Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
Longbow. Weapon Attack: +4 to hit.
Hit. 7 (1d8 + 2) Piercing damage.
Scimitar. Weapon Attack: +4 to hit.
Hit. 6 (1d6 + 2) Slashing damage.
Heavy Crossbow (Recharge 5-6). +4 to hit. Range 90ft.
Hit. 7 (1d4 + 2) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 12 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
2x LongbowMultiattack Weapon Attack: +5 to hit.
Hit. 8 (1d8 + 3) Piercing damage.
Scimitar. Weapon Attack: +5 to hit.
Hit. 10 (1d6 + 3) Slashing damage.
Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 10 (2d4 + 2) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Longbow. Weapon Attack: +5 to hit.
Hit. 12 (2d8 + 3) Piercing damage.
Scimitar. Weapon Attack: +5 to hit.
Hit. 10 (2d6 + 3) Slashing damage.
Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 10 (2d4 + 2) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
2x LongbowMultiattack Weapon Attack: +5 to hit.
Hit. 17 (3d8 + 3) Piercing damage.
Scimitar. Weapon Attack: +5 to hit.
Hit. 24 (3d6 + 3) Slashing damage.
Heavy Crossbow (Recharge 5-6). +5 to hit. Range 90ft.
Hit. 26 (6d6 + 2) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
2x LongbowMultiattack Weapon Attack: +6 to hit.
Hit. 9 (1d8 + 4) Piercing damage.
Scimitar. Weapon Attack: +6 to hit.
Hit. 11 (1d6 + 4) Slashing damage.
Heavy Crossbow (Recharge 5-6). +6 to hit. Range 90ft.
Hit. 13 (2d6 + 2) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 7 (2d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 14 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
3x LongbowMultiattack Weapon Attack: +7 to hit.
Hit. 9 (1d8 + 4) Piercing damage.
Scimitar. Weapon Attack: +7 to hit.
Hit. 15 (1d6 + 4) Slashing damage.
Heavy Crossbow (Recharge 5-6). +7 to hit. Range 120ft.
Hit. 18 (3d6 + 3) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
3x LongbowMultiattack Weapon Attack: +7 to hit.
Hit. 18 (3d8 + 4) Piercing damage.
Scimitar. Weapon Attack: +7 to hit.
Hit. 36 (3d6 + 4) Slashing damage.
Heavy Crossbow (Recharge 5-6). +7 to hit. Range 120ft.
Hit. 39 (9d6 + 3) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
3x LongbowMultiattack Weapon Attack: +8 to hit.
Hit. 14 (2d8 + 5) Piercing damage.
Scimitar. Weapon Attack: +8 to hit.
Hit. 26 (2d6 + 5) Slashing damage.
Heavy Crossbow (Recharge 5-6). +8 to hit. Range 120ft.
Hit. 29 (6d6 + 3) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 16 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
3x LongbowMultiattack Weapon Attack: +8 to hit.
Hit. 23 (4d8 + 5) Piercing damage.
Scimitar. Weapon Attack: +8 to hit.
Hit. 47 (4d6 + 5) Slashing damage.
Heavy Crossbow (Recharge 5-6). +8 to hit. Range 120ft.
Hit. 62 (12d8 + 3) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 16 STR Save or be knocked prone.
2x LongbowMultiattack Weapon Attack: +8 to hit.
Hit. 14 (2d8 + 5) Piercing damage.
Scimitar. Weapon Attack: +8 to hit.
Hit. 19 (2d6 + 5) Slashing damage.
Heavy Crossbow (Recharge 5-6). +8 to hit. Range 120ft.
Hit. 26 (4d8 + 3) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
3x LongbowMultiattack Weapon Attack: +8 to hit.
Hit. 23 (4d8 + 5) Piercing damage.
Scimitar. Weapon Attack: +8 to hit.
Hit. 47 (4d6 + 5) Slashing damage.
Heavy Crossbow (Recharge 5-6). +8 to hit. Range 120ft.
Hit. 62 (12d8 + 3) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
3x LongbowMultiattack Weapon Attack: +9 to hit.
Hit. 20 (3d8 + 6) Piercing damage.
Scimitar. Weapon Attack: +9 to hit.
Hit. 38 (3d6 + 6) Slashing damage.
Heavy Crossbow (Recharge 5-6). +9 to hit. Range 120ft.
Hit. 50 (9d8 + 3) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
3x LongbowMultiattack Weapon Attack: +10 to hit.
Hit. 20 (3d8 + 6) Piercing damage.
Scimitar. Weapon Attack: +10 to hit.
Hit. 38 (3d6 + 6) Slashing damage.
Heavy Crossbow (Recharge 5-6). +10 to hit. Range 150ft.
Hit. 51 (9d8 + 4) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 14 (4d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
4x LongbowMultiattack Weapon Attack: +10 to hit.
Hit. 20 (3d8 + 6) Piercing damage.
Scimitar. Weapon Attack: +10 to hit.
Hit. 48 (3d6 + 6) Slashing damage.
Heavy Crossbow (Recharge 5-6). +10 to hit. Range 150ft.
Hit. 64 (12d8 + 4) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 14 (4d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
4x LongbowMultiattack Weapon Attack: +11 to hit.
Hit. 20 (3d8 + 6) Piercing damage.
Scimitar. Weapon Attack: +11 to hit.
Hit. 48 (3d6 + 6) Slashing damage.
Heavy Crossbow (Recharge 5-6). +11 to hit. Range 180ft.
Hit. 77 (12d10 + 5) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 18 (5d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 19 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
4x LongbowMultiattack Weapon Attack: +11 to hit.
Hit. 21 (3d8 + 7) Piercing damage.
Scimitar. Weapon Attack: +11 to hit.
Hit. 49 (3d6 + 7) Slashing damage.
Heavy Crossbow (Recharge 5-6). +11 to hit. Range 150ft.
Hit. 77 (12d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 14 (4d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 19 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
3x LongbowMultiattack Weapon Attack: +10 to hit.
Hit. 30 (5d8 + 7) Piercing damage.
Scimitar. Weapon Attack: +10 to hit.
Hit. 60 (5d6 + 7) Slashing damage.
Heavy Crossbow (Recharge 5-6). +10 to hit. Range 120ft.
Hit. 93 (15d10 + 3) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 11 (3d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.
3x LongbowMultiattack Weapon Attack: +12 to hit.
Hit. 25 (4d8 + 7) Piercing damage.
Scimitar. Weapon Attack: +12 to hit.
Hit. 49 (4d6 + 7) Slashing damage.
Heavy Crossbow (Recharge 5-6). +12 to hit. Range 180ft.
Hit. 78 (12d10 + 5) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 18 (5d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 20 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.
Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 20 STR Save or be knocked prone.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
4x LongbowMultiattack Weapon Attack: +12 to hit.
Hit. 16 (2d8 + 7) Piercing damage.
Scimitar. Weapon Attack: +12 to hit.
Hit. 35 (2d6 + 7) Slashing damage.
Heavy Crossbow (Recharge 5-6). +12 to hit. Range 180ft.
Hit. 56 (8d10 + 5) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 18 (5d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 20 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.
Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.
Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.
4x LongbowMultiattack Weapon Attack: +12 to hit.
Hit. 30 (5d8 + 7) Piercing damage.
Scimitar. Weapon Attack: +12 to hit.
Hit. 77 (5d6 + 7) Slashing damage.
Heavy Crossbow (Recharge 5-6). +12 to hit. Range 180ft.
Hit. 142 (20d12 + 5) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 18 (5d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 20 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
4x LongbowMultiattack Weapon Attack: +13 to hit.
Hit. 25 (4d8 + 7) Piercing damage.
Scimitar. Weapon Attack: +13 to hit.
Hit. 63 (4d6 + 7) Slashing damage.
Heavy Crossbow (Recharge 5-6). +13 to hit. Range 210ft.
Hit. 117 (16d12 + 6) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 21 (6d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 21 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Sharpshooter. The Archer shoots at point blank range without penalty and can ignore all but total cover.
4x LongbowMultiattack Weapon Attack: +13 to hit.
Hit. 25 (4d8 + 7) Piercing damage.
Scimitar. Weapon Attack: +13 to hit.
Hit. 63 (4d6 + 7) Slashing damage.
Heavy Crossbow (Recharge 5-6). +13 to hit. Range 210ft.
Hit. 117 (16d12 + 6) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 21 (6d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 21 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
4x LongbowMultiattack Weapon Attack: +13 to hit.
Hit. 30 (5d8 + 7) Piercing damage.
Scimitar. Weapon Attack: +13 to hit.
Hit. 77 (5d6 + 7) Slashing damage.
Heavy Crossbow (Recharge 5-6). +13 to hit. Range 210ft.
Hit. 143 (20d12 + 6) piercing damage.
Hooves. Melee Weapon Attack: +0 to hit, prone targets.
Hit. 21 (6d6+0) bludgeoning damage.
Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.
Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 21 STR Save be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.