (4d6 + 5) Slashing damage.

Heavy Crossbow (Recharge 5-6). +8 to hit. Range 120ft.
Hit. 62 (12d8 + 3) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 15,000, Unaligned CR 11 7,200 xp

  • Armor class 19 (Studded Leather+1)
  • Hit points 184 (16d10+96)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX22 (+6)
  • CON18 (+4)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +3, DEX +9,

Skills:Acrobatics + 9, Stealth + 8, Perception + 7, Intimidation + 6,

Senses:Psv Per 17, Bluff DC 11, Bribe DC 17, 75,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 11 (7,200 xp)

Actions

3x LongbowMultiattack Weapon Attack: +9 to hit.
Hit. 20 (3d8 + 6) Piercing damage.

Scimitar. Weapon Attack: +9 to hit.
Hit. 38 (3d6 + 6) Slashing damage.

Heavy Crossbow (Recharge 5-6). +9 to hit. Range 120ft.
Hit. 50 (9d8 + 3) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 20,000, Unaligned CR 12 8,400 xp

  • Armor class 17 (Studded Leather+2)
  • Hit points 196 (17d10+102)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX22 (+6)
  • CON18 (+4)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +4, DEX +10, CON +8, WIS +5,

Skills:Acrobatics + 10, Stealth + 9, Perception + 9, Intimidation + 8,

Senses:Psv Per 19, Bluff DC 11, Bribe DC 19, 100,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 12 (8,400 xp)

Actions

3x LongbowMultiattack Weapon Attack: +10 to hit.
Hit. 20 (3d8 + 6) Piercing damage.

Scimitar. Weapon Attack: +10 to hit.
Hit. 38 (3d6 + 6) Slashing damage.

Heavy Crossbow (Recharge 5-6). +10 to hit. Range 150ft.
Hit. 51 (9d8 + 4) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 14 (4d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 25,000, Unaligned CR 13 10,000 xp

  • Armor class 17 (Studded Leather+2)
  • Hit points 207 (18d10+108)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX22 (+6)
  • CON18 (+4)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +4, DEX +10, CON +8, WIS +5,

Skills:Acrobatics + 10, Stealth + 9, Perception + 9, Intimidation + 8,

Senses:Psv Per 19, Bluff DC 11, Bribe DC 19, 150,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 13 (10,000 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

4x LongbowMultiattack Weapon Attack: +10 to hit.
Hit. 20 (3d8 + 6) Piercing damage.

Scimitar. Weapon Attack: +10 to hit.
Hit. 48 (3d6 + 6) Slashing damage.

Heavy Crossbow (Recharge 5-6). +10 to hit. Range 150ft.
Hit. 64 (12d8 + 4) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 14 (4d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 40,000, Unaligned CR 15 13,000 xp

  • Armor class 18 (Studded Leather+3)
  • Hit points 219 (19d10+114)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX22 (+6)
  • CON18 (+4)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +5, DEX +11, CON +9, WIS +6, CHA +5,

Skills:Acrobatics + 11, Stealth + 10, Perception + 11, Intimidation + 10,

Senses:Psv Per 21, Bluff DC 11, Bribe DC 21, 250,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 15 (13,000 xp)

Actions

4x LongbowMultiattack Weapon Attack: +11 to hit.
Hit. 20 (3d8 + 6) Piercing damage.

Scimitar. Weapon Attack: +11 to hit.
Hit. 48 (3d6 + 6) Slashing damage.

Heavy Crossbow (Recharge 5-6). +11 to hit. Range 180ft.
Hit. 77 (12d10 + 5) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 18 (5d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 19 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 50,000, Unaligned CR 16 15,000 xp

  • Armor class 17 (Studded Leather+2)
  • Hit points 230 (20d10+120)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX24 (+7)
  • CON18 (+4)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:STR +4, DEX +11, CON +8, WIS +5,

Skills:Acrobatics + 11, Stealth + 9, Perception + 9, Intimidation + 8,

Senses:Psv Per 19, Bluff DC 11, Bribe DC 19, 350,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 16 (15,000 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

4x LongbowMultiattack Weapon Attack: +11 to hit.
Hit. 21 (3d8 + 7) Piercing damage.

Scimitar. Weapon Attack: +11 to hit.
Hit. 49 (3d6 + 7) Slashing damage.

Heavy Crossbow (Recharge 5-6). +11 to hit. Range 150ft.
Hit. 77 (12d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 14 (4d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 19 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 35,000, Unaligned CR 14 11,500 xp

  • Armor class 16 (Studded Leather+1)
  • Hit points 242 (21d10+126)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX24 (+7)
  • CON18 (+4)
  • INT10 (0)
  • WIS15 (+2)
  • CHA10 (0)

Save Throws:STR +3, DEX +10,

Skills:Acrobatics + 10, Stealth + 8, Perception + 8, Intimidation + 6,

Senses:Psv Per 18, Bluff DC 12, Bribe DC 18, 200,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 14 (11,500 xp)

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

3x LongbowMultiattack Weapon Attack: +10 to hit.
Hit. 30 (5d8 + 7) Piercing damage.

Scimitar. Weapon Attack: +10 to hit.
Hit. 60 (5d6 + 7) Slashing damage.

Heavy Crossbow (Recharge 5-6). +10 to hit. Range 120ft.
Hit. 93 (15d10 + 3) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 92,000, Unaligned CR 19 22,000 xp

  • Armor class 18 (Studded Leather+3)
  • Hit points 253 (22d10+132)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX24 (+7)
  • CON19 (+4)
  • INT10 (0)
  • WIS15 (+2)
  • CHA10 (0)

Save Throws:STR +5, DEX +12, CON +9, WIS +7, CHA +5,

Skills:Acrobatics + 12, Stealth + 10, Perception + 12, Intimidation + 10,

Senses:Psv Per 22, Bluff DC 12, Bribe DC 22, 600,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 19 (22,000 xp)

Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.

Actions

3x LongbowMultiattack Weapon Attack: +12 to hit.
Hit. 25 (4d8 + 7) Piercing damage.

Scimitar. Weapon Attack: +12 to hit.
Hit. 49 (4d6 + 7) Slashing damage.

Heavy Crossbow (Recharge 5-6). +12 to hit. Range 180ft.
Hit. 78 (12d10 + 5) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 18 (5d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 20 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 115,000, Unaligned CR 20 25,000 xp

  • Armor class 20 (Studded Leather+3)
  • Hit points 265 (23d10+138)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX24 (+7)
  • CON19 (+4)
  • INT10 (0)
  • WIS15 (+2)
  • CHA10 (0)

Save Throws:STR +5, DEX +12, CON +9, WIS +7, CHA +5,

Skills:Acrobatics + 12, Stealth + 10, Perception + 12, Intimidation + 10,

Senses:Psv Per 22, Bluff DC 12, Bribe DC 22, 750,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 20 (25,000 xp)

Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 20 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

4x LongbowMultiattack Weapon Attack: +12 to hit.
Hit. 16 (2d8 + 7) Piercing damage.

Scimitar. Weapon Attack: +12 to hit.
Hit. 35 (2d6 + 7) Slashing damage.

Heavy Crossbow (Recharge 5-6). +12 to hit. Range 180ft.
Hit. 56 (8d10 + 5) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 18 (5d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 20 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 135,000, Unaligned CR 21 33,000 xp

  • Armor class 18 (Studded Leather+3)
  • Hit points 288 (25d10+150)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX24 (+7)
  • CON19 (+4)
  • INT10 (0)
  • WIS16 (+3)
  • CHA10 (0)

Save Throws:STR +5, DEX +12, CON +9, WIS +8, CHA +5,

Skills:Acrobatics + 12, Stealth + 10, Perception + 13, Intimidation + 10,

Senses:Psv Per 23, Bluff DC 13, Bribe DC 23, 920,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 21 (33,000 xp)

Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

4x LongbowMultiattack Weapon Attack: +12 to hit.
Hit. 30 (5d8 + 7) Piercing damage.

Scimitar. Weapon Attack: +12 to hit.
Hit. 77 (5d6 + 7) Slashing damage.

Heavy Crossbow (Recharge 5-6). +12 to hit. Range 180ft.
Hit. 142 (20d12 + 5) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 18 (5d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 20 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 155,000, Unaligned CR 22 41,000 xp

  • Armor class 19 (Studded Leather+4)
  • Hit points 325 (26d10+182)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX24 (+7)
  • CON20 (+5)
  • INT10 (0)
  • WIS16 (+3)
  • CHA10 (0)

Save Throws:STR +6, DEX +13, CON +11, INT +6, WIS +9, CHA +6,

Skills:Acrobatics + 13, Stealth + 11, Perception + 15, Intimidation + 12,

Senses:Psv Per 25, Bluff DC 13, Bribe DC 25, 1,150,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 22 (41,000 xp)

Actions

4x LongbowMultiattack Weapon Attack: +13 to hit.
Hit. 25 (4d8 + 7) Piercing damage.

Scimitar. Weapon Attack: +13 to hit.
Hit. 63 (4d6 + 7) Slashing damage.

Heavy Crossbow (Recharge 5-6). +13 to hit. Range 210ft.
Hit. 117 (16d12 + 6) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 21 (6d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 21 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 185,000, Unaligned CR 23 50,000 xp

  • Armor class 19 (Studded Leather+4)
  • Hit points 338 (27d10+189)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX24 (+7)
  • CON20 (+5)
  • INT10 (0)
  • WIS16 (+3)
  • CHA10 (0)

Save Throws:STR +6, DEX +13, CON +11, INT +6, WIS +9, CHA +6,

Skills:Acrobatics + 13, Stealth + 11, Perception + 15, Intimidation + 12,

Senses:Psv Per 25, Bluff DC 13, Bribe DC 25, 1,350,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 23 (50,000 xp)

Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.

Actions

4x LongbowMultiattack Weapon Attack: +13 to hit.
Hit. 25 (4d8 + 7) Piercing damage.

Scimitar. Weapon Attack: +13 to hit.
Hit. 63 (4d6 + 7) Slashing damage.

Heavy Crossbow (Recharge 5-6). +13 to hit. Range 210ft.
Hit. 117 (16d12 + 6) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 21 (6d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 21 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Horse Archer

Horse Archer Large Human & Horse , Loot Value 210,000, Unaligned CR 24 62,000 xp

  • Armor class 19 (Studded Leather+4)
  • Hit points 363 (29d10+203)
  • Speed Ride 60 ft., Walk 30ft.
  • STR10 (0)
  • DEX24 (+7)
  • CON20 (+5)
  • INT10 (0)
  • WIS17 (+3)
  • CHA10 (0)

Save Throws:STR +6, DEX +13, CON +11, INT +6, WIS +9, CHA +6,

Skills:Acrobatics + 13, Stealth + 11, Perception + 15, Intimidation + 12,

Senses:Psv Per 25, Bluff DC 13, Bribe DC 25, 1,550,000 gp, Carry 300lbs., Push 600lbs.

Languages:Common, Horse

Challenge:CR 24 (62,000 xp)

Actions

4x LongbowMultiattack Weapon Attack: +13 to hit.
Hit. 30 (5d8 + 7) Piercing damage.

Scimitar. Weapon Attack: +13 to hit.
Hit. 77 (5d6 + 7) Slashing damage.

Heavy Crossbow (Recharge 5-6). +13 to hit. Range 210ft.
Hit. 143 (20d12 + 6) piercing damage.

Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 21 (6d6+0) bludgeoning damage.

Legendary Actions

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 21 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.