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Thurdor Hammercrack

Thurdor Hammercrack medium humanoid (dwarf), chaotic godd 0 xp

  • Armor class 16 (chain mail)
  • Hit points 20/5 (2d10+4)
  • Speed 25 ft.
  • STR16 (+3)
  • DEX12 (+1)
  • CON14 (+2)
  • INT9 (-1)
  • WIS10 (0)
  • CHA8 (-1)

Save Throws: STR DC +5

Skills: History +4, Religion +4

Senses: darkvision 60 ft.

Languages: common, dwarven

Challenge: (0 xp)

13 HP per short rest

Dwarven Resilience:
Thurdor has advantage on saving throws against poison


Battle-axe (Melee Weapon) +4
Hit: 1d10+3 slashing damage with two hands

Legendary Actions

Sweeping Attack:
When Thurdor hits a creature with his battle-axe, he damages another creature with the same attack. Choose another creature within 5 feet of the original target and within his reach. If the original attack roll would hit the second creature, it takes another 1d4 damage.

Murrwy Evenfall

Murrwy Evenfall medium humanoid (human), 0 xp

  • Armor class 12 (light armor)
  • Hit points 18 (2d6+4)
  • Speed 30 ft.
  • STR9 (-1)
  • DEX12 (+1)
  • CON12 (+1)
  • INT14 (+2)
  • WIS12 (+1)
  • CHA12 (+1)

Save Throws:INT DC +4

Skills:Arcana +4, Religion +4

Languages: common, celestial

Challenge: (0 xp)

12 HP per short rest

Spatial Awareness
Murrwy has advantage on Wisdom (Perception) checks to locate secret doors, hidden compartments, and similar constructions due to his keen awareness of the sizes, shapes and architecture of various spaces

2 Focus-Points per long rest


Ray of Frost (Ranged Spell) +4
Hit: 1d8 cold damage. If hit -10 ft. movement.

Legendary Actions

1 Focus - Inflict Wounds:
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.


Ered medium humanoid (human), 0 xp

  • Armor class 15 (light armor)
  • Hit points 38 (5d8+3)
  • Speed 30 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT10 (0)
  • WIS12 (+1)
  • CHA14 (+2)

Save Throws:DEX DC +5

Skills:Stealth +5, Thieves Tools

Languages: common

Challenge: (0 xp)

25 HP per short rest

Hard to catch
When Ered makes a melee attack against a creaturem he does not provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.


Dualwield Dagger (Melee Weapon) +5
Hit: 1d4+5 piercing damage

Legendary Actions

Sneak Attack:
When Ered hits a creature with advantage or another enemy of the creature is within 5ft of it he does another 2d6 sneak attack damage.