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Orc Hulkster, CR 7

Orc Hulkster, CR 7 Medium Orc, Loot Value 4,000, Unaligned CR 7 2,900 xp

  • Armor class 18 (Barbarian)
  • Hit points 105 (10d12+40)
  • Speed 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON19 (+4)
  • INT6 (-2)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:STR +8, CON +7,

Skills:Athletics + 8, Acrobatics + 6, Intimidation + 8,

Damage Resistances:Non Magical Piercing, Bludgeoning and Piercing

Senses:Psv Per 9, Bluff DC 8, Bribe DC 14, 20,000 gp, Carry 300lbs., Push 600lbs.


Challenge:CR 7 (2,900 xp)

Berserker. The orc adds it's proficiency to damage, and has resistance to Non-Magical Damage.

Aggressive. As a Bonus Action, the Orc can move up to its speed towards an enemy it can see or hear.


2x Battleaxe Multiattack.

Battleaxe:Melee Attack: +8 to hit.
Hit: 22 (3d8+8) slashing damage.

Javelin. (Recharge on 5-6) +9 to hit, Range 40 ft.
Hit: 47 (6d12 + 8) piercing damage.

Fearful Gaze. As a reaction, the Orc can frighten the last target that dealt it damage it if they fail a DC 16 WIS Save.

Gargantuan 16x Zombie Swarm

Gargantuan 16x Zombie Swarm Gargantuan undead Swarm, Loot Value 4,000, 12-16 Tiles, neutral evil CR 7 2,900 xp

  • Armor class 8 (Natural)
  • Hit points 368 (48d8+144)
  • Speed 20 ft.
  • STR13 (+1)
  • DEX6 (-2)
  • CON16 (+3)
  • INT3 (-4)
  • WIS6 (-2)
  • CHA5 (-3)

Save Throws:CON +5,

Damage Resistances:
Damage Cap. 23 from attacks that target a single creature.
Damage Vulnerability. Swarms take double damage from AOE Attacks like Fireball and Dragon Breath.

Damage Immunities:poison

Condition Immunities:Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned, poisoned

Senses:Psv Per 8, Bluff DC 5, Carry 3,120lbs.

Languages: understands the languages it knew in life but can't speal

Challenge:CR 7 (2,900 xp)

Swarm Size and Shape. There are 16 creatures in this swarm, and they occupy 16 tiles or 12 hexes contiguously.
This swarm's stats are based on those of a Zombie, CR 1/4.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it can make a Con saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Mulitattack. The swarm can make two attacks if they are above 184 Hit Points.
The swarm also makes one attack against every creature within the space it occupies.

Swarm Attack. +5 to hit. This roll is made with advantage if the target has no allies within 5ft of it. Range and special properties match the individual attack.
Hit. 26 (5d12) damage.

===Individual Attacks===

Slam Melee Weapon Attack: +3 to hit, reach 5ft.
Hit: 4 (1d6+1) Bludg. damage.

To have an individual creature break out from the swarm, subtract up to 23 HP from the swarm's current total as if it were damage. The individual creature can now act on its own initiative with those hit points using the creautre's individual attack stats.