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Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 200, Unaligned CR 1 200 xp

  • Armor class 17 (Chain Shirt, Shield)
  • Hit points 19 (2d10+8)
  • Speed Ride 60 ft., Walk 30ft.
  • STR14 (+2)
  • DEX14 (+2)
  • CON14 (+2)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +4,

Skills:Acrobatics + 4, Intimidation + 2,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 14, 100 gp, Carry 210lbs., Push 420lbs.

Languages:Humanoid

Challenge:CR 1 (200 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 12 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Longsword. Weapon Attack: +4 to hit.
Hit. 7 (1d8 + 2) slashing damage.

Lance. Weapon Attack: +4 to hit, 5-10 ft.
Hit. 9 (1d12 + 2) piercing damage.

Javelin (Recharge 5-6). +4 to hit. Range 30ft.
Hit. 7 (1d4 + 4) piercing damage.

Hooves. Melee Weapon Attack: +2 to hit, prone targets.
Hit. 9 (2d6+2) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 400, Unaligned CR 2 450 xp

  • Armor class 17 (Chain Shirt, Shield)
  • Hit points 38 (4d10+16)
  • Speed Ride 60 ft., Walk 30ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +5,

Skills:Acrobatics + 4, Intimidation + 2,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 14, 750 gp, Carry 240lbs., Push 480lbs.

Languages:Humanoid

Challenge:CR 2 (450 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Longsword. Weapon Attack: +5 to hit.
Hit. 8 (1d8 + 3) slashing damage.

Lance. Weapon Attack: +5 to hit, 5-10 ft.
Hit. 10 (1d12 + 3) piercing damage.

Javelin (Recharge 5-6). +5 to hit. Range 30ft.
Hit. 8 (1d4 + 5) piercing damage.

Hooves. Melee Weapon Attack: +3 to hit, prone targets.
Hit. 10 (2d6+3) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 700, Unaligned CR 3 700 xp

  • Armor class 17 (Chain Shirt, Shield)
  • Hit points 63 (6d10+30)
  • Speed Ride 60 ft., Walk 30ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +5,

Skills:Acrobatics + 4, Intimidation + 2,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 14, 2,000 gp, Carry 240lbs., Push 480lbs.

Languages:Humanoid

Challenge:CR 3 (700 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Longsword. Weapon Attack: +5 to hit.
Hit. 12 (2d8 + 3) slashing damage.

Lance. Weapon Attack: +5 to hit, 5-10 ft.
Hit. 16 (2d12 + 3) piercing damage.

Javelin (Recharge 5-6). +5 to hit. Range 30ft.
Hit. 10 (2d4 + 5) piercing damage.

Hooves. Melee Weapon Attack: +3 to hit, prone targets.
Hit. 10 (2d6+3) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 1,000, Unaligned CR 4 1,100 xp

  • Armor class 17 (Chain Shirt, Shield)
  • Hit points 84 (8d10+40)
  • Speed Ride 60 ft., Walk 30ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +6,

Skills:Acrobatics + 4, Intimidation + 2,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 14, 4,000 gp, Carry 270lbs., Push 540lbs.

Languages:Humanoid

Challenge:CR 4 (1,100 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 14 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

2x Longsword Multiattack Weapon Attack: +6 to hit.
Hit. 9 (1d8 + 4) slashing damage.

Lance. Weapon Attack: +6 to hit, 5-10 ft.
Hit. 17 (2d12 + 4) piercing damage.

Javelin (Recharge 5-6). +6 to hit. Range 30ft.
Hit. 13 (2d6 + 6) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 11 (2d6+4) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 2,000, Unaligned CR 5 1,800 xp

  • Armor class 18 (Chain Shirt, Shield+1)
  • Hit points 95 (9d10+45)
  • Speed Ride 60 ft., Walk 30ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +7,

Skills:Acrobatics + 5, Intimidation + 3,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 16, 7,000 gp, Carry 270lbs., Push 540lbs.

Languages:Humanoid

Challenge:CR 5 (1,800 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

2x Longsword Multiattack Weapon Attack: +7 to hit.
Hit. 13 (2d8 + 4) slashing damage.

Lance+1. Weapon Attack: +8 to hit, 5-10 ft.
Hit. 31 (4d12 + 5) piercing damage.

Javelin (Recharge 5-6). +7 to hit. Range 40ft.
Hit. 21 (4d6 + 7) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 15 (3d6+4) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 3,000, Unaligned CR 6 2,300 xp

  • Armor class 18 (Chain Shirt, Shield+1)
  • Hit points 105 (10d10+50)
  • Speed Ride 60 ft., Walk 30ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +7,

Skills:Acrobatics + 5, Intimidation + 3,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 16, 10,000 gp, Carry 270lbs., Push 540lbs.

Languages:Humanoid

Challenge:CR 6 (2,300 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

2x Longsword Multiattack Weapon Attack: +7 to hit.
Hit. 13 (2d8 + 4) slashing damage.

Lance+1. Weapon Attack: +8 to hit, 5-10 ft.
Hit. 31 (4d12 + 5) piercing damage.

Javelin (Recharge 5-6). +7 to hit. Range 40ft.
Hit. 21 (4d6 + 7) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 15 (3d6+4) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 4,000, Unaligned CR 7 2,900 xp

  • Armor class 18 (Chain Shirt, Shield+1)
  • Hit points 116 (11d10+55)
  • Speed Ride 60 ft., Walk 30ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +7,

Skills:Acrobatics + 5, Intimidation + 3,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 16, 20,000 gp, Carry 270lbs., Push 540lbs.

Languages:Humanoid

Challenge:CR 7 (2,900 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

2x Longsword Multiattack Weapon Attack: +7 to hit.
Hit. 18 (3d8 + 4) slashing damage.

Lance+1. Weapon Attack: +8 to hit, 5-10 ft.
Hit. 44 (6d12 + 5) piercing damage.

Javelin (Recharge 5-6). +7 to hit. Range 40ft.
Hit. 28 (6d6 + 7) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, prone targets.
Hit. 15 (3d6+4) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 5,500, Unaligned CR 8 3,900 xp

  • Armor class 18 (Chain Shirt, Shield+1)
  • Hit points 126 (12d10+60)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX14 (+2)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +8,

Skills:Acrobatics + 5, Intimidation + 3,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 16, 30,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 8 (3,900 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

2x Longsword Multiattack Weapon Attack: +8 to hit.
Hit. 19 (3d8 + 5) slashing damage.

Lance+1. Weapon Attack: +9 to hit, 5-10 ft.
Hit. 45 (6d12 + 6) piercing damage.

Javelin (Recharge 5-6). +8 to hit. Range 40ft.
Hit. 29 (6d6 + 8) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 16 (3d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 7,500, Unaligned CR 9 5,000 xp

  • Armor class 17 (Chain Shirt, Shield)
  • Hit points 137 (13d10+65)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX15 (+2)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +7,

Skills:Acrobatics + 4, Intimidation + 2,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 14, 40,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 9 (5,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 15 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

2x Longsword Multiattack Weapon Attack: +7 to hit.
Hit. 23 (4d8 + 5) slashing damage.

Lance. Weapon Attack: +7 to hit, 5-10 ft.
Hit. 57 (8d12 + 5) piercing damage.

Javelin (Recharge 5-6). +7 to hit. Range 30ft.
Hit. 43 (8d8 + 7) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 12 (2d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 10,000, Unaligned CR 10 5,900 xp

  • Armor class 19 (Chain Shirt, Shield+2)
  • Hit points 161 (14d10+84)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX15 (+2)
  • CON18 (+4)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +6, CON +8,

Skills:Acrobatics + 6, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 55,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 10 (5,900 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

2x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 23 (4d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 59 (8d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 45 (8d8 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 25,000, Unaligned CR 13 10,000 xp

  • Armor class 19 (Chain Shirt, Shield+2)
  • Hit points 188 (15d10+105)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX15 (+2)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +6, CON +9,

Skills:Acrobatics + 6, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 150,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 13 (10,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 23 (4d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 85 (12d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 63 (12d8 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 15,000, Unaligned CR 11 7,200 xp

  • Armor class 19 (Chain Shirt, Shield+1)
  • Hit points 200 (16d10+112)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +8,

Skills:Acrobatics + 6, Intimidation + 3,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 16, 75,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 11 (7,200 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 16 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Actions

2x Longsword Multiattack Weapon Attack: +8 to hit.
Hit. 23 (4d8 + 5) slashing damage.

Lance+1. Weapon Attack: +9 to hit, 5-10 ft.
Hit. 58 (8d12 + 6) piercing damage.

Javelin (Recharge 5-6). +8 to hit. Range 40ft.
Hit. 44 (8d8 + 8) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 16 (3d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 20,000, Unaligned CR 12 8,400 xp

  • Armor class 19 (Chain Shirt, Shield+2)
  • Hit points 196 (17d10+102)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON18 (+4)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +7, CON +8,

Skills:Acrobatics + 7, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 100,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 12 (8,400 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 14 (2d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 46 (6d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 36 (6d8 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 35,000, Unaligned CR 14 11,500 xp

  • Armor class 19 (Chain Shirt, Shield+2)
  • Hit points 238 (19d10+133)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +7, CON +9,

Skills:Acrobatics + 7, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 200,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 14 (11,500 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 23 (4d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 85 (12d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 75 (12d10 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 40,000, Unaligned CR 15 13,000 xp

  • Armor class 19 (Chain Shirt, Shield+2)
  • Hit points 263 (21d10+147)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX17 (+3)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +7, CON +9,

Skills:Acrobatics + 7, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 250,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 15 (13,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 19 (3d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 66 (9d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 59 (9d10 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 50,000, Unaligned CR 16 15,000 xp

  • Armor class 19 (Chain Shirt, Shield+2)
  • Hit points 275 (22d10+154)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX17 (+3)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +7, CON +9,

Skills:Acrobatics + 7, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 350,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 16 (15,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 19 (3d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 66 (9d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 59 (9d10 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 75,000, Unaligned CR 18 20,000 xp

  • Armor class 20 (Chain Shirt, Shield+2)
  • Hit points 288 (23d10+161)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX17 (+3)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +7, CON +9,

Skills:Acrobatics + 7, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 500,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 18 (20,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Actions

3x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 23 (4d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 85 (12d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 75 (12d10 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 60,000, Unaligned CR 17 18,000 xp

  • Armor class 19 (Chain Shirt, Shield+2)
  • Hit points 300 (24d10+168)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX18 (+4)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +8, CON +9,

Skills:Acrobatics + 8, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 400,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 17 (18,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

4x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 14 (2d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 59 (8d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 53 (8d10 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 92,000, Unaligned CR 19 22,000 xp

  • Armor class 19 (Chain Shirt, Shield+2)
  • Hit points 313 (25d10+175)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX18 (+4)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +9, DEX +8, CON +9,

Skills:Acrobatics + 8, Intimidation + 4,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 18, 600,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 19 (22,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 17 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 17 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

4x Longsword Multiattack Weapon Attack: +9 to hit.
Hit. 19 (3d8 + 5) slashing damage.

Lance+2. Weapon Attack: +11 to hit, 5-10 ft.
Hit. 85 (12d12 + 7) piercing damage.

Javelin (Recharge 5-6). +9 to hit. Range 50ft.
Hit. 87 (12d12 + 9) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 19 (4d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 115,000, Unaligned CR 20 25,000 xp

  • Armor class 20 (Chain Shirt, Shield+3)
  • Hit points 338 (27d10+189)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX18 (+4)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +10, DEX +9, CON +10, CHA +5,

Skills:Acrobatics + 9, Intimidation + 5,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 20, 750,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 20 (25,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 18 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

4x Longsword Multiattack Weapon Attack: +10 to hit.
Hit. 19 (3d8 + 5) slashing damage.

Lance+3. Weapon Attack: +13 to hit, 5-10 ft.
Hit. 86 (12d12 + 8) piercing damage.

Javelin (Recharge 5-6). +10 to hit. Range 60ft.
Hit. 88 (12d12 + 10) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 23 (5d6+5) bludgeoning damage.

Mercenary Lancer

Mercenary Lancer Large Humanoid, Loot Value 135,000, Unaligned CR 21 33,000 xp

  • Armor class 20 (Chain Shirt, Shield+3)
  • Hit points 363 (29d10+203)
  • Speed Ride 60 ft., Walk 30ft.
  • STR20 (+5)
  • DEX19 (+4)
  • CON20 (+5)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Save Throws:STR +10, DEX +9, CON +10, CHA +5,

Skills:Acrobatics + 9, Intimidation + 5,

Senses:Passive Perception 14, Bluff DC 12, Bribe DC 11, 1000gp, Psv Per 10, Bluff DC 10, Bribe DC 20, 920,000 gp, Carry 300lbs., Push 600lbs.

Languages:Humanoid

Challenge:CR 21 (33,000 xp)

Mounted Combatant.The Lancer has advantage on melee attack rolls against creature Medium or Smaller, cannot be dismounted, and has a Warded bond with its mount.

Trampling Charge. If the Lancer moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 18 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Weapon Master The Lancer can add +10 to it's damage if it takes a -5 penalty to the the attack roll.

Trampler. If the Lancer moves 20ft in an unobstructed straight line, anyone in their path must make a DC 18 STR Save or be knocked prone.

Animal Mastery. Lancers are particularly adept at weaving in and out of combat. Opportunity attacks against them have disadvantage.

Warhorse Kick. As a reaction to a creature moving in its threatened area, horse may make a Hooves attack.

Actions

4x Longsword Multiattack Weapon Attack: +10 to hit.
Hit. 19 (3d8 + 5) slashing damage.

Lance+3. Weapon Attack: +13 to hit, 5-10 ft.
Hit. 86 (12d12 + 8) piercing damage.

Javelin (Recharge 5-6). +10 to hit. Range 60ft.
Hit. 88 (12d12 + 10) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, prone targets.
Hit. 23 (5d6+5) bludgeoning damage.