MultiattackThe dragon can make three attacks: one with its bite and 2 with its claws.
Bite. Melee Attack. +6 to hit, Reach 10ft.
Hit. 9 (1d10+3) piercing damage plus 4 (1d6) Lightning damage.
Claw. Melee Attack: +6 to hit, Reach 5 ft.
Hit. 7 (1d6+3) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 50 foot line, 5ft wide. Each creature in that area must make a DC 13 DEX Save taking 33 (6d10) Lightning damage on a failed save or half as much damage on a successful one.
Wing Attack. As an Reaction after taking 10 damage since the start of its last turn, the dragon beats its wings. Each creature within 10ft of it must succeed on a DC 14 DEX Save or take 7 (1d6+3) bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.
Bite. Melee Attack. +6 to hit, Reach 10ft.
Hit. 9 (1d10+3) piercing damage plus 4 (1d6) Lightning damage.
Claw. Melee Attack: +6 to hit, Reach 5 ft.
Hit. 7 (1d6+3) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 50 foot line, 5ft wide. Each creature in that area must make a DC 15 DEX Save taking 55 (10d10) Lightning damage on a failed save or half as much damage on a successful one.
Bite. Melee Attack. +6 to hit, Reach 10ft.
Hit. 14 (2d10+3) piercing damage plus 4 (1d6) Lightning damage.
Claw. Melee Attack: +6 to hit, Reach 5 ft.
Hit. 10 (2d6+3) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 50 foot line, 5ft wide. Each creature in that area must make a DC 15 DEX Save taking 55 (10d10) Lightning damage on a failed save or half as much damage on a successful one.
Dragon Blood. When below 57hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack must make a DC 16 CON Save or be stunned until the start of their next turn as the dragon's blood splashes on them.
MultiattackThe dragon can make three attacks: one with its bite and 1 with its claws.
Bite. Melee Attack. +8 to hit, Reach 10ft.
Hit. 21 (3d10+4) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +8 to hit, Reach 5 ft.
Hit. 15 (3d6+4) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60 foot line, 5ft wide. Each creature in that area must make a DC 16 DEX Save taking 55 (10d10) Lightning damage on a failed save or half as much damage on a successful one.
MultiattackThe dragon can make three attacks: one with its bite and 2 with its claws.
Bite. Melee Attack. +8 to hit, Reach 10ft.
Hit. 10 (1d10+4) piercing damage plus 4 (1d6) Lightning damage.
Claw. Melee Attack: +8 to hit, Reach 5 ft.
Hit. 8 (1d6+4) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60 foot line, 5ft wide. Each creature in that area must make a DC 16 DEX Save taking 55 (10d10) Lightning damage on a failed save or half as much damage on a successful one.
Dragon Blood. When below 72hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack must make a DC 16 CON Save or be stunned until the start of their next turn as the dragon's blood splashes on them.
MultiattackThe dragon can make three attacks: one with its bite and 2 with its claws.
Bite. Melee Attack. +8 to hit, Reach 10ft.
Hit. 21 (3d10+4) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +8 to hit, Reach 5 ft.
Hit. 15 (3d6+4) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60 foot line, 5ft wide. Each creature in that area must make a DC 16 DEX Save taking 55 (10d10) Lightning damage on a failed save or half as much damage on a successful one.
MultiattackThe dragon can make three attacks: one with its bite and 2 with its claws.
Bite. Melee Attack. +9 to hit, Reach 10ft.
Hit. 16 (2d10+5) piercing damage plus 4 (1d6) Lightning damage.
Claw. Melee Attack: +9 to hit, Reach 5 ft.
Hit. 12 (2d6+5) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60 foot line, 5ft wide. Each creature in that area must make a DC 16 DEX Save taking 55 (10d10) Lightning damage on a failed save or half as much damage on a successful one.
MultiattackThe dragon can make three attacks: one with its bite and 2 with its claws.
Bite. Melee Attack. +9 to hit, Reach 10ft.
Hit. 22 (3d10+5) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +9 to hit, Reach 5 ft.
Hit. 16 (3d6+5) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60 foot line, 5ft wide. Each creature in that area must make a DC 17 DEX Save taking 61 (11d10) Lightning damage on a failed save or half as much damage on a successful one.
Legendary Resistance. (2/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +12 to hit, Reach 10ft.
Hit. 29 (4d10+7) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +12 to hit, Reach 5 ft.
Hit. 21 (4d6+7) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 70 foot line, 5ft wide. Each creature in that area must make a DC 19 DEX Save taking 77 (14d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 17 DEX save or take 14 (4d6). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 17 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 157hp or until dispelled.
Dragon Blood. When below 157hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack must make a DC 20 CON Save or be stunned until the start of their next turn as the dragon's blood splashes on them.Legendary Resistance. (3/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite or tail and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +11 to hit, Reach 10ft.
Hit. 27 (4d10+5) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +11 to hit, Reach 5 ft.
Hit. 19 (4d6+5) slashing damage.
Tail Sweep. Single Attack. +11 to hit, up to 19 targets w/i 5-15ft.
Hit. 53 (12d6+11) Bludgeoning damage. Targets hit by the tail must also make a DC 19 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 25 DEX Save taking 28 (8d6) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 80 foot line, 5ft wide. Each creature in that area must make a DC 20 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
Wing Attack. As an Reaction after taking 25 damage since the start of its last turn, the dragon beats its wings. Each creature within 10ft of it must succeed on a DC 19 DEX Save or take 19 (4d6+5) bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 17 DEX save or take 18 (4d8). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 17 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 165hp or until dispelled.
Dragon Blood. When below 165hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack must make a DC 20 CON Save or be stunned until the start of their next turn as the dragon's blood splashes on them.Legendary Resistance. (3/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite or tail and 3 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +12 to hit, Reach 10ft.
Hit. 28 (4d10+6) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +12 to hit, Reach 5 ft.
Hit. 20 (4d6+6) slashing damage.
Tail Sweep. Single Attack. +12 to hit, up to 20 targets w/i 5-15ft.
Hit. 84 (16d8+12) Bludgeoning damage. Targets hit by the tail must also make a DC 20 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 26 DEX Save taking 36 (8d8) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 80 foot line, 5ft wide. Each creature in that area must make a DC 20 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 18 DEX save or take 18 (4d8). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 18 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 121hp or until dispelled.
Legendary Resistance. (4/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite or tail and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +13 to hit, Reach 10ft.
Hit. 28 (4d10+6) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +13 to hit, Reach 5 ft.
Hit. 20 (4d6+6) slashing damage.
Tail Sweep. Single Attack. +13 to hit, up to 21 targets w/i 5-15ft.
Hit. 67 (12d8+13) Bludgeoning damage. Targets hit by the tail must also make a DC 21 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 28 DEX Save taking 36 (8d8) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90 foot line, 5ft wide. Each creature in that area must make a DC 21 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +10 to hit, Reach 10ft.
Hit. 34 (5d10+6) piercing damage plus 11 (3d6) Lightning damage.
Claw. Melee Attack: +10 to hit, Reach 5 ft.
Hit. 24 (5d6+6) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60 foot line, 5ft wide. Each creature in that area must make a DC 18 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 18 DEX save or take 18 (4d8). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 18 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 190hp or until dispelled.
Dragon Blood. When below 190hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack must make a DC 21 CON Save or be stunned until the start of their next turn as the dragon's blood splashes on them.Legendary Resistance. (4/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite or tail and 3 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +13 to hit, Reach 10ft.
Hit. 28 (4d10+6) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +13 to hit, Reach 5 ft.
Hit. 20 (4d6+6) slashing damage.
Tail Sweep. Single Attack. +13 to hit, up to 23 targets w/i 5-15ft.
Hit. 85 (16d8+13) Bludgeoning damage. Targets hit by the tail must also make a DC 21 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 28 DEX Save taking 36 (8d8) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90 foot line, 5ft wide. Each creature in that area must make a DC 21 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
Wing Attack. As an Reaction after taking 25 damage since the start of its last turn, the dragon beats its wings. Each creature within 10ft of it must succeed on a DC 21 DEX Save or take 20 (4d6+6) bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.
Legendary Resistance. (4/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +14 to hit, Reach 10ft.
Hit. 40 (6d10+7) piercing damage plus 11 (3d6) Lightning damage.
Claw. Melee Attack: +14 to hit, Reach 5 ft.
Hit. 28 (6d6+7) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90 foot line, 5ft wide. Each creature in that area must make a DC 21 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 21 DEX save or take 33 (6d10). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 21 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 241hp or until dispelled.
Dragon Blood. When below 241hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack must make a DC 24 CON Save or be stunned until the start of their next turn as the dragon's blood splashes on them.Legendary Resistance. (5/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite or tail and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 150 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +17 to hit, Reach 10ft.
Hit. 42 (6d10+9) piercing damage plus 11 (3d6) Lightning damage.
Claw. Melee Attack: +17 to hit, Reach 5 ft.
Hit. 30 (6d6+9) slashing damage.
Tail Sweep. Single Attack. +17 to hit, up to 26 targets w/i 5-15ft.
Hit. 116 (18d10+17) Bludgeoning damage. Targets hit by the tail must also make a DC 25 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 33 DEX Save taking 44 (8d10) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 100 foot line, 5ft wide. Each creature in that area must make a DC 24 DEX Save taking 99 (18d10) Lightning damage on a failed save or half as much damage on a successful one.
Wing Attack. As an Reaction after taking 30 damage since the start of its last turn, the dragon beats its wings. Each creature within 10ft of it must succeed on a DC 25 DEX Save or take 30 (6d6+9) bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.
Legendary Resistance. (4/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +14 to hit, Reach 10ft.
Hit. 46 (7d10+7) piercing damage plus 14 (4d6) Lightning damage.
Claw. Melee Attack: +14 to hit, Reach 5 ft.
Hit. 32 (7d6+7) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90 foot line, 5ft wide. Each creature in that area must make a DC 22 DEX Save taking 72 (13d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 20 DEX save or take 33 (6d10). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 20 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 245hp or until dispelled.
Legendary Resistance. (6/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite or tail and 3 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +16 to hit, Reach 10ft.
Hit. 40 (6d10+7) piercing damage plus 11 (3d6) Lightning damage.
Claw. Melee Attack: +16 to hit, Reach 5 ft.
Hit. 28 (6d6+7) slashing damage.
Tail Sweep. Single Attack. +16 to hit, up to 28 targets w/i 5-15ft.
Hit. 148 (24d10+16) Bludgeoning damage. Targets hit by the tail must also make a DC 24 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 33 DEX Save taking 44 (8d10) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 110 foot line, 5ft wide. Each creature in that area must make a DC 24 DEX Save taking 72 (13d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 19 DEX save or take 22 (4d10). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 19 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 196hp or until dispelled.
Dragon Blood. When below 196hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack must make a DC 23 CON Save or be stunned until the start of their next turn as the dragon's blood splashes on them.Legendary Resistance. (5/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite or tail and 3 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +15 to hit, Reach 10ft.
Hit. 29 (4d10+7) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +15 to hit, Reach 5 ft.
Hit. 21 (4d6+7) slashing damage.
Tail Sweep. Single Attack. +15 to hit, up to 29 targets w/i 5-15ft.
Hit. 103 (16d10+15) Bludgeoning damage. Targets hit by the tail must also make a DC 23 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 31 DEX Save taking 44 (8d10) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 100 foot line, 5ft wide. Each creature in that area must make a DC 23 DEX Save taking 72 (13d10) Lightning damage on a failed save or half as much damage on a successful one.
Wing Attack. As an Reaction after taking 25 damage since the start of its last turn, the dragon beats its wings. Each creature within 10ft of it must succeed on a DC 23 DEX Save or take 21 (4d6+7) bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 19 DEX save or take 39 (7d10). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 19 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 203hp or until dispelled.
Legendary Resistance. (5/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +15 to hit, Reach 10ft.
Hit. 46 (7d10+7) piercing damage plus 14 (4d6) Lightning damage.
Claw. Melee Attack: +15 to hit, Reach 5 ft.
Hit. 32 (7d6+7) slashing damage.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 31 DEX Save taking 44 (8d10) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 100 foot line, 5ft wide. Each creature in that area must make a DC 23 DEX Save taking 72 (13d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 16 DEX save or take 22 (4d10). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 16 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 98hp or until dispelled.
Legendary Resistance. (2/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can make three attacks: one with its bite and 1 with its claws.
Bite. Melee Attack. +10 to hit, Reach 10ft.
Hit. 27 (4d10+5) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +10 to hit, Reach 5 ft.
Hit. 19 (4d6+5) slashing damage.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 23 DEX Save taking 44 (8d10) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 70 foot line, 5ft wide. Each creature in that area must make a DC 19 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 17 DEX save or take 13 (2d12). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 17 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 104hp or until dispelled.
Dragon Blood. When below 104hp, the dragon's blood begins to splash on attackers. Creatures grappling the dragon or within 5ft of it when it is struck by a weapon attack must make a DC 20 CON Save or be stunned until the start of their next turn as the dragon's blood splashes on them.Legendary Resistance. (3/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite or tail and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +11 to hit, Reach 10ft.
Hit. 16 (2d10+5) piercing damage plus 4 (1d6) Lightning damage.
Claw. Melee Attack: +11 to hit, Reach 5 ft.
Hit. 12 (2d6+5) slashing damage.
Tail Sweep. Single Attack. +11 to hit, up to 18 targets w/i 5-15ft.
Hit. 50 (6d12+11) Bludgeoning damage. Targets hit by the tail must also make a DC 19 STR save or be thrown back 15ft, or 20 feet if they missed the save by 5 or more.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 25 DEX Save taking 52 (8d12) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 80 foot line, 5ft wide. Each creature in that area must make a DC 20 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
Call Lightning. The dragon begins with the ability to summon powerful lightning bolts as a reaction to creatures coming within its threatened area. They must make a DC 15 DEX save or take 26 (4d12). Failure by 5 or more and they are stunned until the start of their next turn. This effect requires a DC 15 Arcana or Nature check to spot, and lasts until it loses concentration, it's HP dips below 110hp or until dispelled.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite and 1 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +10 to hit, Reach 10ft.
Hit. 28 (4d10+6) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +10 to hit, Reach 5 ft.
Hit. 20 (4d6+6) slashing damage.
Lightning Bolt (Recharge 1). As a reaction, after being hit by a ranged attack, the dragon launches a 5ft wide lightning bolt back at the attacker. All creatures within that 5ft line must make a DC 22 DEX Save taking 52 (8d12) Lightning damage on a failed save or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 60 foot line, 5ft wide. Each creature in that area must make a DC 18 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.
Legendary Resistance. (4/day) If the dragon fails a saving throw, it can choose to succeed instead.
MultiattackThe dragon can use its Frightful Presence, then make three attacks: one with its bite and 2 with its claws.
Frightful Presence.Each creature of the dragon's choice that is within 90 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Attack. +13 to hit, Reach 10ft.
Hit. 28 (4d10+6) piercing damage plus 7 (2d6) Lightning damage.
Claw. Melee Attack: +13 to hit, Reach 5 ft.
Hit. 20 (4d6+6) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90 foot line, 5ft wide. Each creature in that area must make a DC 21 DEX Save taking 66 (12d10) Lightning damage on a failed save or half as much damage on a successful one.