13 HP per short rest
Thurdor has advantage on saving throws against poison
Battle-axe (Melee Weapon) +4
Hit: 1d10+3 slashing damage with two hands
When Thurdor hits a creature with his battle-axe, he damages another creature with the same attack. Choose another creature within 5 feet of the original target and within his reach. If the original attack roll would hit the second creature, it takes another 1d4 damage.
12 HP per short rest
Murrwy has advantage on Wisdom (Perception) checks to locate secret doors, hidden compartments, and similar constructions due to his keen awareness of the sizes, shapes and architecture of various spaces
2 Focus-Points per long rest
Ray of Frost (Ranged Spell) +4
Hit: 1d8 cold damage. If hit -10 ft. movement.
1 Focus - Inflict Wounds:
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
25 HP per short rest
Hard to catch
When Ered makes a melee attack against a creaturem he does not provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.
Dualwield Dagger (Melee Weapon) +5
Hit: 1d4+5 piercing damage
When Ered hits a creature with advantage or another enemy of the creature is within 5ft of it he does another 2d6 sneak attack damage.